
Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Moderator: Graphics Moderators
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
Here we are, an updated set of the old foundations and also a set of sprites for the antizigzag patch for OTTD. Aren't I good to you lot? 

- Attachments
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- slopes.PNG (27.37 KiB) Viewed 6116 times
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- antizigzagslopes.PNG (6.21 KiB) Viewed 6102 times
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
That needs to be coded real soon! Looking good, as always!
If you don't yet have a coder for this, I'd like to offer my services. Shouldn't take too long, so I can have it done by tomorrow afternoon (UTC+1). Drop a line if you want me to code it for you.
If you don't yet have a coder for this, I'd like to offer my services. Shouldn't take too long, so I can have it done by tomorrow afternoon (UTC+1). Drop a line if you want me to code it for you.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
Done, it took quite a while because I made some pasting errors :s.
Edit: I made a massive boo boo.
Edit2: double boo boo.
Edit: I made a massive boo boo.
Edit2: double boo boo.
- Attachments
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- found.grf
- (28.91 KiB) Downloaded 257 times
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







- athanasios
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Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
Thre was something I didn't like with the foundations graphics from the beginning. Now that the anti zig zag are made it is more clear I was right. The pillars are darker than the wall. It should be the opposite to give the impression of depth. The anti zig zag are correctly made and look great. But they don't fit with the rest now. 
I did a quicky (paint) and I hope it looks much better now. 
Ameecher: I think there is some more homework for you now!



Ameecher: I think there is some more homework for you now!

- Attachments
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- found_shot.png (4.14 KiB) Viewed 5977 times
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- proposed_foundations.png (5.71 KiB) Viewed 6537 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
I think Ameecher's graphics show more depth than yours. IMO the pillars are more outstanding in Ameecher's graphics than in your edited screenshot.
Also notice that Ameecher redrew some of his foundation graphics for this re-release and they are a bit different from the first ones.
Also notice that Ameecher redrew some of his foundation graphics for this re-release and they are a bit different from the first ones.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Athanasios, I see no problem with the foundations and there they will be left like this. I may do another redraw at some point but that is unlikely and certainly won't be now.
For future reference, telling me to go and sort it as "homework", I might have taken more kindly to this if you had suggested that I have another look at them, rather than telling me that I have to go and sort them.
For future reference, telling me to go and sort it as "homework", I might have taken more kindly to this if you had suggested that I have another look at them, rather than telling me that I have to go and sort them.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
They look good the way they are now.
If your not happy with 'em, go ahead and don't use them.

If your not happy with 'em, go ahead and don't use them.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
ah, you toned the arches down nicely there. 

The occasional look back at your past can teach you a great many things...
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Thanks Ameecher and XeryusTC.
As requested a screenshot: Pick a region you like.
But the grf is not complete. The first 14 foundations are missing. They are not loaded by an Action5 but by an ActionA.

But the grf is not complete. The first 14 foundations are missing. They are not loaded by an Action5 but by an ActionA.
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Ah woops! forgot to update those as they were in the original .grf. I'll get on to those at some point.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Ameecher, remember you thought my concrete foundations didnt match? And I said they didnt have the top edge line to make sure of smooth foundation walls? Well, if you check Frosch's screenie you'll see what I mean. The game will use 2 sets of arches and it looks weird. I guess there is no good solution other than coding a set of seperate sprites for that situation and get them coded - if thats even possible.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
That situation was raised when I first made this .grf. The problem is that type of foundation (in both TTDP and OTTD) is created by stacking two foundations on top of each other, unfortunately there is no solution without telling people to not build those.
- athanasios
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Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
I thought putting the word homework in brackets and adding a smilie would suffice.Ameecher wrote:For future reference, telling me to go and sort it as "homework", I might have taken more kindly to this if you had suggested that I have another look at them, rather than telling me that I have to go and sort them.
If you took it so heavy, my apologies.

http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Incorrect. It just involves creativity. In mine, I had to sadly leave out the edge lines (Leading to then foundations not looking entirely identical, as you pointed out) but at least the foundations flow. Id suggest for the foundations that could be a problem, can you not draw plain sections of brick work without arches? Its not quite what you want but at least it would be smoother.Ameecher wrote:...unfortunately there is no solution without telling people to not build those.

Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
If I just did smooth sections then I'd lose the arches on all the foundations that use type. That would defeat the object of these foundations.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Both TTDPatch and OpenTTD now have to ability to build on steep slopes in one way or another, so maybe it's time for us to come up with an extension to the spec to allow specific steep-slope sprites?
No-one's more important than the earthworm.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
That would be a solution... 

- White Rabbit
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Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
athanasios, that is much better. The original pillars could be too dark, or the diagonal arches too light. Either way, there's a clash, and you've fixed it.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Find me some time to fix it and I will. I can bet that you won't find me any time to do so though.
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Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
Hello Ameecher,
Could you clarify for us numbskulls please ...
Is this GRF strictly for TTDPatch, or will it run under OTTD as well ...?
I'm running OTTD 0.5.3 under Windows XT.
I've added foundw.grf to my data directory
I've got foundw.grf defined under [newgrf] in my openttd.cfg
It appears as being added under NewGRF Settings within OTTD
... but when I start a new game, I still get the same old crazy paving.
I haven't had any problems adding other GRFs, but this one just won't go!
Thank Q!
PS: Oh, I see you're from Norfolk!
I'm a kiwi now, but um, I came from Gt Yarmouth originally ...
Small world eh
Could you clarify for us numbskulls please ...
Is this GRF strictly for TTDPatch, or will it run under OTTD as well ...?
I'm running OTTD 0.5.3 under Windows XT.
I've added foundw.grf to my data directory
I've got foundw.grf defined under [newgrf] in my openttd.cfg
It appears as being added under NewGRF Settings within OTTD
... but when I start a new game, I still get the same old crazy paving.
I haven't had any problems adding other GRFs, but this one just won't go!
Thank Q!
PS: Oh, I see you're from Norfolk!
I'm a kiwi now, but um, I came from Gt Yarmouth originally ...
Small world eh

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