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Posted: 06 Mar 2007 23:12
by Lailonn
My first post here so hello all :}

About 32-bit graphic. It's look great! :D It would be awesome to play with that graphic. Sergej_S i see that you are using graphics maded by more than 10 peoples. But i also see that there are more interface sets than anything. Maybe it would be better to create a team with 10-20 guys(i'm sure that you can find them on this forum or at russian one) and then just make complete conversion?

You have already imo great HUD:
http://www.tt-forums.net/files/openttd_ ... 75_201.png

With priorities: "landscapes-roads/tracks-vehicles-mines etc-town buildings" i'm sure that you could make that in few months :} But maybe i'm wrong - i don't know anything about making graphics :/(just looking at progress and delays)

Once agaian - good job, keep doing that :D

I show an example of manufacture of wooden products.

Posted: 07 Mar 2007 20:07
by Sergej_S
I show an example of manufacture of wooden products.
The minimally necessary version - OpenTTD 32bpp 8942.

Graphics by Dmh_mac , Netherlands.

On the given copy of the screen is shown of 86 650 unique colours.

The Forest can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Forest_Z.tar

Sergej

I show a map of city of London.

Posted: 08 Mar 2007 21:43
by Sergej_S
Specially for my friends and admirers from Great Britain!
(On today you 84 men)

I show a map of city of London.
The real copy of the screen made on the script - is shown
Official file "Super Britania.scn" - size 126 837, date of release 31.01.2006,
From official distributive archive OpenTTD 0.4.8

On the given copy of the screen is shown of 60 168 unique colours.

The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary

The Lighthouse can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Lighthouse_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.

Graphics by Dmh_mac , Netherlands.

The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.

Sergej

Posted: 08 Mar 2007 23:11
by Dave
God.

I like it!

Not sure about how you make out it's London... Only a couple of British buildings in there...

But boy, it's coming along isn't it!?

I show a map of city of Amsterdam.

Posted: 09 Mar 2007 20:33
by Sergej_S
Specially for my friends and admirers from Holland!
( On today you 76 men)

I show a map of city of Amsterdam.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.

The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary

The Temperate Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Temperate_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.

Graphics by Alltaken , New Zealand.

The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.

Sergej

Posted: 10 Mar 2007 08:08
by brupje
lol, that office building really should be 3x3 tiles :p

Posted: 10 Mar 2007 10:38
by ZxBiohazardZx
*doesnt like the roads yet....*

Posted: 10 Mar 2007 18:12
by Ben_K
Sergej, a map would be better. That looks nothing like Amsterdam and London could be anywhere! :roll:

I show a map of city of Berlin.

Posted: 10 Mar 2007 19:32
by Sergej_S
Specially for my friends and admirers from Germany!
(On today you 77 men)

I show a map of city of Berlin.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.

The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary

The Farm-stage 7-9 Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Farm_789_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.

Graphics by Alltaken , New Zealand.

The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.

Sergej

Posted: 10 Mar 2007 20:04
by Born Acorn
brupje wrote:lol, that office building really should be 3x3 tiles :p
The hardcoded maximum is 2x2, I believe.

Posted: 11 Mar 2007 10:11
by brupje
getting better, it's now 2x2, but shoudl be 3x3 :P

Posted: 11 Mar 2007 19:48
by Sergej_S
brupje wrote:getting better, it's now 2x2, but shoudl be 3x3 :P
On urban buildings.
The platform TTD/OpenTTD uses all about 110 kinds of buildings, which practically everyone have the size 1*1.
The exception is made by(with) banks and hotels having the size (1*2) or (2*1), Stadiums (2*2) and shopping mall (2*2).

Sergej

I show a Zoom Landscape for a moderate climate.

Posted: 11 Mar 2007 19:54
by Sergej_S
Specially for my friends from New Zealand!
(On today you 3 men)

I show a Zoom Landscape for a moderate climate.

All 32-bit the graphic images are made the magnificent artist Alltaken .

The Farm-stage 4-6 Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Farm_456_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.

Sergej

Posted: 12 Mar 2007 01:21
by Alltaken
nice thanks dude. :D

looks better than i had anticipated. still a few things for me to work on though, but they shouldn't be to hard.

you have a screenshot with a farm on the side of a hill?

Posted: 12 Mar 2007 05:16
by athanasios
Alltaken wrote:nice thanks dude. :D

looks better than i had anticipated. still a few things for me to work on though, but they shouldn't be to hard.
So you may now see that land tile is lacking detail for 256, and wheat in farm should have some pixels height and not be flat but overlapping back tiles and part of the wall surrounding the farm, as I mentioned before.

Posted: 12 Mar 2007 05:20
by Alltaken
na it shouldn't have height yet, i've tried that and it didn't work..... but it is something in the long term plan.

and as for detail in 256, this is a 128 screenshot.....

Alltaken

Posted: 12 Mar 2007 06:25
by athanasios
OK, many things don't seem to work :(
Just a screenshot, as you requested from which I see that sprites aren't properly aligned possibly by Sergej_S (Not that I would do better.):

Posted: 12 Mar 2007 07:44
by Alltaken
athanasios, nope those alignment issues are because of the rendering method. they can perhaps be fixed by me. but that is currently low priority for me but i will give it a go (yep lots of low priority things).

the height of pixels thing, could perhaps be done by software methods, such as moving the tiles up by a few pixels, and bluring the leading edge's pixels downwards by a few and darkening them.

Alltaken

Posted: 12 Mar 2007 07:58
by brupje
Born Acorn wrote:
brupje wrote:lol, that office building really should be 3x3 tiles :p
The hardcoded maximum is 2x2, I believe.
why make a 3x3 blender template then :|

Posted: 12 Mar 2007 09:27
by Alltaken
brupje wrote:
Born Acorn wrote:
brupje wrote:lol, that office building really should be 3x3 tiles :p
The hardcoded maximum is 2x2, I believe.
why make a 3x3 blender template then :|
hard coded stuff can be changed ;)