What exactly do you mean by "lag"? And which AI causes it?
I tried AdmiralAI and Pathzilla w/ "10k CPU cycles"-setting and didn't notice any lags. Of course, the map was not that big and there were only about 400 vehicles total, but then I'm on a single-core 2,6ghz CPU.
Option to use built-in AI...
Moderator: OpenTTD Developers
Re: Option to use built-in AI...
... by wozzar by decreasing the number of opcodes in Advanced Settings.wozzar wrote:I agree the lag is unacceptable with the NoAi in OTTD and needs to be addressed.
Re: Option to use built-in AI...
Or change the 'building speed' of AIs to something else than VERY HIGH. That could even kill your CPU with the old AI
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: Option to use built-in AI...
I have just one question. Does OpenTTD compile the scripts into bytecode?
Last edited by maxorator on 06 Feb 2009 10:13, edited 2 times in total.
Re: Option to use built-in AI...
Yes, it does.
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