Update time! Finally!
Sorry to those of you who have been waiting to see some progress on the set, it's taken MUCH longer than I wanted it to to get this ready, but I've made some decent progress at least. Version 0.2.0 brings some big updates, most notably the addition of Road Vehicles! I've included a full compliment of nearly 150 unique road vehicles spanning over 100 years of gameplay. Now be warned,
there's been next to no playtesting with these vehicles yet, so all I know is that these vehicles will be somewhere between 100% perfect and completely broken
There is much tweaking and balancing to be done for sure, but only with thorough playtesting can that be achieved. That takes a lot of time which I haven't had, so if you have some suggestions please bring them forward!
I've also not had the time to draw unique graphics for all of these vehicles, as that's also very time consuming. I'll be pecking away at it in the months (years?) to come but if you have some sprites you'd like to contribute, or even just some ideas on some vehicle designs, that would be awesome. There's no shortage of vehicles available to fill graphics in, so any help is appreciated!
- rvs1.png (15.89 KiB) Viewed 5622 times
Another fairly major change is that I've corrected the behavior of the Food Lab industry such that all required cargoes must be delivered in order to produce Clean Food, unlike before where any delivered cargo would trigger production. Once all three cargoes are available in the stockpile the industry will begin producing Clean Food until the supplies of one or all of the cargoes are exhausted. I wasn't able to implement it exactly the way I wanted to (where delivery is time-dependent), but at least it works better than it did.
Also included in this update are better house sprites (i.e. no more colored cubes!), proper river/canal graphics, matching road surfaces for bridges/tunnels/etc, several parameters to turn off each part of the set, improved cargo icons courtesy DanMack, and some other miscellaneous tweaks and fixes. Unfortunately a few of the changes made it necessary to break savegame compatibility so this update will not work with existing games. I'll try not to break compatibility too often from here on so as not to ruin any new games.
Well, I think that's everything.
I'm making Wasteland 0.2.0 available on Bananas in addition to the first post of this topic to reach a wider audience, and so if anyone wants to test it online it will be more available. Enjoy!
Also, about a month ago I released a Wasteland Town Name set on Bananas which greatly expands on the idea started by Redirect Left. I definitely recommend using it in your games to complete the apocalyptic atmosphere!