FIRS Industry Replacement Set - Development
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Re: FIRS Industry Replacement Set - Development
A picture is worth a thousand words
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: FIRS Industry Replacement Set - Development
That is an interesting one...
Hmm, what should I put here...
- andythenorth
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Re: FIRS Industry Replacement Set - Development
The industry tiles were set to accept the wrong cargo. (Both industry & the industry tiles have to be set to accept the cargo correctly).Kogut wrote:A picture is worth a thousand words
I've fixed that with the grf attached if you want to test it (I'd advise saving your game first!)
I'll wait to see if there are any more little things to fix this weekend, then release 0.1.1. to Bananas etc. cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
One thing I've noticed with the .1 and .11 releases. Before 1940, the game is spammed with huge amounts of sawmills, steel mills, Forests, and coal mines. All of the other industries have a token amount, (i.e. 1). It really unbalances the game when you want to do a nice big game of golden age nars. I know it's only the .1 release, but I wanted to make sure you were aware so you could keep up the amazing work.
(Example Screenie attached)
(Example Screenie attached)
Re: FIRS Industry Replacement Set - Development
Is it possible to transform one industry in another? Close industry of old type and immediately build newly introduced industry type.
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- andythenorth
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Re: FIRS Industry Replacement Set - Development
I'll check the probability setttings for industries. However I have a feeling it's OpenTTD doing this, not the newgrf. Can you tell me:Bobbysepp wrote:One thing I've noticed with the .1 and .11 releases. Before 1940, the game is spammed with huge amounts of sawmills, steel mills, Forests, and coal mines
map size?
version of OpenTTD?
No. There would be some interesting possibilities if it was, but it isn't.Kogut wrote:Is it possible to transform one industry in another? Close industry of old type and immediately build newly introduced industry type.
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
2048x2048, 1.0.0-RC3, Normal industry amount.
Re: FIRS Industry Replacement Set - Development
...
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- andythenorth
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- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development
Cargo payment rates not done yet I don't know why the game draws so much empty chart. It doesn't for default cargos.Kogut wrote:...
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
The bright red in the picture cuts through the default TT-Forums theme, why not just type it?Kogut wrote:...
Re: FIRS Industry Replacement Set - Development
And so what? that's his choice! I think it's fine for once or two. You don't need to stare on it, right? (no offence)petert wrote:The bright red in the picture cuts through the default TT-Forums theme, why not just type it?
To andythenorth,
I know the problem is due to the cargo labels on the right stretched the graph, but the graph did not rescale itself. I will report it to bugs.openttd.org.
Face the fearful with no fear, and its fearfulness disappears.
- NekoMaster
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- Location: Oshawa, Ontario, CANADA
Re: FIRS Industry Replacement Set - Development
um... even in 0.1.1 and in the recent nightlies i keep getting annoying production errors, something about loops :/
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- andythenorth
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Re: FIRS Industry Replacement Set - Development
Neko neko neko - I thought you knew how to file a better bug report than thatNekoMaster wrote:um... even in 0.1.1 and in the recent nightlies i keep getting annoying production errors, something about loops :/
- OTTD version
- what is the error? (description, screen shot, and/or crash log)
- how is the error triggered?
- attach a save game that will crash, ideally without too many other grfs involved
Do all of that and I can try and figure it out...bug reports are very helpful
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- NekoMaster
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- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: FIRS Industry Replacement Set - Development
Openttd 1.0.0 RC3 and CargoDist r19518
I can't supply a screen shot or a saved game since my only access to the internet is my PSP now. Anyways while playing with FIRS 0.1.1 and r753M I get a message saying
"NewGRF 'firs.grf' provides incorrect information.
'Steel Mill' caused an endless loop in the production callback"
A simular message applies to the oil refinery, Sawmill, Foundry, Aluminium Plant
It appers the code has a bug in the above industries
I can't supply a screen shot or a saved game since my only access to the internet is my PSP now. Anyways while playing with FIRS 0.1.1 and r753M I get a message saying
"NewGRF 'firs.grf' provides incorrect information.
'Steel Mill' caused an endless loop in the production callback"
A simular message applies to the oil refinery, Sawmill, Foundry, Aluminium Plant
It appers the code has a bug in the above industries
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- andythenorth
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- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development
I have a possible fix for this, but I can't reproduce the bug, so I don't know if the fix...fixes itNekoMaster wrote:'Steel Mill' caused an endless loop in the production callback"
Anyone else seen the bug? Does the build below fix it (n.b no other new changes in this grf, just the possible fix).
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Railwaymodeler
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Re: FIRS Industry Replacement Set - Development
As 69 pages is a LOT to read, I will report something I have seen:
Building a station (Road or rail I have tried thus far) near a junkyard, produces a station with NO name. It seems like some text is missing.
Sorry if this has already been reported.
Building a station (Road or rail I have tried thus far) near a junkyard, produces a station with NO name. It seems like some text is missing.
Sorry if this has already been reported.
- andythenorth
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- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development
Thanks. I've put a ticket in to fix this.Railwaymodeler wrote:Building a station (Road or rail I have tried thus far) near a junkyard, produces a station with NO name. It seems like some text is missing.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
I wrote about it about 5 pages ago, but today when we have 1.2 version is (probably) better time.
Is it possible to have industries (forest!) on hilly terrain - like ecs forest/orchard?
Is it possible to have industries (forest!) on hilly terrain - like ecs forest/orchard?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development
I want to do it, but it needs some work on tiles and it probably won't be a FIRS feature for quite some timeKogut wrote:Is it possible to have industries (forest!) on hilly terrain - like ecs forest/orchard?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
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