[OTTD] Scenarios
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Heres England and Wales with all the Motorways and A roads on it. Ill stick a version with limited or no roads on at some point probly, cause differnet people like differnt things.
(I ran out of custom town names...)
(I ran out of custom town names...)
- Attachments
-
- England and Wales.scn
- (1.4 MiB) Downloaded 1311 times
-
- England-Scotland Merge Small 002.jpg (432.49 KiB) Viewed 3656 times
Ben
In reply to the question about roads not being implemented on scenarios, i've never really felt the need to include a ready made transport network for a new player.
Although adding roads perhaps gives a better impression of a country or similar, i'd like to see players develop their own transport links from the start.
Although adding roads perhaps gives a better impression of a country or similar, i'd like to see players develop their own transport links from the start.
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Shout it from the rooftops! It's FINISHED!Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Now I know what I'll be doing on my day off this monday

"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- graphics_master
- Tycoon
- Posts: 978
- Joined: 28 May 2006 09:54
This scenrio is based on challenge. It's a 2048x2048 scenrio which is randomly generated. There is 4 factories on each corner and 1 farm by each one. It's not about money it's about the challenge
- Attachments
-
- The Dead Land.scn
- (3.48 MiB) Downloaded 661 times
-
- Engineer
- Posts: 47
- Joined: 09 Jun 2006 01:28
Scenarios and Servers...
I have an issue with scenarios and I'm wonder if it's something I'm doing wrong. I host a server and I created my own map for multiplayer game play, however when I run this map on my server it causes my clients to have connection problems (more so then usual). The map is 1024x1024, so it's pretty good size, but I run random maps at that size and my clients don't get the dsync errors as much. Is there something special I need to do to get my scenerio to run as smoothly as a random map?
Thanks
DownEast
Thanks
DownEast
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Do you mind a bit of constructive crit on it? I spent about five hours yesterday playing it!Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
The Good:
-massively detailed, you can recreate practically any part of the UK transportation network you like.
-absolutely huge, your trains do travel a realistic distance between stations and so have time to reach top speed and will make you a LOT of money when they get to their destination!
The Bad:
-the roads! Don't get me wrong, it must have taken you forever to do all those roads, especially the way they zig-zag... but they're in the way. Especially when the local authority starts complaining about your tearing up a dual carriageway that you just cannot find a way around.
-too many needless little towns, just the large ones would have been nice, which would have freed up the valuable 'renaming' memory for things like your own company name, or Scotland
-the big cities! Where are we to build our stations? I've spent a fortune on trees as I gradually clear away buildings and roads to expand my stations in the major cities (heaven help me when I try and build my next station in London - Paddington has only halfway finished and it's been 20 game years) and it's really slowing my network down.
I realize this sounds really negative, but don't take it that way - I really like it, it was worth the wait, and well done on what must have been a really gruelling task! I'll submit some pictures later.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
I thourhgt the same when playing it. If you want to change it in anyway feel free to repost it changed/improved. I made it with everything there cause deleteing bits then is easy.
<edit> If your up for adding the south part of scotland or the edge of the europe around the edge that would be cool. I was also considering having 'x' amount of very small islands, each with 1 town and 1 factory on, that are callled 'orange', or 'yellow'. These would be placed in the far far left of the map, and teams could use them to simbolize exports and imports from north america.
<edit> If your up for adding the south part of scotland or the edge of the europe around the edge that would be cool. I was also considering having 'x' amount of very small islands, each with 1 town and 1 factory on, that are callled 'orange', or 'yellow'. These would be placed in the far far left of the map, and teams could use them to simbolize exports and imports from north america.
- Attachments
-
- EG.JPG (112.86 KiB) Viewed 3296 times
Ben
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Right now my plan (I'm in 1939) is to use the scenario editor to rewind the clock to 1920 and have another 20 years to try and get my network a bit further extended (as it is, it's just London to Cardiff because of the local authorities' arseyness) and then let time take over... I should reach Newcastle and Carlisle just in time to need to electrify them in the 60s 
While I like the idea of the offshore islands (and scotland, and heck, bits of Ulster and Ireland and France could be crammed in too given the size of the map) I'd hate to have to start from scratch all over again.
T'would make an excellent combined-players map, though... just imagine, each player responsible for one of the old British Rail 'Regions'.

While I like the idea of the offshore islands (and scotland, and heck, bits of Ulster and Ireland and France could be crammed in too given the size of the map) I'd hate to have to start from scratch all over again.
T'would make an excellent combined-players map, though... just imagine, each player responsible for one of the old British Rail 'Regions'.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
-
- Engineer
- Posts: 48
- Joined: 05 Jul 2006 22:25
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
step 1, create a terrain
this can be random, or something base on real life. completly flat is no fun, but might work depending what you want to do with it.
step 2, place towns
just place towns, these can be random, or placed to represent a real life town on a map that is suposed to mimic a real town.
step 3, place industries
even on realistic maps these rarely represent real industries, my best advice is to just press the "Place many random industries" button, then maybe add and demolish a few afterwards.
this can be random, or something base on real life. completly flat is no fun, but might work depending what you want to do with it.
step 2, place towns
just place towns, these can be random, or placed to represent a real life town on a map that is suposed to mimic a real town.
step 3, place industries
even on realistic maps these rarely represent real industries, my best advice is to just press the "Place many random industries" button, then maybe add and demolish a few afterwards.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
- Toni Babelony
- Tycoon
- Posts: 1389
- Joined: 07 Jul 2006 09:34
- Skype: toni_babelony
- Location: Sagamihara-shi, Japan
- Contact:
How about a Benelux scenario on a large (not huge) map. That'll keep you busy I guess... Almost all the resources in the standard industry in temperate are available in real life.Doggy wrote:Hi all. I'm having my vacation right now and I'm totally bored. Then I had an great idea, why not create a scenario for OTTD? But I don't know how to build a good scenario, so could you guys give me some tips?
Raffinery: Rotterdam, Antwerp;
Steel Plant: IJmuiden (Antwerp?);
Coal Mines: South-Limburg & Ardennen;
Iron ore: I'm not sure about this one, Ardennen? or West-Germany?;
Oil Rig/Oil Wells (Let's pretend it's a gas plant): Noordzee, Groningen;
Power Station: almost anywhere;
Farm: wherever;
Factory: any place you like;
Lumber Mill: anywhere you like (prefer North-East Netherlands)
Forest: Veluwe, Ardennen, West-Vlaanderen;
How about it?
Retired JapanSet developer and creator of TIAS.
Great Britain
Hey Guys. I built a small map featuring Great Britain, Island and parts of North France. I tried to make it as exact as possible but beacause i had no HMAP i draw it free hand, so it will differ slightly from the reality. Would be glad about some feedback 

- Attachments
-
- Great Britain.scn
- (45.66 KiB) Downloaded 567 times
-
- Great Britain.jpg (57.09 KiB) Viewed 3427 times
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
i live in the ocean
also

also
My Signature wrote:JPG SUX!!! USE PNG!!!
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
-
- Engineer
- Posts: 49
- Joined: 26 Mar 2006 14:57
Who is online
Users browsing this forum: No registered users and 4 guests