
Have fun with them.
Moderator: Graphics Moderators
Umm ... the link for selectors_z0.tar and 3trees_z0.tar in your post is the same, so one of the links should be corrected :)Soeb wrote: ---- NEW POST ---
So I decided to make a list of graphics posted in this theard.
First page
grass.tar [1.37 MB] - Graphics by Ben_Robbins_, coded by GeekToo. - witout grid lines
selectors_z0.tar [120 KB] - Graphics by Ben_Robbins_, coded by Soeb.
3trees_z0.tar [810 KB] - Graphics by Ben_Robbins_, coded by Soeb.
...
No fun but a crash.Nickman wrote:Here are the Win32 binaries.
Have fun with them.
It's in "my document/OpenTTD" or something like that if you can't find it in the directory of OTTDmodify openttd.cfg:
-set sprite_cache_size to at least 32, preferably 48 to prevent out of sprite memory errors
Thanks for note. It's fixed now.Bilbo wrote:Umm ... the link for selectors_z0.tar and 3trees_z0.tar in your post is the same, so one of the links should be corrected
I must set: set sprite_cache_size to 64Nickman wrote:Read the first post
It's in "my document/OpenTTD" or something like that if you can't find it in the directory of OTTDmodify openttd.cfg:
-set sprite_cache_size to at least 32, preferably 48 to prevent out of sprite memory errors
I had the same problem
thank you so much, works well, p.s. complimants to the original patch makerNickman wrote:Here are the Win32 binaries.
Have fun with them.
I'll say implement other blitters.GeekToo wrote:- what items on the bug list or todo list need to be worked on first ? I want to create some kind of priority list, so I can spend my time optimal. I do have an idea about this myself, but it's better to listen to the community on this, as I'm not really objective
- how do you like the new transparency? Should it stay this way, should I remove it completely, or should it be a greyscale or whatever ideas you come up with
Can you explain this a little further? Like in what zoom, and with which sprite. I tried but can not reproduce this.Soeb wrote:I've noticed another thing. When you'll code a new graphics a plane for example, it will look like every frame that was showed once is still showed.
@EDIT: First bug disappears when you'll code z1 and z2.
I did notice this already. The openttd trunk code does not use 'real' transparency, but did only darken the colors of the background a bit, without drawing the foreground sprite. The shadows of the planes were (ab)using this effect for creating shadow effect.Soeb wrote: And when you'll make a plane and when it flies shadow don't look good.
z0GeekToo wrote:Can you explain this a little further? Like in what zoom, and with which sprite. I tried but can not reproduce this.
I used the exact same site for those algorithms about two years backZephyris wrote:Surely it would be easiest to convert the greyscale company colour image to HSL colour space, increase the saturation, then pick the hue, before converting back to RGB. I don't know if this has a GIMP layer blending equivalent, but it would be the most accurate (and quite a simple way) of doing it.
*edit* I have no programing ability, but guess the following may be useful:
http://www.easyrgb.com/math.php?MATH=M18#text18
http://www.easyrgb.com/math.php?MATH=M19#text19
I tested it on Ubuntu Linux. So not only Gentoo LinuxGeekToo wrote:tested on Gentoo Linux and Windows XP pro, and probably by some other windows variants too by the alfa testers.
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