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Posted: 23 Feb 2007 06:40
by Alltaken
Is someone able to whip up a selection of ground sprites from my files for every season (possibly already rendered, not sure), to give to him to stick in.

i have technically made every season, and every terrain type (farms...) and done it very closely to the originals. just never got them to game insertability.

please, please.

thanks

Alltaken

Posted: 23 Feb 2007 11:20
by CryingCorvus
Sergiej. Maybe you dont understand long sentences but lots of us dont understand you too:D I dont wanna to say nothing bad, I just want you to dont worry and continue your work. Things what you showing here makes me(i hope not just me) feel better. But i need to say that truck looks horrible (but not trailer) And Scale of buses make me feel sick but looks good.

Greetings from Poland

Thanks for work :P 8)

Posted: 23 Feb 2007 15:45
by Brianetta
The buses are too big. The lorries are too big, too. I'm sure they would demolish houses as they went around the corners in the road.

Posted: 23 Feb 2007 21:23
by Sergej_S
Seelenquell wrote:
Wolf01 wrote:i don't know why, but it smells to me like this:
these adhesives are from a "gerber edge" it seems.. i hate that :D

@all.. i really don´t know what´s your problem with sergej. as long as he does only show images i don´t see a problem.

@Sergej_S: german military language? where did you learn that in school? :O
I welcome you!

I studied at school of city Stalingrad, and then practically at all schools studied only German language.

By the way - these offers also study in military schools.

Sergej

Posted: 23 Feb 2007 21:34
by Sergej_S
I demand to stop conversations on application of a photo of installation works!!!
It is problems of a platform OpenTTD 32bpp!!!

I show two copies of one district at different scale - why the light tower costs(stands) under a corner???

Questions set to the developers!!!

Sergej

The set of replaceable control panels by vehicles is offered

Posted: 23 Feb 2007 21:47
by Sergej_S
The set of replaceable control panels by vehicles is offered
The graphic images from a free collection of icons found in the Internet are used.

The files can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Windows32bpp.tar
http://lidars.narod.ru/Files/OpenTTD/Wi ... bpp_v2.tar
http://lidars.narod.ru/Files/OpenTTD/Wi ... bpp_v3.tar

Sergej

Posted: 24 Feb 2007 03:25
by athanasios
What I am proposing of built-in stations in the industries, can be very nicely presented with these pngs of the sawmill. Why should each company build its own station and roads (AI), wasting space?

Posted: 24 Feb 2007 19:42
by Sergej_S
Brianetta wrote:The buses are too big. The lorries are too big, too. I'm sure they would demolish houses as they went around the corners in the road.
It is mine liked scale for automobiles!
It is the size Sprites 96*96 points, this format is compatible with a platform Simutrans (96*96)
Almost coincides with a format " Chris Sawyers Locomotion " (100*100).
For Russian authors of models of a vehicle I offered 96*96 points on Russian forum of half-year back!
I shall explain - why this size approaches is an intermediate variant between a format 64 and 128...
The size Sprites 96*96 - average - that is in the usual version he will seem more,
But for a new format he even less...

Sergej

All images are real copies of the screen!!!

Posted: 24 Feb 2007 19:48
by Sergej_S
Еще раз !
Все изображения являются реальными копиями экрана !!!
Никакие работы по фото монтажу и наложениям картин не производилось !!!

На платформе OpenTTD 32bpp есть парадоксы в изображениях , она сейчас является экспериментальной !

Прикладываю примеры дефектов изображений , это связано с тем , что размеры образов 32-бит больше и
они накладываются поверх старой 8-бит структуры - возникает эффект плохо приклеенных изображений !!!

Это относится не ко мне , к разработчикам ответвления 32bpp , винить их нельзя , потому что они делают это добровольно , в свое свободное время , для всех нас !!!

Вместо критики , мы должны их только поддержать !!!

Они заслуживают нашей похвалы !

Сергей.
Можете проверить наличие этих дефектов на Ваших компьютерах !!!???

Once again!
All images are real copies of the screen!!!
Any jobs till a photo to installation and imposings of pictures was not made!!!

On a platform OpenTTD 32bpp there are paradoxes in the images, she now is experimental!

I put examples of defects of the images, it is connected that the sizes of images 32-bit are more and
They are imposed atop of old 8-bit of structure - there is an effect of the badly pasted images!!!

It concerns not to me, to the developers of branch 32bpp, to blame them it is impossible, because they do(make) it voluntary, in the free time, for all of us!!!

Instead of criticism, we should them only support!!!

They deserve our praise!

Sergej
Can check up presence of these defects on your computers!!!???

The replaceable control panel for a musical player

Posted: 24 Feb 2007 19:53
by Sergej_S
The replaceable control panel for a musical player version OpenTTD 32bpp.

The appearance of a skin is shown on a real copy of the screen.
On the given copy of the screen 58 663 unique colours are shown.

The files can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/MusicBox32bpp.tar
http://lidars.narod.ru/Files/OpenTTD/Mu ... bpp_v2.tar
http://lidars.narod.ru/Files/OpenTTD/Mu ... bpp_v3.tar

The urban buildings use 32-bit the graphic images of the remarkable artists:
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary

The Lighthouse , Sawmill , Forest
Graphics by Dmh_mac, Netherlands.

Sergej

Posted: 24 Feb 2007 23:53
by athanasios
Yes, 32bpp behaves very strangly. And when processor usage hits 100% (not uncommon with snow on temperate and bigger maps), you will see even more crazy things regardless of having 32bpp graphics or not!

Posted: 25 Feb 2007 20:10
by Sergej_S
athanasios wrote:Yes, 32bpp behaves very strangly. And when processor usage hits 100% (not uncommon with snow on temperate and bigger maps), you will see even more crazy things regardless of having 32bpp graphics or not!
I welcome all readers of this theme and admirers 32bpp!

1 - the following minimal versions DirectX are necessary:
The sound driver on the basis of the driver DirectMusic DirectX 7.0...
The graphic engine on base DirectX 8.1...
The functions of smoothing (Anti-aliasing), filtration (Anisotropic filtering) are used And mechanism растеризации (Rasterizer)...

2 - for realization of all opportunities new видеодвижка it can be required more the powerful computer in comparison with the usual version OpenTTD...

3 Is done(made) label for start of a nucleus OpenTTD 32bpp, not having forgotten to register the following parameters:

Code: Select all

OpenTTD.exe -v sdl -s sdl
I recommend to use support SDL Video of the driver and SDL Sound of the driver...
I shall explain - who such does not know, what is it...
SDL - Simple DirectMedia Layer
There is enough for a long time, somewhere at the end of spring of 2006, the developer of the standard OpenTTD 32bpp wrote,
That high-grade рендеринг works only on model with SDL the driver!!!
I shall explain on an example of the computer - in a mode of inactivity loading of the central processing UNIT about 0.5 %.
At start OpenTTD32bpp.exe without parameters - usual driver Win32 in this case is used,
Pumps of water cooling at once are included and the loading of the central processing UNIT begins to jump in area 30 %.
At start OpenTTD32bpp.exe in a mode SDL - the usual air cooling and works
The loading of the central processing UNIT does not exceed figure in 7 %.
Check up this fact on your computers...

Sergej

New automobile set of structures for the version OpenTTD

Posted: 25 Feb 2007 20:17
by Sergej_S
New automobile set of structures for the version OpenTTD 32bpp
Depot, Bus station, Cargo station

Graphics by Brupje, Netherlands

The appearance is shown on a real copy of the screen.
On the given copy of the screen 41 199 unique colours are shown.

Archive in the size of 103 KB here
http://lidars.narod.ru/Files/OpenTTD/Ro ... ng_Set.tar

Sergej

SDL Mode

Posted: 26 Feb 2007 20:46
by Sergej_S
I welcome all!

Once again about optimization of loading of the central processor of the computer for a mode 32bpp.

The switching of the used videodriver can be made so:
The inclusion of the driver Win32 GDI Video Driver is made by start with parameter:

Code: Select all

OpenTTD.exe -v win32
The inclusion of the driver SDL Video Driver is made by start with parameter:

Code: Select all

OpenTTD.exe -v sdl
By default the usual driver Win32 is used.
The inclusion of the driver Win32 WaveOut Driver is made by start with parameter:

Code: Select all

OpenTTD.exe -s win32
The inclusion of the driver SDL Sound Driver is made by start with parameter:

Code: Select all

OpenTTD.exe -s sdl
By default the usual driver Win32 is used.
The inclusion of the driver Win32 MIDI Driver is made by start with parameter:

Code: Select all

OpenTTD.exe -m win32
The inclusion of the driver DirectMusic is made by start with parameter:

Code: Select all

OpenTTD.exe -m dmusic
By default the usual driver Win32 is used.

To learn(find out), what modes supports your assembly it is possible so:

Code: Select all

OpenTTD.exe /?
I put an example of assembly OpenTTD, which is assembled correctly and which support all described above modes.

Sergej

Posted: 27 Feb 2007 05:55
by athanasios
Cool down my friend :D

Don't get exausted with these matters. Concentrate on new sprites. That's what the community craves for :lol:

Have a nice day!

Fresh: I just uploaded a fresh redraw of my "4650_z0.png". (Some people seem to protest for copyright issues, and accuse me of incapability to draw sprites...):evil:
(Sprite created by hand, pixel pixel, no 3D program. I 've said it many times: I am not an artist like others who may have studied art. I do this for hobby, not profit. Original art work in TTD was made for profit not fun. Nevertheless I admire the people you worked for the best game ever, but when I see flaws or hasty work I am urged to beautify, not to discard. To hell with consuming society were after a couple of years, everything ends in the garbage. I give it only a few decades before it ...)
Since you are burned many times you understand how I feel. Hope you put it in good use!

I show a kind of the old interface

Posted: 27 Feb 2007 20:46
by Sergej_S
Specially for those who likes old style of the interface, I show a kind of the old interface,
I demonstrated it(him) on Russian forum in the summer of 2006.

On the first screen - vehicle in the afternoon.
On the second screen - same district at the night.

The graphic interface GUI Toolbar can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/GUI32bpp_Old.tar

Graphics by Joed , Australia

Sergej

Posted: 27 Feb 2007 21:28
by Shrekko
I like those lights in the tunnels. :lol: Where can you get them?

Posted: 27 Feb 2007 21:47
by m4rek
i believe that'd be the czech roadset...

Posted: 28 Feb 2007 20:33
by Sergej_S
Shrekko wrote:I like those lights in the tunnels. :lol: Where can you get them?
Completely correctly!
The Czechoslovak sets, connected 8-bit here are used
CSRailSet and Czech RoadSet

The address of this remarkable unit here:
http://www.tycoonez.com

Sergej

Russian bus Liaz-5256 1994 of release Second Edition.

Posted: 28 Feb 2007 20:36
by Sergej_S
New vehicle -
Russian bus Liaz-5256 1994 of release Second Edition.
The model of graphic processing is changed.

The author of model - Akaction , Russia.

The new mathematical model is used
For movement on the crossed district...

Check of job of model I recommend to do(make) on assembly OpenTTD 32bpp, thus
It is necessary to switch on a mode of real acceleration...
Enable realistic acceleration for road vehicles - ON
Disable road vehicle speed limit - OFF

Appearance and the characteristics are shown on a real copy of the screen,
The kind of same district from other point and other scale is shown.

The files GRF/TAR by the size 150 Кб can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/Liaz5256w.rar

Recommended kind of a line for testing new algorithm of movement on crossed
The districts can be seen here http://lidars.narod.ru/Index.files/Page3111.htm

Sergej
The note: I very much liked model, therefore I have made a copy of the screen
For itself also has replaced Avatar.