32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

maquinista wrote:I tried to upload the 20 mb file for all climates, but It doesn't work, maybe because its size.

If You want, I can upload it in a direct download server, or upload 3 files, one for each climate.
I'd prefer 3 tar files in that case, downloadsites mostly suck :wink:
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Ok, I'm uploading 3 files. Also, I have uploaded some tar files. One of the is the foundations... the tropical foundations was renamed one by one, it took too much work. The temperate foundations was renamed with a BAT script made with a easy C program, It can be useful to create the TAR+GRF file with ground without lines.

This is the sourcecode to buld a program that writes a BAT file that renumbers the sprites:

Code: Select all

#include <stdio.h>
#include <stdlib.h>

int main(int argc, char *argv[]){
 int i, start, end, count1, count2;
 start = 514;
 end = 514 + 176;
 count1 = start;
 count2 = 271;
 FILE *fichero;
 fichero=fopen("renumerar.bat","w");
 if(fichero==NULL){
  printf("Error: no se puede escribir el fichero.\n");
 }else{
  for(i=start; i<end; i++){
   fprintf(fichero,"REN %d_z0.png %d_z0.png\n", count1, count2);
   count1++;
   count2++;
  }
  fclose(fichero);
 }
 system("PAUSE");	
 return 0;
}
About the stell mill. I don't have uploaded it because It doesn't have construction stages.

The file with coast tiles and water needs some work, because the numbers has a different order.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Thanks for all the coding and converting. I noticed the numbering of the special signals by Wotan is wrong. I looked in the GRF files and it looks like the numbers of the signals are drastically changed. The signals should be renumbered. I will try to find some time for that.
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hyperion
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Re: [32bpp] Extra zoom levels Graphics

Post by hyperion »

@varivar:it's very cool about the files you put in the repository(@maquinista too).

about the trucks,northstar 2 made an update for the goods truck first and second gen
he made the copper ore trucks too. here's the link.it's in the blend thread page 248
http://new.tt-forums.net/download/file.php?id=113943

i don't have an account in the repsitory but maybe you can update your file with theses trucks.
Attachments
copper ore and goods trucks.png
copper ore and goods trucks.png (68.86 KiB) Viewed 2495 times
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hyperion
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Re: [32bpp] Extra zoom levels Graphics

Post by hyperion »

there are other trucks made by Crying corvus and Northstar 2.
Crying corvus made an update in blue to the old oil truck and made the new oil truck.
Northstar 2 made the new fruit water food and paper ones(in the blen thread page 247
link for the new fruit water food and paper trucks.http://new.tt-forums.net/download/file.php?id=113817

i don't know if they trucks have their place in the opengfx but in this case they could be added.
Attachments
oil trucks.png
oil trucks.png (25.75 KiB) Viewed 2485 times
new fruit paper water food trucks.png
new fruit paper water food trucks.png (45.84 KiB) Viewed 2485 times
old oil and new water and oil trucks.zip
(287.57 KiB) Downloaded 272 times
petert
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Re: [32bpp] Extra zoom levels Graphics

Post by petert »

Is there a difference between new.tt-forums.net and www.tt-forums.net? Why do you link there?
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mrMann
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Re: [32bpp] Extra zoom levels Graphics

Post by mrMann »

To my inexpert eyes, those trucks look fabulous! :)
Hmm, what should I put here...
petert
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Re: [32bpp] Extra zoom levels Graphics

Post by petert »

Yes they do, the older truck looks great especially.
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the windsock coded, It moves too fast, but I can't change it.
Attachments
windsock.zip
Source files. Useful if You want modify it.
(336.87 KiB) Downloaded 111 times
Windsock.tar
TAR file. Download this file if You only want use it.
(36.5 KiB) Downloaded 197 times
Screenshot.
Screenshot.
windsock.JPEG (35.62 KiB) Viewed 2320 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
petert
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Re: [32bpp] Extra zoom levels Graphics

Post by petert »

Interesting, will you add it to the OpenTTD wiki?
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Two airport fences. It's very difficult to fit them in the terrain. If You like it I can add it to the TAR file:
Attachments
Fence. Add to: data\sprites\ogfx1_base to use it.
Fence. Add to: data\sprites\ogfx1_base to use it.
2663_z0.png (9.45 KiB) Viewed 2280 times
Fence. Add to: data\sprites\ogfx1_base to use it.
Fence. Add to: data\sprites\ogfx1_base to use it.
2664_z0.png (9.36 KiB) Viewed 2280 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
petert
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Re: [32bpp] Extra zoom levels Graphics

Post by petert »

maquinista wrote:If You like it I can add it to the TAR file:
Yes, that would be great. Which TAR files?
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

It will be the tar file with all airport elements:

http://jupix.info/openttd/gfxdev-repo/i ... file&id=36

Also, I will fix it, because some number of sprites are different in ogfxe_extra.grf and openttdw.grf, and I will add some new tiles.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
petert
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Re: [32bpp] Extra zoom levels Graphics

Post by petert »

Thank you, great graphics.
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

One detail of airport sprites:

The terminal of the small airport could be higher, but It should be coded with the control tower. It won't be a problem in the intercontinental airport if the big control tower is enough wide. I will explain this with some screenshots.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the latest TAR file for original graphics. The next files will be only for OpenGFX graphics.

Also, I have updated the airport tiles and coast tiles.
http://wiki.openttd.org/32bpp_Extra_Zoo ... _tar_files

When all packages was finished, It could be launched a new megapack.
Attachments
Coast_tiles_arctic.tar
Coast tiles arctic.
(1.07 MiB) Downloaded 175 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have seen that 32bpp_fullzoom_city_buildings.tar doesn't have fountains. They can be downloaded here:
http://www.tt-forums.net/viewtopic.php?p=792577#p792577

Also, It could be interesting to add the HQs.

EDIT: I put this link: http://www.tt-forums.net/styles/ott/ima ... target.gif :oops:
Last edited by maquinista on 01 Dec 2009 19:56, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Thief^
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Re: [32bpp] Extra zoom levels Graphics

Post by Thief^ »

maquinista wrote:They can be downloaded here:
http://www.tt-forums.net/styles/ott/ima ... target.gif
That is the url of the "I'm a post" image, not of the post you actually wanted to link to.

Congrats.
Melt with the Shadows,
Embrace your destiny...
Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

maquinista wrote:I have seen that 32bpp_fullzoom_city_buildings.tar doesn't have fountains. They can be downloaded here:
http://www.tt-forums.net/styles/ott/ima ... target.gif

Also, It could be interesting to add the HQs.
I know, I will add these and the concrete tile in the next city buildings tar. I just have to find time for that this week ;)
petert
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Re: [32bpp] Extra zoom levels Graphics

Post by petert »

Thief^ wrote:That is the url of the "I'm a post" image, not of the post you actually wanted to link to.
Congrats.
You mean linking to a post, that's the image for it.
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