This evening we present OpenTTD 0.5.2-RC1 to you. As usual with these minor releases, we have fixed a fair share of bugs that exist in 0.5.1. The most annoying one would be the bug that crashes the server and client when removing a bridge when a vehicle is still on the ramp.
Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
Fix: [win32] Dead key and open/close console. (r9728)
Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
Fix: Station signs were not resized when the language changed [FS#672] (r9741)
Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
Youri219 wrote:Do you also have a list with added features?
It's a bugfix release so no new features except one (very) small thing that might be useful for server administrators (showing whether a game is protected in the "players" console command).
Youri219 wrote:Do you also have a list with added features?
It's a bugfix release so no new features except one (very) small thing that might be useful for server administrators (showing whether a game is protected in the "players" console command).
So will the first official release with real aircraft speeds be 0.6.0 then?
Any known problem with trainincome just after a train is recently bought and makes it's first run? Yesterday my brother played 0.5.2-RC1 and he had several trains making a big loss in their first runs, while runningcosts could never make that happen (runningcosts ~4600 , loss ~34000)
That train lost is most likely caused by improper use of transfers or transferred goods waiting too long at the station which caused the value to drop a lot, but the other trains are already (virtually) paid, so the last train has to 'pay' for that.
Perhaps the error only appears when a certain action is performed, and obviously it would be almost impossible to find out what it was, and almost impossible to replicate.
I had another server just "exit" without any warning messages, not sure what that was all about either.
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
ive downloaded openttd 0.5.2 rc1 and installed it but i tryed out the private messages and it still doesnt work and the game says ottd 0.5.1 on the blue bar at the top of the screen I put that in case its aney help.
Hello i have to report an important bug. I started a game with the EURO value. The maximum loan at tha moment was 700.000 euro. Then I tried to change into another value (e.g. Italian Lira). OK. Then the game WON'T LET ME CHANGE BACK into Euro value!!!
Then, another little thing. I tried to change into another value (e.g. English £) and the maximum loan had changed a little (not corresponding exactly with the 700.000 Euro)