[OTTD] Scenarios

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
Locked
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Heres England and Wales with all the Motorways and A roads on it. Ill stick a version with limited or no roads on at some point probly, cause differnet people like differnt things.

(I ran out of custom town names...)
Attachments
England and Wales.scn
(1.4 MiB) Downloaded 1311 times
England-Scotland Merge Small 002.jpg
England-Scotland Merge Small 002.jpg (432.49 KiB) Viewed 3656 times
Ben
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

wow, really cool, how much time you spent on it?
Zimri
Engineer
Engineer
Posts: 7
Joined: 24 Aug 2005 14:03
Location: Wales
Contact:

Post by Zimri »

In reply to the question about roads not being implemented on scenarios, i've never really felt the need to include a ready made transport network for a new player.

Although adding roads perhaps gives a better impression of a country or similar, i'd like to see players develop their own transport links from the start.
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Ben
User avatar
metalangel
Tycoon
Tycoon
Posts: 1092
Joined: 20 Mar 2004 14:41
Location: Brooklin, ON

Post by metalangel »

Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Shout it from the rooftops! It's FINISHED!

Now I know what I'll be doing on my day off this monday :D
Image
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

Northeast Corridor - South Wales & the Southwest
Scia
Traffic Manager
Traffic Manager
Posts: 155
Joined: 02 Aug 2005 19:46
Location: The Netherlands

Post by Scia »

Very nice scenario, it is so detailed that my pc already has difficulty to handle it... /me buys a new computer :) . Great scenario :!:

Regards,

Scia
User avatar
graphics_master
Tycoon
Tycoon
Posts: 978
Joined: 28 May 2006 09:54

Post by graphics_master »

This scenrio is based on challenge. It's a 2048x2048 scenrio which is randomly generated. There is 4 factories on each corner and 1 farm by each one. It's not about money it's about the challenge
Attachments
The Dead Land.scn
(3.48 MiB) Downloaded 661 times
=SLJ=DownEast
Engineer
Engineer
Posts: 47
Joined: 09 Jun 2006 01:28

Scenarios and Servers...

Post by =SLJ=DownEast »

I have an issue with scenarios and I'm wonder if it's something I'm doing wrong. I host a server and I created my own map for multiplayer game play, however when I run this map on my server it causes my clients to have connection problems (more so then usual). The map is 1024x1024, so it's pretty good size, but I run random maps at that size and my clients don't get the dsync errors as much. Is there something special I need to do to get my scenerio to run as smoothly as a random map?

Thanks
DownEast
User avatar
metalangel
Tycoon
Tycoon
Posts: 1092
Joined: 20 Mar 2004 14:41
Location: Brooklin, ON

Post by metalangel »

Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Do you mind a bit of constructive crit on it? I spent about five hours yesterday playing it!

The Good:
-massively detailed, you can recreate practically any part of the UK transportation network you like.
-absolutely huge, your trains do travel a realistic distance between stations and so have time to reach top speed and will make you a LOT of money when they get to their destination!

The Bad:
-the roads! Don't get me wrong, it must have taken you forever to do all those roads, especially the way they zig-zag... but they're in the way. Especially when the local authority starts complaining about your tearing up a dual carriageway that you just cannot find a way around.
-too many needless little towns, just the large ones would have been nice, which would have freed up the valuable 'renaming' memory for things like your own company name, or Scotland
-the big cities! Where are we to build our stations? I've spent a fortune on trees as I gradually clear away buildings and roads to expand my stations in the major cities (heaven help me when I try and build my next station in London - Paddington has only halfway finished and it's been 20 game years) and it's really slowing my network down.

I realize this sounds really negative, but don't take it that way - I really like it, it was worth the wait, and well done on what must have been a really gruelling task! I'll submit some pictures later.
Image
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

Northeast Corridor - South Wales & the Southwest
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

I thourhgt the same when playing it. If you want to change it in anyway feel free to repost it changed/improved. I made it with everything there cause deleteing bits then is easy.

<edit> If your up for adding the south part of scotland or the edge of the europe around the edge that would be cool. I was also considering having 'x' amount of very small islands, each with 1 town and 1 factory on, that are callled 'orange', or 'yellow'. These would be placed in the far far left of the map, and teams could use them to simbolize exports and imports from north america.
Attachments
EG.JPG
EG.JPG (112.86 KiB) Viewed 3296 times
Ben
User avatar
metalangel
Tycoon
Tycoon
Posts: 1092
Joined: 20 Mar 2004 14:41
Location: Brooklin, ON

Post by metalangel »

Right now my plan (I'm in 1939) is to use the scenario editor to rewind the clock to 1920 and have another 20 years to try and get my network a bit further extended (as it is, it's just London to Cardiff because of the local authorities' arseyness) and then let time take over... I should reach Newcastle and Carlisle just in time to need to electrify them in the 60s :roll:

While I like the idea of the offshore islands (and scotland, and heck, bits of Ulster and Ireland and France could be crammed in too given the size of the map) I'd hate to have to start from scratch all over again.

T'would make an excellent combined-players map, though... just imagine, each player responsible for one of the old British Rail 'Regions'.
Image
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

Northeast Corridor - South Wales & the Southwest
meowsqueak
Engineer
Engineer
Posts: 48
Joined: 05 Jul 2006 22:25

Post by meowsqueak »

Observer wrote:You should flatten out the mountains in the red oval below.. because it would:

1. Make it more realistic, around the sea the land is more flat always.
Heh, you've obviously never been to New Zealand :)
Doggy
Engineer
Engineer
Posts: 2
Joined: 16 Feb 2006 15:56
Location: The Netherlands

Post by Doggy »

Hi all. I'm having my vacation right now and I'm totally bored. Then I had an great idea, why not create a scenario for OTTD? But I don't know how to build a good scenario, so could you guys give me some tips?
User avatar
bobingabout
Tycoon
Tycoon
Posts: 1850
Joined: 21 May 2005 15:10
Location: Hull, England

Post by bobingabout »

step 1, create a terrain

this can be random, or something base on real life. completly flat is no fun, but might work depending what you want to do with it.

step 2, place towns

just place towns, these can be random, or placed to represent a real life town on a map that is suposed to mimic a real town.

step 3, place industries

even on realistic maps these rarely represent real industries, my best advice is to just press the "Place many random industries" button, then maybe add and demolish a few afterwards.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
User avatar
Toni Babelony
Tycoon
Tycoon
Posts: 1389
Joined: 07 Jul 2006 09:34
Skype: toni_babelony
Location: Sagamihara-shi, Japan
Contact:

Post by Toni Babelony »

Doggy wrote:Hi all. I'm having my vacation right now and I'm totally bored. Then I had an great idea, why not create a scenario for OTTD? But I don't know how to build a good scenario, so could you guys give me some tips?
How about a Benelux scenario on a large (not huge) map. That'll keep you busy I guess... Almost all the resources in the standard industry in temperate are available in real life.

Raffinery: Rotterdam, Antwerp;
Steel Plant: IJmuiden (Antwerp?);
Coal Mines: South-Limburg & Ardennen;
Iron ore: I'm not sure about this one, Ardennen? or West-Germany?;
Oil Rig/Oil Wells (Let's pretend it's a gas plant): Noordzee, Groningen;
Power Station: almost anywhere;
Farm: wherever;
Factory: any place you like;
Lumber Mill: anywhere you like (prefer North-East Netherlands)
Forest: Veluwe, Ardennen, West-Vlaanderen;

How about it?
Retired JapanSet developer and creator of TIAS.
GiZ
Engineer
Engineer
Posts: 5
Joined: 22 Apr 2006 12:07
Location: Hannover, Germany
Contact:

Great Britain

Post by GiZ »

Hey Guys. I built a small map featuring Great Britain, Island and parts of North France. I tried to make it as exact as possible but beacause i had no HMAP i draw it free hand, so it will differ slightly from the reality. Would be glad about some feedback :)
Attachments
Great Britain.scn
(45.66 KiB) Downloaded 567 times
Great Britain.jpg
Great Britain.jpg (57.09 KiB) Viewed 3427 times
User avatar
bobingabout
Tycoon
Tycoon
Posts: 1850
Joined: 21 May 2005 15:10
Location: Hull, England

Post by bobingabout »

i live in the ocean :?

also
My Signature wrote:JPG SUX!!! USE PNG!!!
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
comrade-max
Engineer
Engineer
Posts: 49
Joined: 26 Mar 2006 14:57

Post by comrade-max »

the top of scotland looks a bit muffed other than that and that island is spelled ireland its excellent
GiZ
Engineer
Engineer
Posts: 5
Joined: 22 Apr 2006 12:07
Location: Hannover, Germany
Contact:

Post by GiZ »

bobingabout wrote:i live in the ocean :?

also
My Signature wrote:JPG SUX!!! USE PNG!!!
what do you mean with, living in the ocean ?
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

It would seem that a great big chunk of eastern England between Northumberland and Norfolk has been replaced with sea. Also, Cumbria seems to be missing... along with Aberdeen!
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Locked

Return to “Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 4 guests