In game content downloads

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Roujin
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Re: In game content downloads

Post by Roujin »

Moriarty wrote:
2) The idea is that you can try to download any missing NewGRFs if needed and if possible.
But there's no list of GRF's there. All I see is the already installed ones. Or is this a "to do" thing?
[...]

Try the "check online content" button in the main menu, not in the newGrf list.
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fabca2
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Re: In game content downloads

Post by fabca2 »

Hello,
this feature look like so nice, thank's to the dev, I would like to thank you.
I've just one big suggestion : to be able to change server.

why ?
- because official openttd server may have problem (dead, broken, attacked...)
- because someone may want to make its own local server (in case there are no internet connection) exactly like playing in LAN mode.
- because someone can build it own repository with dedicaced grf

how ?
- by adding somewhere an option to change url
- by using simple protocol (http, smb?) with simple system (xml file to list data)

in this way it could be very easy to build a soho content server, just open a website, put right file in few folder and that's it. (base/, ai/, ailib/ ...)

what do you think about that ?
regards.
Rubidium
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Re: In game content downloads

Post by Rubidium »

fabca2 wrote:I've just one big suggestion : to be able to change server.
Will not happen. If you want a detailed reasoning why you should search for topic about downloading GRFs from the server you want to join. I will not go into any further discussion about this here.
audigex
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Re: In game content downloads

Post by audigex »

For 99% of the time the GRF will be in the OpenTTDCoop patch pack, or on this system.

If the content store went down temporarily, it would be easy enough to get the GRFs the same way we did until today (and anyone on a non-nightly does anyway)... if it's down permanently, the OTTD project is likely dead anyway, so you may aswell grab the latest OTTDcoop patch pack from the forum/openttdcoop.org (I'd assume one will stay up longer then openttd.net in the case of an OTTocolypse) and stick with it.

The whole point of this is to have one single store for GRFs, to have several would defeat the purpose; if someone wants their own repository of their own GRFs it's easy enough to just put it up somewhere as a zip file for those who want it (although I can't really see why any reasonable person would object to uploading it here anyway: if you do something for free, surely you want as many people to be able to access it as possible?)
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Re: In game content downloads

Post by Ralph »

If you really want to, the content server source is in the SVN and you can ask your clients to add an entry in their hosts file, but a widget for the hostname in the GUI would be simpler.
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ostlandr
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Re: In game content downloads

Post by ostlandr »

Works! Once again, the devs hit one out of the park. Looks great, works great.
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Zephyris
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Re: In game content downloads

Post by Zephyris »

Because of an oversight some time ago GRVTS and eGRVTS have the same GRFID. eGRVTS is not a savegame safe upgrade to GRVTS so I cant upload GRVTS as a previous version of eGRVTS, is there a workaround? I guess if I assign a new GRFID to GRVTS and upload it to the content management system then that would be ok... Would that make sense?
Conditional Zenith
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Re: In game content downloads

Post by Conditional Zenith »

That would work as far as I know. It could create future issues though, where people have EGRVTS and GRVTS loaded at the same time, or even 2 versions of GRVTS with different IDs loaded at the same time. Maybe add checks in the new versions to do the right thing (whatever that is) if the other one is loaded.
peter1138
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Re: In game content downloads

Post by peter1138 »

I'd say assign a new GRF ID to one of the files. Players can keep using the existing one for old saves if they with, and can switch to the new one for new games. Change whichever NewGRF you anticipate having updates.
He's like, some kind of OpenTTD developer.
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FooBar
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Re: In game content downloads

Post by FooBar »

Well, it's that much of an issue that it currently sees eGRVTS as an update for the regular GRVTS. Which it in fact is not.

I'd say keep the one for eGRVTS the same and change the one for GRVTS. That way, everybody using GRVTS will get eGRVTS as an update and thus end up having both versions.
Doing it the other way round, means that people have to manually select eGRVTS if a new version is released and they want to update.
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Re: In game content downloads

Post by Sid »

Hi,

I'm not sure, if the problem on the screenshot has something to do with your code. But I'm not able to use the feature... :(
Any suggestions?

Greetings
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Rubidium
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Re: In game content downloads

Post by Rubidium »

Have you compiled OpenTTD yourself?
Which Windows are you using exactly? Is it 64 bits or not?
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Re: In game content downloads

Post by Sid »

Hi,

I've downloaded the latest nightly as a binary windows file. I didn't compile myself.
And I'm using Windows XP 32Bit Service Pack 2.

Hope, that helps.
Rubidium
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Re: In game content downloads

Post by Rubidium »

Is the failure reproducable? And what files are there in your <my documents>/OpenTTD/content_download/data directory?
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Re: In game content downloads

Post by Moriarty »

Roujin wrote:
Moriarty wrote:
2) The idea is that you can try to download any missing NewGRFs if needed and if possible.
But there's no list of GRF's there. All I see is the already installed ones. Or is this a "to do" thing?
[...]

Try the "check online content" button in the main menu, not in the newGrf list.
I know that one works, I was just commenting on the one on the newGRF list not working. Thanks though. 8)
fabca2
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Re: In game content downloads

Post by fabca2 »

Rubidium wrote:I will not go into any further discussion about this here.
no need to be rude, it was just an idea I had (and I was very happy to have btw, excited : feeling of trying to help)
I did not wanted to go into further discussion at all.
it was just a suggestion I asked to know what do you think about, nothing else. ?(

I don't know but it look it was not a good question. sorry. forget it.

keep continue doing good job.
best regards. (sorry for my english if it's not clear)
Timmaexx
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Re: In game content downloads

Post by Timmaexx »

Hello,
I have a problem. I have upgraded to the latest nightly.
So i just wanted to test the content... i loaded all grf.
Now i have the OpenGFX GRF as default and can'T switch it backto ttd-base-grf. :cry:
Okay this Nightly is just for testing and i have 0.6.3 too, but its interessts me. why.

Regards Tim
Last edited by Timmaexx on 19 Jan 2009 22:34, edited 1 time in total.
Rubidium
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Re: In game content downloads

Post by Rubidium »

Timmaexx wrote:Now i have the OpenGFX GRF as default and can'T switch it backto ttd-base-grf. :cry:
openttd -h (on command line) will show you a list of "graphics sets" that it has found. You can change it by either use the -I (command line) parameter with the name of the graphics set you want to use or by adding a graphicsset=<name> to the misc section of openttd.cfg.
Timmaexx
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Re: In game content downloads

Post by Timmaexx »

Rubidium wrote:
Timmaexx wrote:Now i have the OpenGFX GRF as default and can'T switch it backto ttd-base-grf. :cry:
openttd -h (on command line) will show you a list of "graphics sets" that it has found. You can change it by either use the -I (command line) parameter with the name of the graphics set you want to use or by adding a graphicsset=<name> to the misc section of openttd.cfg.
Thank you very much for the fast answer! :bow:
No I've found a way to go back to default! :mrgreen:

Regards Tim
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Re: In game content downloads

Post by FooBar »

So... How about that ingame change base graphics feature? :D
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