Industries Close Down

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hogis
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Industries Close Down

Post by hogis »

Hey,
I have a problem and I hope You will help me to solve it.

Is there any way to prevent industries from closing down? [I know there is this option while creating scenario in Locomotion, but I prefer OpenTTD] It really makes me mad when factory closes down just after I have built a big train line leading to it...

Thatnk in advance :)
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Post by Seelenquell »

do you mean loco or ottd? cause you say "[I know there is this option while creating scenario in Locomotion, but I prefer OpenTTD]"
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
hogis
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Post by hogis »

I mean OpenTTD :) Sorry for misunderstanding...
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Post by Illegal_Alien »

So you are playing OTTD? Then you are in the wrong section. ;)
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Post by hogis »

Ops, sorry ;) Will someone move the thread to OpenTTD section?
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Post by andel »

will do! Super Andel to the rescue...
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RiTi
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Re: Industries Close Down

Post by RiTi »

hogis wrote:Hey,
I have a problem and I hope You will help me to solve it.

Is there any way to prevent industries from closing down? [I know there is this option while creating scenario in Locomotion, but I prefer OpenTTD] It really makes me mad when factory closes down just after I have built a big train line leading to it...

Thatnk in advance :)
I build my own industries and set the option for magic bulldoze off. I have never noticed that my industies were closed down or bulldozed away.
Keep life simple...
hogis
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Post by hogis »

Increase game speed, and than You'll notice that industries are closed down ... :(
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RiTi
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Post by RiTi »

hogis wrote:Increase game speed, and than You'll notice that industries are closed down ... :(
I played many games over a lot of years, no closing down. Therefor I can't follow you. :roll:
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Post by sc79 »

I think you're missing the problem. Secondary industries that arnt serviced will close down sooner or later. Play on a large enough map, and if you focus on one area, you'll discover the rest of the map devoid of secondary industries.

If you're building your own industries, I'm 99% sure that you'll be using them straight away, and wont have the problem.
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RiTi
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Post by RiTi »

sc79 wrote:I think you're missing the problem. Secondary industries that arnt serviced will close down sooner or later. Play on a large enough map, and if you focus on one area, you'll discover the rest of the map devoid of secondary industries.

If you're building your own industries, I'm 99% sure that you'll be using them straight away, and wont have the problem.
You're correct. I was assuming that you had problems with industries that you serve.
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Post by hogis »

Thanks, now I understand :)
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Ailure
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Post by Ailure »

I had games where there hadn't been a single factory in the end... and that's on a 512x512 map, usually becuse I hadn't bothered industry chains and just have gone for coal and passengers. :P

(sometimes I think that coal pays off too well ;))
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RiTi
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Post by RiTi »

I am now confused. I load in Nightly r7194 a savegame. After 2 moths and 22 days my factory and some other industries are gone (startdate was set at 1-1-1978) and magic bulldoze is set off (see screenshot). This is a selfmade game where I have put this factory (and the others that are gone) by myself. So does anyone know what's going on?
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Post by Chrill »

Last time a well used industry closed down.. Hmm.. Today! :evil:

It's sure odd why an Iron Ore Mine producing 500 tonnes or so, with a pick-up rate of 70% or similiar, just close down
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Post by Commie Si »

I found this bug in the Nightly MiniIN Build 7123. After fiddling with a few of the patched options and a bit of experimenting, I found that mines all close after one months due to the "Enable Predicted Supply From Mines" Patch. Turning this off solved the problem for me.
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RiTi
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Post by RiTi »

RiTi wrote:I am now confused. I load in Nightly r7194 a savegame. After 2 moths and 22 days my factory and some other industries are gone (startdate was set at 1-1-1978) and magic bulldoze is set off (see screenshot). This is a selfmade game where I have put this factory (and the others that are gone) by myself. So does anyone know what's going on?
With a bypass I solved the problem. I deleted all industries, build new ones and bought the land that surounds the industries (see screenshot). Not a very nice solution but it works. :cry:
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RiTi
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Post by RiTi »

Commie Si wrote:I found this bug in the Nightly MiniIN Build 7123. After fiddling with a few of the patched options and a bit of experimenting, I found that mines all close after one months due to the "Enable Predicted Supply From Mines" Patch. Turning this off solved the problem for me.
I presume correctly that this option is not possible in a Nightly?
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Post by Commie Si »

If you are using any version of the MiniIN build you will find the option under Economy in the "Configure Patch" menu. If you are not using MiniIN then sorry...
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Post by cdosr »

I did notice one odd thing. I accidentally left "Magic Bulldozer" on after removing some pesky lighthouses. Later on, a station was no longer receiving coal. I didn't remember any "closure" notices.

After a few experiments, I discovered that if the town tries to expand, it might want to put a road through an industry. If "Magic Bulldozer" is on, the industry is blown away.

So, the town gets to use the Bulldozer too! Is that intended?

Got to be more careful with the Bulldozer.
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