Sprites Limit

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gkirilov
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Sprites Limit

Post by gkirilov »

Is there any way to fix this error? (except removing some grfs)

The error pops-up in the nighly and in the miniIN.
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OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Re: Sprites Limit

Post by richk67 »

gkirilov wrote:Is there any way to fix this error? (except removing some grfs)

The error pops-up in the nighly and in the miniIN.
OK - how many .grfs were you trying to load?? ;)
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gkirilov
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Post by gkirilov »

Everything that works :D (and is compatible with the other grfs)
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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White Rabbit
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Post by White Rabbit »

Don't try the US Set + Planeset + 5 station sets + 5 of George's LVs...
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gkirilov
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Post by gkirilov »

Well thats what I have:

Code: Select all

#AIRPORT
newairport.grf
#BUILDINGS
newtown.grf
#PLANES
PlaneSetw.grf
an225_gr.grf
#ROAD
uklcw.grf
CzRoadSetw.grf
#RVs
3LongBusesEEw.grf
3LongBusesNAw.grf
3LongBusesw.grf
3McTrucksw.grf
3NavistarTrucksw.grf
#3MercedesTrucksw.grf
#3ScaniaTrucksw.grf
#3OpelTrucksw.grf
#3SpitzerTrucksw.grf
#3VolvoTrucksw.grf
#SHIPS
#newshipsw.grf
#STATIONS
harbourw.grf
jcindstaw.grf
newstatsw.grf
pgs-barew.GRF
pgs-platw.GRF
pgs-counw.GRF
pgs-freiw.GRF
pgs-silvw.grf
pgs-subuw.grf
usstatsw.grf
#TRAINS
dbsetxlw.grf
#pb_ukrs.grf
#TRACKS
csrailsetw.grf
mtrset.grf
NewMonorailW.grf
fencew.grf
#BRIDGES
newbridgesw.grf
pb_viaduct.grf
#OTHERS
bigdepots_822.grf
monoraildepotw.grf
newwaterw_206.grf
trkfoundw_710.grf = 4 2 4 0
dozer21.grf
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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White Rabbit
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Post by White Rabbit »

The long vehicles set have always been sprite heavy. Remove a few, or all, and I can almost guarantee that OTTD will load properly. Still, this is much better than the old pre-0.4.5 limit. ;)
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