OpenTTD 0.5.2-RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Rubidium
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OpenTTD 0.5.2-RC1

Post by Rubidium »

This evening we present OpenTTD 0.5.2-RC1 to you. As usual with these minor releases, we have fixed a fair share of bugs that exist in 0.5.1. The most annoying one would be the bug that crashes the server and client when removing a bridge when a vehicle is still on the ramp.

Downloads are over at http://www.openttd.org/downloads.php Please be patient while SF distributes the files and we compile more binaries.

Have fun with this new release!

Fixed bugs:
  • Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
  • Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
  • Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
  • Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
  • Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
  • Fix: [win32] Dead key and open/close console. (r9728)
  • Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
  • Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
  • Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
  • Fix: Station signs were not resized when the language changed [FS#672] (r9741)
  • Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
  • Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
  • Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
  • Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
  • Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
  • Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
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bebeto94
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Post by bebeto94 »

Thanks !! You Da Man !!! :bow:
Youri219
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Post by Youri219 »

Nice work.

Do you also have a list with added features?
Rubidium
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Post by Rubidium »

Youri219 wrote:Do you also have a list with added features?
It's a bugfix release so no new features except one (very) small thing that might be useful for server administrators (showing whether a game is protected in the "players" console command).
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RainierWatcher
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Post by RainierWatcher »

Rubidium wrote:
Youri219 wrote:Do you also have a list with added features?
It's a bugfix release so no new features except one (very) small thing that might be useful for server administrators (showing whether a game is protected in the "players" console command).
So will the first official release with real aircraft speeds be 0.6.0 then?
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Post by Rubidium »

RainierWatcher wrote:So will the first official release with real aircraft speeds be 0.6.0 then?
Yes
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Post by Bertee »

Rubidium wrote:
RainierWatcher wrote:So will the first official release with real aircraft speeds be 0.6.0 then?
Yes
Yeah! but please make it an editable feature.
DeletedUser21
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Post by DeletedUser21 »

Uhm... Whoa! Nice! Well I'll check this out later when I'm at home. :D
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Post by Yisc »

Any known problem with trainincome just after a train is recently bought and makes it's first run? Yesterday my brother played 0.5.2-RC1 and he had several trains making a big loss in their first runs, while runningcosts could never make that happen (runningcosts ~4600 , loss ~34000)
Rubidium
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Post by Rubidium »

That train lost is most likely caused by improper use of transfers or transferred goods waiting too long at the station which caused the value to drop a lot, but the other trains are already (virtually) paid, so the last train has to 'pay' for that.
maartena
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Post by maartena »

Two of my servers crashed on me today with 0.5.2-RC1:

One with this error:

openttd: station_cmd.c:1235: GetStationPlatforms: Assertion `TileBelongsToRailStation(st, tile)' failed.

The other one just said "server exited" without any reason.

I am using brianetta's autopilot, could that have anything to do with it?

I saved the network.tmp on the first error. It's a 1.9 Mb file. Tell me where to send it, or where to post it and i'll supply it :)
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
Rubidium
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Post by Rubidium »

I'd say, just post them here.
maartena
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Post by maartena »

Okay, here goes :)
Attachments
network_server.zip
network_server.tmp
(1.84 MiB) Downloaded 232 times
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
maartena
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Post by maartena »

Did you guys find anything in that savegame?
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
Rubidium
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Post by Rubidium »

Sadly enough not, I had it running overnight and it didn't crash :(
maartena
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Post by maartena »

Rubidium wrote:Sadly enough not, I had it running overnight and it didn't crash :(
Bummer.

Does the errormessage tell you anything at all? e.g. what a user maybe was doing during the crash?

openttd: station_cmd.c:1235: GetStationPlatforms: Assertion `TileBelongsToRailStation(st, tile)' failed.

Perhaps the error only appears when a certain action is performed, and obviously it would be almost impossible to find out what it was, and almost impossible to replicate.

I had another server just "exit" without any warning messages, not sure what that was all about either.
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
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Post by Ben1337 »

ive downloaded openttd 0.5.2 rc1 and installed it but i tryed out the private messages and it still doesnt work and the game says ottd 0.5.1 on the blue bar at the top of the screen I put that in case its aney help. :cry:
Rubidium
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Post by Rubidium »

Ben1337 wrote:ottd 0.5.1 on the blue bar at the top of the screen I put that in case its aney help. :cry:
Then you haven't (properly) installed 0.5.2-RC1 for some reason.
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RainierWatcher
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Post by RainierWatcher »

Rubidium wrote:
Ben1337 wrote:ottd 0.5.1 on the blue bar at the top of the screen I put that in case its aney help. :cry:
Then you haven't (properly) installed 0.5.2-RC1 for some reason.
Or are using the wrong shortcut, if it is not installed over the previous version.
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important value BUG

Post by Trunksssj »

Hello i have to report an important bug. I started a game with the EURO value. The maximum loan at tha moment was 700.000 euro. Then I tried to change into another value (e.g. Italian Lira). OK. Then the game WON'T LET ME CHANGE BACK into Euro value!!!

Then, another little thing. I tried to change into another value (e.g. English £) and the maximum loan had changed a little (not corresponding exactly with the 700.000 Euro)
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