Oh, and we should steal aquaducts from TTDPatch

Moderator: OpenTTD Developers
People don't build rivers, nature does. People build canals. That's my opinionChicago Rail Authority wrote:With the new (non-flooding) approach, will players be able to build the rivers during games - or are we still limited to the scenario builder?
Could not possibly agree more. I'd like an extra button too. 2 in fact: 1 for sea and 1 for river. Maybe someone can make the grf, then I can add the code.Chicago Rail Authority wrote:Also - In terms of construction, perhaps you could chat with the Devs to see if you could have either 1) a river-building button added to the existing toolbar or 2) a drop-down added (like normal vs. electric railway construction). Personally, I'd rather see the interface follow one of those two 'standard' methods rather than "CTRL+Click" -- but that's just my opinion
Perhaps a compromise? Maybe within the scenario editor players could have the ability to flood and/or build rivers tile-by-tile. Within the game itself, I would prefer to have the ability to build either type (tile-by-tile to prevent the aforementioned multiplayer issues)... Canals for functional shipping lanes, and rivers (again, tile-by-tile) to build up the aesthetics of the map while playing.boekabart wrote:People don't build rivers, nature does. People build canals. That's my opinionChicago Rail Authority wrote:With the new (non-flooding) approach, will players be able to build the rivers during games - or are we still limited to the scenario builder?![]()
GRF Graphics: Perhaps MB would allow you to get an advance copy of a single river tile that you could shrink down for the purpose of using it as a toolbar button?Could not possibly agree more. I'd like an extra button too. 2 in fact: 1 for sea and 1 for river. Maybe someone can make the grf, then I can add the code.Chicago Rail Authority wrote:Also - In terms of construction, perhaps you could chat with the Devs to see if you could have either 1) a river-building button added to the existing toolbar or 2) a drop-down added (like normal vs. electric railway construction). Personally, I'd rather see the interface follow one of those two 'standard' methods rather than "CTRL+Click" -- but that's just my opinion
Any chance of a compromise to allow a patch toggle switch for players who want to be able to build rivers during games? I can appreciate your aspirations for realism and, afterall, it is your patchboekabart wrote:...and only buildable in scenario editor.
Making a patch option available in the patches menu is easier than adding the patch option, so that's no problem.Chicago Rail Authority wrote:Speaking just for myself, I'd even be happy with the ability to set a yes/no option within the *.cfg if a true in-game configurable option is a sticking point.
Users browsing this forum: No registered users and 13 guests