OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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lawton27
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lawton27 »

Paltala wrote:
FooBar wrote:FooBar likes! :D
Paltala likes! :D
Lawton likes! :D
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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

lawton27 wrote:
Paltala wrote:
FooBar wrote:FooBar likes! :D
Paltala likes! :D
Lawton likes! :D
planetmaker likes! :-D
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mrMann
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

mrMann thinks you're all idiots! :D

EDIT: Although those castles are very nice :)
Last edited by mrMann on 17 Aug 2009 14:21, edited 1 time in total.
Hmm, what should I put here...
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

*edit* Deleted quotes:
You may embed only 3 quotes within each other.
:(
But:
Zephyis likes! :D
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Ammler
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler »

Zephyris wrote: Zephyis likes! :D
Me likes! :-)
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lawton27
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lawton27 »

Whilst I remember, a while back I made these graphics (attached), I can't remember who but someone suggested they may be of use in OpenGFX, so here they are, I've looked over them to make sure they are good and shiny and are ready to use, I don't know what you would use them for, Toyland boats, the early passenger ferry, both?
Anyways have fun with your new boat graphics contribution :mrgreen:
Attachments
swan3.png
swan3.png (4.78 KiB) Viewed 4202 times
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Hmm.. Good that you like :D
What about this then? Anyone up for cutting/coding?

I know the last castle lacks some pixels from right edge, a simple copy paste should do it :D
Attachments
castles.png
castles.png (6.85 KiB) Viewed 4183 times
toyhq.zip
source, xcf
(67.28 KiB) Downloaded 96 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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lawton27
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lawton27 »

Nice Job there, can't wait to see it in-game.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CommanderZ »

The 1st level is a little too small imo. It looks more like a round Toi Toi than a castle :roll:

Maybe you could shift the stages by one to the left and add one extra stage (maybe the current last stage with moat).
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

First two stages have to fit to the four tiles. I don't like it myself very much either tbh, but let it be like that at the moment.

Planetmaker, go ahead and code this one, it's nicely cut :)
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toyland_hc.pcx
(28.77 KiB) Downloaded 106 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

The toyland company HQ ingame in all sizes (yes, it needs still palette conversion)
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All company headquaters ingame
All company headquaters ingame
Trarbourne Transport, 14-03-2000#12.png (57.52 KiB) Viewed 3993 times
Paltala
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Paltala »

hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
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lawton27
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lawton27 »

I've done some work on the mail car, I'm not shure it may be similar to how it started again now (/ and \ views), I'll need some oppionons on that.

Also attached is my newest version of the passenger car and toy truck, neither are perfect in my oppinion, but I'd like to see what everyone thinks so far.
Attachments
passengerFinal.png
passengerFinal.png (2.25 KiB) Viewed 3816 times
mailFinal2.png
mailFinal2.png (2.21 KiB) Viewed 3820 times
ToyTruck2.png
ToyTruck2.png (33.85 KiB) Viewed 3822 times
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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

lawton27 wrote:I I'll need some oppionons on that.
Hm, I think the PAX car could use some kind of windows also on the / \ views (= slightly differently shaded pixels), maybe also a bit clearer windows in the -- view.

I'm fine with either mail car. Concerning the toy car... it sure looks funny to have parcel-style wagons :-) Hm... not sure whether it's a good idea: maybe it's an option to give them the pattern of the wrappings of the houses?

cheers,
pm
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Zuu
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zuu »

Paltala wrote:hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
That, or having a few scrap toys laying around at the other tiles. Since we are in toyland, the backyard should contain scrap toys. Right?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

Zuu wrote:
Paltala wrote:hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
That, or having a few scrap toys laying around at the other tiles. Since we are in toyland, the backyard should contain scrap toys. Right?
That is indeed a nice idea, too :-)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

I agree with the toys. And with later HQs, they could be replaced by ones in better condition, or more expensive. Good idea?
Hmm, what should I put here...
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lawton27
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lawton27 »

mrMann wrote:I agree with the toys. And with later HQs, they could be replaced by ones in better condition, or more expensive. Good idea?
Mabe with the first 3 stages I think it would be too clutted in the last 2 stages, (It's such a big castle they can fit their toys inside ayways :mrgreen: )
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mrMann
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

Very true, and I agree with that as well. So, I therefore propose this:

HQ v1: Small toy cars, maybe a bucket and spade, something like that. Some would be broken, perhaps. Sweet wrappers?

HQ v2: Bigger toy cars, perhaps a football or something like that, or a tennis racket.

HQ v3: Remote-controlled toys, bigger than in HQ v2.

HQ v4-5: None external, as they are all inside the castle.

Is that a good idea?
Hmm, what should I put here...
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lawton27
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lawton27 »

Sounds good to me.
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