FIRS Industry Replacement Set - Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

A picture is worth a thousand words
Attachments
Przechwytywanie.PNG
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
mrMann
Tycoon
Tycoon
Posts: 2793
Joined: 27 Oct 2006 20:38
Location: A house.
Contact:

Re: FIRS Industry Replacement Set - Development

Post by mrMann »

That is an interesting one... :lol:
Hmm, what should I put here...
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Kogut wrote:A picture is worth a thousand words
:P The industry tiles were set to accept the wrong cargo. (Both industry & the industry tiles have to be set to accept the cargo correctly).

I've fixed that with the grf attached if you want to test it (I'd advise saving your game first!)
I'll wait to see if there are any more little things to fix this weekend, then release 0.1.1. to Bananas etc.
firs-nightly.tar
(460 KiB) Downloaded 113 times
cheers,
Andy
Bobbysepp
Engineer
Engineer
Posts: 9
Joined: 23 Mar 2010 22:37

Re: FIRS Industry Replacement Set - Development

Post by Bobbysepp »

One thing I've noticed with the .1 and .11 releases. Before 1940, the game is spammed with huge amounts of sawmills, steel mills, Forests, and coal mines. All of the other industries have a token amount, (i.e. 1). It really unbalances the game when you want to do a nice big game of golden age nars. I know it's only the .1 release, but I wanted to make sure you were aware so you could keep up the amazing work. :D
(Example Screenie attached)
Unnamed, 01-01-1900.png
Unnamed, 01-01-1900.png (17.17 KiB) Viewed 3586 times
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

Is it possible to transform one industry in another? Close industry of old type and immediately build newly introduced industry type.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Bobbysepp wrote:One thing I've noticed with the .1 and .11 releases. Before 1940, the game is spammed with huge amounts of sawmills, steel mills, Forests, and coal mines
I'll check the probability setttings for industries. However I have a feeling it's OpenTTD doing this, not the newgrf. Can you tell me:
map size?
version of OpenTTD?
Kogut wrote:Is it possible to transform one industry in another? Close industry of old type and immediately build newly introduced industry type.
No. There would be some interesting possibilities if it was, but it isn't. :)

cheers,

Andy
Bobbysepp
Engineer
Engineer
Posts: 9
Joined: 23 Mar 2010 22:37

Re: FIRS Industry Replacement Set - Development

Post by Bobbysepp »

2048x2048, 1.0.0-RC3, Normal industry amount.
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

...
Attachments
Przechwytywanie.PNG
Przechwytywanie.PNG (24.96 KiB) Viewed 3472 times
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
petert
Tycoon
Tycoon
Posts: 3008
Joined: 02 Apr 2009 22:43
Location: Massachusetts, USA

Re: FIRS Industry Replacement Set - Development

Post by petert »

Kogut wrote:...
The bright red in the picture cuts through the default TT-Forums theme, why not just type it?
User avatar
2006TTD
Route Supervisor
Route Supervisor
Posts: 428
Joined: 05 Mar 2006 02:46
Location: Hong Kong

Re: FIRS Industry Replacement Set - Development

Post by 2006TTD »

petert wrote:The bright red in the picture cuts through the default TT-Forums theme, why not just type it?
And so what? that's his choice! I think it's fine for once or two. You don't need to stare on it, right? :wink: (no offence)

To andythenorth,
I know the problem is due to the cargo labels on the right stretched the graph, but the graph did not rescale itself. I will report it to bugs.openttd.org.
Face the fearful with no fear, and its fearfulness disappears.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

um... even in 0.1.1 and in the recent nightlies i keep getting annoying production errors, something about loops :/
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

NekoMaster wrote:um... even in 0.1.1 and in the recent nightlies i keep getting annoying production errors, something about loops :/
Neko neko neko - I thought you knew how to file a better bug report than that :P
- OTTD version
- what is the error? (description, screen shot, and/or crash log)
- how is the error triggered?
- attach a save game that will crash, ideally without too many other grfs involved :o

Do all of that and I can try and figure it out...bug reports are very helpful :D
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

Openttd 1.0.0 RC3 and CargoDist r19518

I can't supply a screen shot or a saved game since my only access to the internet is my PSP now. Anyways while playing with FIRS 0.1.1 and r753M I get a message saying
"NewGRF 'firs.grf' provides incorrect information.

'Steel Mill' caused an endless loop in the production callback"

A simular message applies to the oil refinery, Sawmill, Foundry, Aluminium Plant

It appers the code has a bug in the above industries
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

NekoMaster wrote:'Steel Mill' caused an endless loop in the production callback"
I have a possible fix for this, but I can't reproduce the bug, so I don't know if the fix...fixes it :shock:

Anyone else seen the bug? Does the build below fix it (n.b no other new changes in this grf, just the possible fix).
firs-nightly.tar
(460 KiB) Downloaded 94 times
User avatar
Railwaymodeler
Tycoon
Tycoon
Posts: 2111
Joined: 23 Dec 2004 18:31
Location: Wisconsin, USA

Re: FIRS Industry Replacement Set - Development

Post by Railwaymodeler »

As 69 pages is a LOT to read, I will report something I have seen:

Building a station (Road or rail I have tried thus far) near a junkyard, produces a station with NO name. It seems like some text is missing.

Sorry if this has already been reported.
Without Trains America Stops

Image
Image
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Railwaymodeler wrote:Building a station (Road or rail I have tried thus far) near a junkyard, produces a station with NO name. It seems like some text is missing.
Thanks. I've put a ticket in to fix this.
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

I wrote about it about 5 pages ago, but today when we have 1.2 version is (probably) better time.
Is it possible to have industries (forest!) on hilly terrain - like ecs forest/orchard?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Kogut wrote:Is it possible to have industries (forest!) on hilly terrain - like ecs forest/orchard?
I want to do it, but it needs some work on tiles and it probably won't be a FIRS feature for quite some time :o
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 78 guests