Lawton likes!Paltala wrote:Paltala likes!FooBar wrote:FooBar likes!
OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
planetmaker likes!lawton27 wrote:Lawton likes!Paltala wrote:Paltala likes!FooBar wrote:FooBar likes!
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Re: [8bpp] Graphics Replacement Project - OpenGFX
mrMann thinks you're all idiots!
EDIT: Although those castles are very nice
EDIT: Although those castles are very nice
Last edited by mrMann on 17 Aug 2009 14:21, edited 1 time in total.
Hmm, what should I put here...
Re: [8bpp] Graphics Replacement Project - OpenGFX
*edit* Deleted quotes:
But:
Zephyis likes!
You may embed only 3 quotes within each other.
But:
Zephyis likes!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Me likes!Zephyris wrote: Zephyis likes!
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Whilst I remember, a while back I made these graphics (attached), I can't remember who but someone suggested they may be of use in OpenGFX, so here they are, I've looked over them to make sure they are good and shiny and are ready to use, I don't know what you would use them for, Toyland boats, the early passenger ferry, both?
Anyways have fun with your new boat graphics contribution
Anyways have fun with your new boat graphics contribution
- Attachments
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- swan3.png (4.78 KiB) Viewed 4202 times
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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Hmm.. Good that you like
What about this then? Anyone up for cutting/coding?
I know the last castle lacks some pixels from right edge, a simple copy paste should do it
What about this then? Anyone up for cutting/coding?
I know the last castle lacks some pixels from right edge, a simple copy paste should do it
- Attachments
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- castles.png (6.85 KiB) Viewed 4183 times
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- toyhq.zip
- source, xcf
- (67.28 KiB) Downloaded 96 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Nice Job there, can't wait to see it in-game.
- CommanderZ
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Re: [8bpp] Graphics Replacement Project - OpenGFX
The 1st level is a little too small imo. It looks more like a round Toi Toi than a castle
Maybe you could shift the stages by one to the left and add one extra stage (maybe the current last stage with moat).
Maybe you could shift the stages by one to the left and add one extra stage (maybe the current last stage with moat).
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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
First two stages have to fit to the four tiles. I don't like it myself very much either tbh, but let it be like that at the moment.
Planetmaker, go ahead and code this one, it's nicely cut
Planetmaker, go ahead and code this one, it's nicely cut
- Attachments
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- toyland_hc.pcx
- (28.77 KiB) Downloaded 106 times
- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
The toyland company HQ ingame in all sizes (yes, it needs still palette conversion)
- Attachments
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- All company headquaters ingame
- Trarbourne Transport, 14-03-2000#12.png (57.52 KiB) Viewed 3993 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX
hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
Re: [8bpp] Graphics Replacement Project - OpenGFX
I've done some work on the mail car, I'm not shure it may be similar to how it started again now (/ and \ views), I'll need some oppionons on that.
Also attached is my newest version of the passenger car and toy truck, neither are perfect in my oppinion, but I'd like to see what everyone thinks so far.
Also attached is my newest version of the passenger car and toy truck, neither are perfect in my oppinion, but I'd like to see what everyone thinks so far.
- Attachments
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- passengerFinal.png (2.25 KiB) Viewed 3816 times
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- mailFinal2.png (2.21 KiB) Viewed 3820 times
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- ToyTruck2.png (33.85 KiB) Viewed 3822 times
- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Hm, I think the PAX car could use some kind of windows also on the / \ views (= slightly differently shaded pixels), maybe also a bit clearer windows in the -- view.lawton27 wrote:I I'll need some oppionons on that.
I'm fine with either mail car. Concerning the toy car... it sure looks funny to have parcel-style wagons Hm... not sure whether it's a good idea: maybe it's an option to give them the pattern of the wrappings of the houses?
cheers,
pm
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: [8bpp] Graphics Replacement Project - OpenGFX
That, or having a few scrap toys laying around at the other tiles. Since we are in toyland, the backyard should contain scrap toys. Right?Paltala wrote:hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
That is indeed a nice idea, tooZuu wrote:That, or having a few scrap toys laying around at the other tiles. Since we are in toyland, the backyard should contain scrap toys. Right?Paltala wrote:hmmm...maybe make it so that the hq has a small fence around it in the first 2 stages so players can easily distinguish the 4 tile box, maybe use the fences from the original GFX train tracks?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I agree with the toys. And with later HQs, they could be replaced by ones in better condition, or more expensive. Good idea?
Hmm, what should I put here...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Mabe with the first 3 stages I think it would be too clutted in the last 2 stages, (It's such a big castle they can fit their toys inside ayways )mrMann wrote:I agree with the toys. And with later HQs, they could be replaced by ones in better condition, or more expensive. Good idea?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Very true, and I agree with that as well. So, I therefore propose this:
HQ v1: Small toy cars, maybe a bucket and spade, something like that. Some would be broken, perhaps. Sweet wrappers?
HQ v2: Bigger toy cars, perhaps a football or something like that, or a tennis racket.
HQ v3: Remote-controlled toys, bigger than in HQ v2.
HQ v4-5: None external, as they are all inside the castle.
Is that a good idea?
HQ v1: Small toy cars, maybe a bucket and spade, something like that. Some would be broken, perhaps. Sweet wrappers?
HQ v2: Bigger toy cars, perhaps a football or something like that, or a tennis racket.
HQ v3: Remote-controlled toys, bigger than in HQ v2.
HQ v4-5: None external, as they are all inside the castle.
Is that a good idea?
Hmm, what should I put here...
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