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PostPosted: Fri Jan 19, 2007 6:23 pm 
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Cymedrolwr
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Please use the forums attachment system instead of Photobucket or Imageshack or any free file host. You won't get "bandwidth exceeded" messages here, and it's faster.

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 Post subject:
PostPosted: Mon Feb 05, 2007 10:13 am 
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Transport Coordinator
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to help Sergej_S, here a render from different angles/sizes included in cot.rar. Also tweaked a few things, roof less yellow, window edges smaller.


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cot.rar [265.69 KiB]
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1x1_cottage.rar [2.05 MiB]
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cot4.png
cot4.png [ 59.42 KiB | Viewed 3964 times ]
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 Post subject:
PostPosted: Mon Feb 05, 2007 8:23 pm 
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brupje wrote:
to help Sergej_S, here a render from different angles/sizes included in cot.rar. Also tweaked a few things, roof less yellow, window edges smaller.


Thanks to you - partner - for the given information!

To me now shortage of bus stations with different corners and depot too with different corners

Sergej

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Image Game Resources and Add-ons for OpenTTD 32bpp ...


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PostPosted: Tue Feb 06, 2007 2:39 pm 
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Renders from busstation, verhicle station, verhicle depot and country house from different angles.


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ottdrenders.rar [1.21 MiB]
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PostPosted: Tue Feb 06, 2007 8:32 pm 
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brupje wrote:
Renders from busstation, verhicle station, verhicle depot and country house from different angles.


Thanks!

I have received your information!

The images excellent!

And you already saw my new copy of the screen?

I have made it specially for you!

Sergej

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 Post subject:
PostPosted: Mon Feb 26, 2007 11:33 am 
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Traffic Manager
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ehm, feels kinda sad there has been very little progress here lately? Correct me if im wrong, ive been unable to monitor the forum since christmas..
Has any REAL desissions been made? Do we have a leader-group here yet?
How about the catalouge system?
Scale?
Shadows?
If these issues have been resolved, shouldnt they be posted and made sticky or something?
Feels good to be posting here again though :) Hope all u guys are still active here.


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PostPosted: Tue Feb 27, 2007 5:59 am 
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So long no new post! I was scared that mouses would make their way into the thread and start eating it! :lol:

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PostPosted: Tue Feb 27, 2007 7:50 am 
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Yeah.. I could smell the rottening stench of old dead thread, so of course I hurried to be the first at the meal. :)
All jokes aside its sorta sad that no new graphics have been released lately.. But hell there has been so many new good graphics a few months ago, guess people have to take a rest sometime, eh?
"This thread will eventually resurrect" :D
If I dont gnaw and eat the thread first of course, hehe :P


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 Post subject:
PostPosted: Tue Feb 27, 2007 5:31 pm 
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There were many new graphics previous months, due to Xmas vacations I believe. Maybe we will have to wait till Easter, for schools to close again.

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 Post subject:
PostPosted: Fri Mar 02, 2007 6:31 pm 
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Location: Czech Republic - Středočeský kraj - Benešovsko - Buková Lhota :)
Hi everyone, sorry but my English isnt very well. :( This is my attemp for Junkers ju52, its made in 3dsmax. Please write me yours opinions.


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 Post subject:
PostPosted: Fri Mar 02, 2007 6:52 pm 
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Nice work! (For those of you that don't use "Real Vehicle Names", ingame this is known as the "Sampson U52")

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 Post subject:
PostPosted: Fri Mar 02, 2007 7:07 pm 
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Wacki wrote:
Hi everyone, sorry but my English isnt very well. :( This is my attemp for Junkers ju52, its made in 3dsmax. Please write me yours opinions.


That looks nice! How long did you work on it?

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PostPosted: Fri Mar 02, 2007 10:27 pm 
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Hi Wacki, its nice work! :)

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PostPosted: Sat Mar 03, 2007 4:30 am 
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Very nice. Finally something new!

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PostPosted: Sat Mar 03, 2007 12:21 pm 
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That looks nice! How long did you work on it?

Thanks you. I worked on it about 6 hours. So can I make others new models??? :)


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 Post subject:
PostPosted: Sat Mar 03, 2007 1:28 pm 
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I guess that it will need a bit better/realistical texture, but model is nice, yeah. However, i don't know how it's close to original aircraft.
And, plz continue your work - ottd is lacking of 32bpp aircraft models :)

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PostPosted: Sat Mar 03, 2007 10:13 pm 
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Wacki: You can make anything you wish, you don't have to ask!. Nice model, you should try rendering it off in user, in the standard light setup. (check the wiki)

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PostPosted: Sat Mar 03, 2007 10:50 pm 
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Looks cool! Needs some texturing though..
:)


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PostPosted: Tue Mar 06, 2007 8:12 am 
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Ok, after walking round the back alleys of this forum looking at all the upcoming 32bpp topics, I decided to stick with the tried and tested blend thread. I've worked on the grass tiles. Here is all the tiles that are pure grass, for the original set. Any tile that has other features on will have to wait till I've done them!

In case anyone doesn't know, heres the 32bpp downloads http://nightly.openttd.org/32bpp/scoreboard.php and file names go under [targfx] in the openttd.cfg file as there full name.


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007 - Grass.PNG [1.35 MiB]
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Grass.tar [3.02 MiB]
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 Post subject:
PostPosted: Tue Mar 06, 2007 8:16 am 
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I also made the tiles without grid lines if anybody likes no lines.


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006 - Smooth Grass.png [1.33 MiB]
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Grass.tar [3.39 MiB]
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