32Bpp Graphics Pack (13/03/2010)
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Re: 32Bpp Graphics Pack (13/03/2010)
hi i have a problem, I downloaded the new version of OpenTTD and do not know how toto upload the textures 32 bit ,a year ago Uploader and everything was ok ,and now came some updates and extra zoom does not work ,you can help me
can date a link to the zip please
can date a link to the zip please
Re: 32Bpp Graphics Pack (13/03/2010)
Follow the instructions on the wiki page... -_-
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: 32Bpp Graphics Pack (13/03/2010)
hi, i am trying to download the latest nightly and dave nightly megapacks from:
http://jupix.info/openttd/gfxdev-nightlies/
but at the moment it looks like pigs will fly before i'll succeed to do so. is there alternate download sources? can anyone upload it to RS or willing to start a torrent?
http://jupix.info/openttd/gfxdev-nightlies/
but at the moment it looks like pigs will fly before i'll succeed to do so. is there alternate download sources? can anyone upload it to RS or willing to start a torrent?
Re: 32Bpp Graphics Pack (13/03/2010)
My server got a new router yesterday which is now causing a bit of connection troubles before DNS is updated worldwide. I'm also going to replace the server itself pretty soon.
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Re: 32Bpp Graphics Pack (13/03/2010)
Hello,kamnet wrote:To better answer the question, you would need to roll the patch into the source code and compile it yourself.
I am currently working on integrating 32bpp Extra Zoom and "Another Daylength Patch". Later on I also want to integrate the "Vehicle Type Cargo Payment Modifiers".
I found that the daylength patch does not patch fully against openttd-32bpp-ez-r21891 -- there is no settings.ini in that revision but instead a settings.h. I manually transferred the change made in settings.ini to settings.h from r21891, but unfortunately it doesn't work. It compiles fine but crashes with a failed assertion when you try to access the advanced settings screen ingame.
Plan B is to use the latest revision from openttd trunk and patch that with 32bpp EZ. I noticed the last commit to the EZ project was in January... is there any chance that this will still patch against the current revision of openttd trunk? Does anybody know an easy way to get up to date sources with 32bpp EZ support?
Thanks,
Chris
Re: 32Bpp Graphics Pack (13/03/2010)
there are no and were never .ini files in openttd
the last successful patching and building was with r22250:
http://bundles.openttdcoop.org/32bpp-ez ... ng/LATEST/
no idea, if that will work ingame
Greets
Ammler
the last successful patching and building was with r22250:
http://bundles.openttdcoop.org/32bpp-ez ... ng/LATEST/
no idea, if that will work ingame
Greets
Ammler
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Re: 32Bpp Graphics Pack (13/03/2010)
/me wonders what *.ini files I added in src/table then in r22210Ammler wrote:there are no and were never .ini files in openttd
The game settings have been split, and moved into several *.ini files. In addition, a settingsgen program has been added that takes those files and constructs the settings.h file, much like strgen does for language strings.
Thus, changes in settings.h should be moved to the ini files. settingsgen will pick them up and generate a modified settings.h file.
Re: 32Bpp Graphics Pack (13/03/2010)
Sorry
I missed the change to .ini source files
I missed the change to .ini source files
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: 32Bpp Graphics Pack (13/03/2010)
That patch against r22250 has changes to src/table/settings.h which was removed in r22188.Ammler wrote:there are no and were never .ini files in openttd
the last successful patching and building was with r22250:
http://bundles.openttdcoop.org/32bpp-ez ... ng/LATEST/
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Re: 32Bpp Graphics Pack (13/03/2010)
What's the best way to install the 32bpp patch + full zoom today?
Re: 32Bpp Graphics Pack (13/03/2010)
Check the wiki, searching for '32bpp installation' iirc
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: 32Bpp Graphics Pack (13/03/2010)
Can anyone tell me how it looks under mac os? Is there any ready all-in pack which I will be able to enjoy 32 bit graphics?
Re: 32Bpp Graphics Pack (13/03/2010)
Graphics probably look much the same under mac os as any other os
I'm afraid unless openttdcoop starts supporting mac binaries (i'm presuming it doesn't, i haven't had the chance to check) you'll bave to compile it yourself. You can find guides on the openttd wiki
I'm afraid unless openttdcoop starts supporting mac binaries (i'm presuming it doesn't, i haven't had the chance to check) you'll bave to compile it yourself. You can find guides on the openttd wiki
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: 32Bpp Graphics Pack (13/03/2010)
there are macosx bundles here:
http://bundles.openttdcoop.org/32bpp-ez/
and thsoe aren't build from #openttdcoop, just hosted, build credits go to openttd.org
http://bundles.openttdcoop.org/32bpp-ez/
and thsoe aren't build from #openttdcoop, just hosted, build credits go to openttd.org
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: 32Bpp Graphics Pack (13/03/2010)
Is there any progress with the 32BPP trains? Because i believe it's over a year ago now that a new train was finished.
Re: 32Bpp Graphics Pack (13/03/2010)
Afraid not
Unless you're offering to do them?
I think Ben_Robbins_ had some unreleased trains, but that's abput it
Unless you're offering to do them?
I think Ben_Robbins_ had some unreleased trains, but that's abput it
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: 32Bpp Graphics Pack (13/03/2010)
I can try to work on Russian trains and Spanish trains, but I'm a bit occupied.Sufkop wrote:Is there any progress with the 32BPP trains? Because i believe it's over a year ago now that a new train was finished.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: 32Bpp Graphics Pack (13/03/2010)
By the way; how long does it take to model one train?
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Re: 32Bpp Graphics Pack (13/03/2010)
You still needed to click "Submit"...Sufkop wrote:{now ending off-topic}
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
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