New Graphics - Blender ".blend" thread (Works In Progress)
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- CryingCorvus
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Re: New Graphics - Blender ".blend" thread
mc.crab Building surrounding is quiet empty and windows need frames very much. You should also remodel the fance... its still looks like recolored ex-hedge.
I was wondering if you people prefer the 32bpp version of the oldest oilrig or some new one?
I was wondering if you people prefer the 32bpp version of the oldest oilrig or some new one?
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Re: New Graphics - Blender ".blend" thread
Thanks for the tips. That oilrig looks good.
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Re: New Graphics - Blender ".blend" thread
The old one is nice, but It doesn't have construction stages. Also, I like your oil rig.CryingCorvus wrote:mc.crab Building surrounding is quiet empty and windows need frames very much. You should also remodel the fance... its still looks like recolored ex-hedge.
I was wondering if you people prefer the 32bpp version of the oldest oilrig or some new one?
It's looking better.mc.crab wrote:Here is the new version with brick walls and stone wall instead of the hedge wall. I also added the pump but I don't know how well you can see it.
I don't know what to do with the shade as I'm using the default Blender setting for OTTD.
I would make the left door a bit more bigger, a 30%, also, It would be better a window in the first floor.
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- My suggestion.
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
Here is the new version.
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Re: New Graphics - Blender ".blend" thread
Nice, but I preffer the previous textures.mc.crab wrote:Here is the new version.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- CryingCorvus
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Re: New Graphics - Blender ".blend" thread
Lightning is just weird now. You should just set it back to previous configuration and simply add Sun light to make it little brighter.
Windows need more complexity I think (vertical bars in the middle?) also put something in the yard some bench or whatever
Windows need more complexity I think (vertical bars in the middle?) also put something in the yard some bench or whatever
Re: New Graphics - Blender ".blend" thread
I intended to use the same textures as I used with the previous one, but I must have messed up something.
I will add something to the yard and add something to the windows.
EDIT: Ok I have added the poles to windows and I also added a swing to the yard.
Btw.. how do I claim a item that is listed in the tracker?
I will add something to the yard and add something to the windows.
EDIT: Ok I have added the poles to windows and I also added a swing to the yard.
Btw.. how do I claim a item that is listed in the tracker?
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Re: New Graphics - Blender ".blend" thread
It's very nice, I like it.mc.crab wrote:I intended to use the same textures as I used with the previous one, but I must have messed up something.
I will add something to the yard and add something to the windows.
EDIT: Ok I have added the poles to windows and I also added a swing to the yard.
Btw.. how do I claim a item that is listed in the tracker?
This house doesn't need construction stages. If You release your model under GPL license and with the source files, I will finish it the next week.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
Longest eaves of roof suggests only. Realistically longest.
It is tragic my english... I'm from Poland...
Re: New Graphics - Blender ".blend" thread
I can release this under GPL licence. With source files, you mean the .blend file and all the textures?
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Re: New Graphics - Blender ".blend" thread
Maybe yes. Blend files and textures was suggested to be included in the source TAR files.mc.crab wrote:I can release this under GPL licence. With source files, you mean the .blend file and all the textures?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Here is the .blend file.
Edit: I was just browsing the full zoom tracker and noticed that there are quite a lot of trains that still have to be done, so I was thinking of trying to make some. What I would like to know is, if I make a locomotive does it have to be half square long or can it be longer to make it look better?
Edit: I was just browsing the full zoom tracker and noticed that there are quite a lot of trains that still have to be done, so I was thinking of trying to make some. What I would like to know is, if I make a locomotive does it have to be half square long or can it be longer to make it look better?
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- CryingCorvus
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Re: New Graphics - Blender ".blend" thread
Sadly no... Especially not in this basic set. Making it longer will cause graphical glitches on the curves and driving into tunnels and such. It will be much better to have them squized to just half square (also to made them fit the rest)
Re: New Graphics - Blender ".blend" thread
CryingCorvus:
Since it seems you're back, do you think you could post/upload (to repo) any other blend/source files for your trucks?
I'm currently trying to organise all of them, and having the source files would be helpful
Since it seems you're back, do you think you could post/upload (to repo) any other blend/source files for your trucks?
I'm currently trying to organise all of them, and having the source files would be helpful
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It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
- CryingCorvus
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Re: New Graphics - Blender ".blend" thread
ughh.. OK found it on my HDD and just got uploaded.
Still need some opinion on my oil platform. Also is it really just one tile? Seems bigger in the game
Still need some opinion on my oil platform. Also is it really just one tile? Seems bigger in the game
Re: New Graphics - Blender ".blend" thread
Thanks for that. I'll try to work on thdm tonight
Oilrig: Looks good! Not sure about whether it needs spliting up, most sprites that take over 1 tile do (oilrig is at least 4)
Oilrig: Looks good! Not sure about whether it needs spliting up, most sprites that take over 1 tile do (oilrig is at least 4)
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: New Graphics - Blender ".blend" thread
The oil rig is 2x2 squares, the graphics will need chopping up to make the four sprites which are in the base graphics.CryingCorvus wrote:Still need some opinion on my oil platform. Also is it really just one tile? Seems bigger in the game
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Re: New Graphics - Blender ".blend" thread
Thanks.mc.crab wrote:Here is the .blend file.
Edit: I was just browsing the full zoom tracker and noticed that there are quite a lot of trains that still have to be done, so I was thinking of trying to make some. What I would like to know is, if I make a locomotive does it have to be half square long or can it be longer to make it look better?
About the locomotive: In TTD, the locomotives or wagons must have 1/2 tile long, and without tender.
But if You Wang, You can model a 1/2 tile locomotive, with a tender. The tender would be coded as New GRF file.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I tried making a locomotive but it just didn't turn out good. So I went to the graphics tracker and decided to make maglev track set, and here is the first piece. I know that it looks quite plain, but it is hard to make it detailed since the reference image is quite small.
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Re: New Graphics - Blender ".blend" thread
Nice. About the grass, don't problem, because I will cover them with the current grass.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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