New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
- Born Acorn
- Tycoon
- Posts: 7597
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
to help Sergej_S, here a render from different angles/sizes included in cot.rar. Also tweaked a few things, roof less yellow, window edges smaller.
- Attachments
-
- cot4.png (59.42 KiB) Viewed 7199 times
-
- 1x1_cottage.rar
- (2.05 MiB) Downloaded 279 times
-
- cot.rar
- (265.69 KiB) Downloaded 282 times
Thanks to you - partner - for the given information!brupje wrote:to help Sergej_S, here a render from different angles/sizes included in cot.rar. Also tweaked a few things, roof less yellow, window edges smaller.
To me now shortage of bus stations with different corners and depot too with different corners
Sergej
Renders from busstation, verhicle station, verhicle depot and country house from different angles.
- Attachments
-
- ottdrenders.rar
- (1.21 MiB) Downloaded 310 times
- Field-Mouse
- Traffic Manager
- Posts: 193
- Joined: 03 Jan 2006 12:04
- Location: Sweden
- Contact:
ehm, feels kinda sad there has been very little progress here lately? Correct me if im wrong, ive been unable to monitor the forum since christmas..
Has any REAL desissions been made? Do we have a leader-group here yet?
How about the catalouge system?
Scale?
Shadows?
If these issues have been resolved, shouldnt they be posted and made sticky or something?
Feels good to be posting here again though
Hope all u guys are still active here.
Has any REAL desissions been made? Do we have a leader-group here yet?
How about the catalouge system?
Scale?
Shadows?
If these issues have been resolved, shouldnt they be posted and made sticky or something?
Feels good to be posting here again though

- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
So long no new post! I was scared that mouses would make their way into the thread and start eating it! 

http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- Field-Mouse
- Traffic Manager
- Posts: 193
- Joined: 03 Jan 2006 12:04
- Location: Sweden
- Contact:
Yeah.. I could smell the rottening stench of old dead thread, so of course I hurried to be the first at the meal. 
All jokes aside its sorta sad that no new graphics have been released lately.. But hell there has been so many new good graphics a few months ago, guess people have to take a rest sometime, eh?
"This thread will eventually resurrect"
If I dont gnaw and eat the thread first of course, hehe

All jokes aside its sorta sad that no new graphics have been released lately.. But hell there has been so many new good graphics a few months ago, guess people have to take a rest sometime, eh?
"This thread will eventually resurrect"

If I dont gnaw and eat the thread first of course, hehe

- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
There were many new graphics previous months, due to Xmas vacations I believe. Maybe we will have to wait till Easter, for schools to close again.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- Born Acorn
- Tycoon
- Posts: 7597
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Very nice. Finally something new!
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
I guess that it will need a bit better/realistical texture, but model is nice, yeah. However, i don't know how it's close to original aircraft.
And, plz continue your work - ottd is lacking of 32bpp aircraft models
And, plz continue your work - ottd is lacking of 32bpp aircraft models

- It's hot as hell in here.
- You see it too? For me, it's always like this.
-------------------
ICQ: 302028069
Jabber: DarkFenX@jabber.org
- You see it too? For me, it's always like this.
-------------------
ICQ: 302028069
Jabber: DarkFenX@jabber.org
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
- Field-Mouse
- Traffic Manager
- Posts: 193
- Joined: 03 Jan 2006 12:04
- Location: Sweden
- Contact:
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Ok, after walking round the back alleys of this forum looking at all the upcoming 32bpp topics, I decided to stick with the tried and tested blend thread. I've worked on the grass tiles. Here is all the tiles that are pure grass, for the original set. Any tile that has other features on will have to wait till I've done them!
In case anyone doesn't know, heres the 32bpp downloads http://nightly.openttd.org/32bpp/scoreboard.php and file names go under [targfx] in the openttd.cfg file as there full name.
In case anyone doesn't know, heres the 32bpp downloads http://nightly.openttd.org/32bpp/scoreboard.php and file names go under [targfx] in the openttd.cfg file as there full name.
- Attachments
-
- 007 - Grass.PNG (1.35 MiB) Viewed 1580 times
-
- Grass.tar
- (3.02 MiB) Downloaded 397 times
Ben
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
I also made the tiles without grid lines if anybody likes no lines.
- Attachments
-
- 006 - Smooth Grass.png (1.33 MiB) Viewed 1568 times
-
- Grass.tar
- (3.39 MiB) Downloaded 338 times
Ben
Who is online
Users browsing this forum: No registered users and 2 guests