Page 7 of 9

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 17 Apr 2023 17:29
by ColdIce
Thank you. That setting is very useful for me.

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 18 Apr 2023 03:06
by Aegir
Awesome, thanks Fridaemon! :D

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 18 Apr 2023 07:05
by fridaemon
ColdIce wrote: 17 Apr 2023 17:29 Thank you. That setting is very useful for me.
Glad You Like it. 8) I saw few screenshots and play my game and there were situations where I wanted to use passenger road stops as mail ones. So now there's this possibility. It took a lot of time but it was worth it.
Aegir wrote: 18 Apr 2023 03:06 Awesome, thanks Fridaemon! :D
Thank you! :) It took longer than i expected :mrgreen: I don't plan any big update with this set in near future, so I can put my interest to our building set finally. 8) Sorry for delay. :roll:

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 19 Apr 2023 21:31
by Argus
Those houses are great, finally something from the south of Europe, it's a shame you don't plan older things as well. :) Such a Dalmatian scenario with proper houses, that would be nice. :)

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 03 May 2023 02:56
by SkiddLow
I try to use "Road Stops & Waypoints" set first time, i make a 'Indonesian-style' Toll Road access (Toll Gates is a waypoint!)

Here's the screenshot that i tried to use this roadstop set :
Hawthorn & Co., 4 Jul 2020.png
Hawthorn & Co., 4 Jul 2020.png (167.45 KiB) Viewed 17962 times
However, some waypoints lack of 'drive on left lane' variants despite i'm playing drive on left lane in the roadways.

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 04 May 2023 18:17
by fridaemon
SkiddLow wrote: 03 May 2023 02:56 I try to use "Road Stops & Waypoints" set first time, i make a 'Indonesian-style' Toll Road access (Toll Gates is a waypoint!)

Here's the screenshot that i tried to use this roadstop set :
Hawthorn & Co., 4 Jul 2020.png

However, some waypoints lack of 'drive on left lane' variants despite i'm playing drive on left lane in the roadways.
Have to admit that I can't see any probles with toll gates ... or I don't know what you mean ?( there are all views which you can use as you need.

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 03 Jun 2023 11:07
by Quast65
While working on my soon to be released roadset, I noticed that I made a design mistake with the Dutch Style Roadstops that I donated to you.
Some of my roads always have a grass sidewalk, and when you place a Dutch drivethru roadstop on it, it will not show concrete pavement, because I did not draw that into the graphics (it now takes pavement from another underlay, that gets overridden by the grass).
I have corrected the graphics, would you be so kind to include those in a possible update of your GRF?
It only concerns drivethru stops, the terminus stops are ok.
Cheers!
DutchStationsWithPavement.rar
(39.24 KiB) Downloaded 270 times

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 03 Jun 2023 20:24
by fridaemon
Quast65 wrote: 03 Jun 2023 11:07 While working on my soon to be released roadset, I noticed that I made a design mistake with the Dutch Style Roadstops that I donated to you.
Some of my roads always have a grass sidewalk, and when you place a Dutch drivethru roadstop on it, it will not show concrete pavement, because I did not draw that into the graphics (it now takes pavement from another underlay, that gets overridden by the grass).
I have corrected the graphics, would you be so kind to include those in a possible update of your GRF?
It only concerns drivethru stops, the terminus stops are ok.
Cheers!
DutchStationsWithPavement.rar
Hi friend :) Give me few days, I'm gonna change it ;) I found another bug - with option "all passenger stations are included too" there are some invisible stations. I wanna draw some mail road stops in next days which could be part of next update.

Today I drew 2 new buildings. I have another approximately 20 buildings which have to be part of next update of my objects and building set 8) So give me week or two :lol:

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 04 Jun 2023 00:04
by Quast65
Cheers and no rush at all! :bow:

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 05 Jun 2023 14:23
by networktycoon
fridaemon wrote: 03 Jun 2023 20:24 Today I drew 2 new buildings. I have another approximately 20 buildings which have to be part of next update of my objects and building set 8) So give me week or two :lol:
Awesome. Thank you for the great sets. By the way, does "a week or two" refer to a FABS update also, or only the road stops bug fix?

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 06 Jun 2023 06:40
by Aegir
Are you hoarding sprites again Fridaemon? You're going to make a lot of work for me :mrgreen: .

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 06 Jun 2023 18:58
by fridaemon
networktycoon wrote: 05 Jun 2023 14:23 Awesome. Thank you for the great sets. By the way, does "a week or two" refer to a FABS update also, or only the road stops bug fix?
I spoke about road stops ;) FABS is in progress too. I draw 3 new buildings, tomorrow I'm gonna continue ;) Aegirs is waithing for spirites for ages :roll:
Aegir wrote: 06 Jun 2023 06:40 Are you hoarding sprites again Fridaemon? You're going to make a lot of work for me :mrgreen: .
Our garden and My cities are mostly done and I need fresh update to the game :) Now I'm back in drawing process :D
the proof
the proof
preview.png (65.53 KiB) Viewed 17406 times
This week I plan to draw Chinese waterfall skyscraper, planetarium and some other stuffs.
img-2023-06-06-20-58-05.png
img-2023-06-06-20-58-05.png (208.65 KiB) Viewed 17406 times

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 06 Jun 2023 19:23
by fridaemon
Road Stops & Waypoints 3.2.1
  1. changed spirites (added pavement versions of Dutch Bus Stops)
  2. fixed bug with non visible stations with parameter "all passenger stations are included too"

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 06 Jun 2023 19:50
by Quast65
Thank you for the update!! :bow:

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 06 Jun 2023 20:24
by fridaemon
Quast65 wrote: 06 Jun 2023 19:50 Thank you for the update!! :bow:
u r welcome :) mail stations will come later :)

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 10 Aug 2023 18:58
by Auge
Hello

Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?
Bildschirmfoto zu 2023-08-10 20-37-37.png
Bildschirmfoto zu 2023-08-10 20-37-37.png (20.48 KiB) Viewed 16904 times
I would like to reuse it as a road depot but want to be able to name the author and to clarify any possible licence issues first.

Thank you and tschö, Auge

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 11 Aug 2023 08:09
by fridaemon
Auge wrote: 10 Aug 2023 18:58 Hello

Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?

Bildschirmfoto zu 2023-08-10 20-37-37.png

I would like to reuse it as a road depot but want to be able to name the author and to clarify any possible licence issues first.

Thank you and tschö, Auge
Hi ;) I drew these warehouses for my object set ;) So I'm an author. I mentioned only other authors in Road Stops set in readme file. My object set is under GPLv2, so you can use it.

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 11 Aug 2023 14:26
by Auge
Hello
fridaemon wrote: 11 Aug 2023 08:09
Auge wrote: 10 Aug 2023 18:58 Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?
Hi ;) I drew these warehouses for my object set ;) So I'm an author. I mentioned only other authors in Road Stops set in readme file. My object set is under GPLv2, so you can use it.
Thank you.

Tschö, Auge

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 02 Nov 2023 21:25
by fridaemon
For Christmas there will be an update 4 as the gift 4 U. :twisted:

Thre will be approximately 70 new freight stations, mostly from Ufiby's depots and ISR/FIRS/CHIPS graphics ;)

With passenger stations it's weak. Many of you can do perfect things with drawing and you see many bus stops in your normal day which you would like to see in your game :P I offer you the opportunity to draw these stuffs and I'll code it for the next update. You will be mentioned of course :]

Below is a template. I'm here to help you with that. 8)

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Posted: 02 Nov 2023 22:19
by GarryG
fridaemon wrote: 02 Nov 2023 21:25 Many of you can do perfect things with drawing and you see many bus stops in your normal day which you would like to see in your game
Shall See what I can send you.
These images are of the bus interchange where I change buses. I get a bus from home to here then another bus from here to a railway station. The yellow bus you can see in one of the images is my bus waiting till time to start the run to take me home.
The shelter is designed so when it rains the seats still get wet. :D
Glendale 019.JPG
(370.73 KiB) Not downloaded yet
Glendale 024.JPG
(408.16 KiB) Not downloaded yet
I did make a version of this terminal for the Car Park Objects.
Here some templates of it.
Glendale.png
Glendale.png (5.34 KiB) Viewed 15761 times
Cheers pal