Proposed patch:
Allow changing town naming scheme in scenario editor.
It's just disabled there, and I haven't been able to find a good reason for it (though there might have been one, once).
It's very annoying: you make a landscape, only to find out then that the town naming scheme isn't the one you wanted.... Damn!
Diff:
http://boekabart.googlepages.com/TownNa ... or_r9.diff (2 lines only!!)
2 scenarios to show that there it actually works:
http://boekabart.googlepages.com/TownNameLangs.scn
http://boekabart.googlepages.com/TownsInThreeLangs.scn
Change town name language in scenario editor
Moderator: OpenTTD Developers
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- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
Updated the patch. It now includes also a GUI button (scenario editor only) to give a town a new random name with the current language set.
- Attachments
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- Original random (english) name
- townname1.png (27.24 KiB) Viewed 2507 times
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- After setting Turkish, and pressing Randomise
- townname3.png (27.36 KiB) Viewed 2507 times
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- TownNameLanguage_GUI_v3_r9988.diff
- (4.27 KiB) Downloaded 151 times
I would suggest to rename the button to "randomise town name" instead, this could be interpreted as randomizing the whole town (whatever that would mean).
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
... so I updated it to have its own strings.
- Attachments
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- TownGui4.png (27.25 KiB) Viewed 2377 times
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- TownNameLanguage_GUI_v4_r9996.diff
- (6.76 KiB) Downloaded 139 times
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- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
Diff did no longer apply to trunk, so here's an update, r10090.
- Attachments
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- bb_TownNameLanguage_GUI_v4_r10090.diff
- (6.56 KiB) Downloaded 118 times
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