New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Born Acorn
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Post by Born Acorn »

Please use the forums attachment system instead of Photobucket or Imageshack or any free file host. You won't get "bandwidth exceeded" messages here, and it's faster.
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brupje
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Post by brupje »

to help Sergej_S, here a render from different angles/sizes included in cot.rar. Also tweaked a few things, roof less yellow, window edges smaller.
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cot4.png
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Sergej_S
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Post by Sergej_S »

brupje wrote:to help Sergej_S, here a render from different angles/sizes included in cot.rar. Also tweaked a few things, roof less yellow, window edges smaller.
Thanks to you - partner - for the given information!

To me now shortage of bus stations with different corners and depot too with different corners

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brupje
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Post by brupje »

Renders from busstation, verhicle station, verhicle depot and country house from different angles.
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ottdrenders.rar
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Sergej_S
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Post by Sergej_S »

brupje wrote: Renders from busstation, verhicle station, verhicle depot and country house from different angles.
Thanks!

I have received your information!

The images excellent!

And you already saw my new copy of the screen?

I have made it specially for you!

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Field-Mouse
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Post by Field-Mouse »

ehm, feels kinda sad there has been very little progress here lately? Correct me if im wrong, ive been unable to monitor the forum since christmas..
Has any REAL desissions been made? Do we have a leader-group here yet?
How about the catalouge system?
Scale?
Shadows?
If these issues have been resolved, shouldnt they be posted and made sticky or something?
Feels good to be posting here again though :) Hope all u guys are still active here.
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athanasios
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Post by athanasios »

So long no new post! I was scared that mouses would make their way into the thread and start eating it! :lol:
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Field-Mouse
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Post by Field-Mouse »

Yeah.. I could smell the rottening stench of old dead thread, so of course I hurried to be the first at the meal. :)
All jokes aside its sorta sad that no new graphics have been released lately.. But hell there has been so many new good graphics a few months ago, guess people have to take a rest sometime, eh?
"This thread will eventually resurrect" :D
If I dont gnaw and eat the thread first of course, hehe :P
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athanasios
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Post by athanasios »

There were many new graphics previous months, due to Xmas vacations I believe. Maybe we will have to wait till Easter, for schools to close again.
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Wacki
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Post by Wacki »

Hi everyone, sorry but my English isnt very well. :( This is my attemp for Junkers ju52, its made in 3dsmax. Please write me yours opinions.
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Born Acorn
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Post by Born Acorn »

Nice work! (For those of you that don't use "Real Vehicle Names", ingame this is known as the "Sampson U52")
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Post by BBoy Symm »

Wacki wrote:Hi everyone, sorry but my English isnt very well. :( This is my attemp for Junkers ju52, its made in 3dsmax. Please write me yours opinions.
That looks nice! How long did you work on it?
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Ben_K
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Post by Ben_K »

Hi Wacki, its nice work! :)
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athanasios
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Post by athanasios »

Very nice. Finally something new!
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Wacki
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Post by Wacki »

That looks nice! How long did you work on it?
Thanks you. I worked on it about 6 hours. So can I make others new models??? :)
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Post by DarkFenX »

I guess that it will need a bit better/realistical texture, but model is nice, yeah. However, i don't know how it's close to original aircraft.
And, plz continue your work - ottd is lacking of 32bpp aircraft models :)
- It's hot as hell in here.
- You see it too? For me, it's always like this.
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Ben_Robbins_
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Post by Ben_Robbins_ »

Wacki: You can make anything you wish, you don't have to ask!. Nice model, you should try rendering it off in user, in the standard light setup. (check the wiki)
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Post by Field-Mouse »

Looks cool! Needs some texturing though..
:)
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Post by Ben_Robbins_ »

Ok, after walking round the back alleys of this forum looking at all the upcoming 32bpp topics, I decided to stick with the tried and tested blend thread. I've worked on the grass tiles. Here is all the tiles that are pure grass, for the original set. Any tile that has other features on will have to wait till I've done them!

In case anyone doesn't know, heres the 32bpp downloads http://nightly.openttd.org/32bpp/scoreboard.php and file names go under [targfx] in the openttd.cfg file as there full name.
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007 - Grass.PNG
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Grass.tar
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Post by Ben_Robbins_ »

I also made the tiles without grid lines if anybody likes no lines.
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006 - Smooth Grass.png
006 - Smooth Grass.png (1.33 MiB) Viewed 1568 times
Grass.tar
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