Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Sep 02, 2010 5:58 pm

All times are UTC




Post new topic Reply to topic  [ 340 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 17  Next
Author Message
 Post subject:
PostPosted: Tue May 30, 2006 9:33 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Dec 18, 2002 6:00 pm
Posts: 2962
Location: High Wycombe, England
Wow, :shock: :shock: :shock: That is a lot of awesome stuff there Steven! You should be proud :wink:

James

_________________
| Swiss Set - Thread:| Website: | Alpha Released!|||RENFE Set - Thread: | Website:|||GRFmaker Guide|||Through the Tube Project - Thread: | IRC Channel: |
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue May 30, 2006 9:38 am 
TTDPatch Developer
TTDPatch Developer
User avatar
Offline

Joined: Fri Mar 07, 2003 1:10 pm
Posts: 3548
Location: Germany
Sneaky copying my code, just kidding, I think I will add a true display for the waiting cargo for the truck stops :D

_________________
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue May 30, 2006 10:22 am 
Tycoon
Tycoon
Offline

Joined: Wed Apr 27, 2005 7:09 am
Posts: 3203
> I think I will add a true display for the waiting cargo for the truck stops

Well, those are just single tiles. Shouldn´t display of waiting cargo (incl. "new cargoes") be postponed until the "newstations" feature will be spread to other vehicles as well?

Just my 2cc.

regards
Michael

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue May 30, 2006 10:34 am 
TTDPatch Developer
TTDPatch Developer
User avatar
Offline

Joined: Fri Mar 07, 2003 1:10 pm
Posts: 3548
Location: Germany
We are waiting since, hmm, one Year for adding busstops to the newstations system.
As newroutes changes the concept at stations aswell, I don't think we should wait... (and I only want to show the other cargo icons, nothing that fancy)

_________________
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue May 30, 2006 1:12 pm 
Transport Coordinator
Transport Coordinator
Offline

Joined: Mon Oct 13, 2003 10:43 am
Posts: 264
Location: Dortmund, Germany
@krtaylor:
I am going to add tram-tractions as well, which requires more parts, e.g. 2 tram of 3 parts = 6 parts because I have it to code it as one vehicle.


@stevenh:
here you go.


Attachments:
gertramsw.rar [81.36 KiB]
Downloaded 299 times
Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 1:48 am 
TTDPatch Developer
TTDPatch Developer
User avatar
Offline

Joined: Sun Jul 24, 2005 5:07 am
Posts: 680
Location: Canberra, Australia
RK wrote:
When I specify more than 2 trailers, it shows only 2 trailers anyway. Confused

RK, you rock. You brought to light a nasty issue with my collision-detection.
It turned out that all trailers were actually there, they were just on top of eachother :evil:

Anyway, fixed (see the pic, 6-cars is a little insane :P )

Also updated a few minor issues with aRVs now getting jammed at the entrance of original bus/truck stops.

... please see the main post.


Attachments:
File comment: and RK, this is just insane :P
loooooooong.png
loooooooong.png [ 51.61 KiB | Viewed 6086 times ]

_________________
Image
Homebrew DCC Booster + Computer Interface
Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 7:33 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Feb 15, 2006 12:00 pm
Posts: 1967
Location: WBAM
this'll be good for the CarGo Tram :)

_________________
What once was here has now moved on, I thank you all for teaching me how to be a good forumer, but I will be popping in to check in on TE. :)


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 10:50 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Thu Feb 05, 2004 10:39 pm
Posts: 1538
Location: Kobe, Japan
Really fine job, stevenh!! The japanese trams look so great!
The articulated vehicles feature is really nice. I am now quite motivated to do some road vehicles and trams!!

_________________
Image Image
Image New game intro


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 11:04 am 
TTDPatch Developer
TTDPatch Developer
User avatar
Offline

Joined: Sun Jul 24, 2005 5:07 am
Posts: 680
Location: Canberra, Australia
Sanchimaru wrote:
Really fine job, stevenh!! The japanese trams look so great!
The articulated vehicles feature is really nice. I am now quite motivated to do some road vehicles and trams!!

They still need a lot of touching up.
BTW, I'd love to see them included in the overall scheme of the Japan set. If you think they're worthy. :o

_________________
Image
Homebrew DCC Booster + Computer Interface


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 12:09 pm 
Traffic Manager
Traffic Manager
Offline

Joined: Thu Mar 20, 2003 5:24 am
Posts: 236
Location: Australia
Nice work Stevenh. Looks great :D


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 6:20 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 3846
Location: SPb, Russia.
1) how can I build pass through lorry station?
2) funny bug


Attachments:
trambug.rar [181.63 KiB]
Downloaded 303 times

_________________
ImageImage Image Image Image Image Image
Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 10:48 pm 
TTDPatch Developer
TTDPatch Developer
User avatar
Offline

Joined: Sun Jul 24, 2005 5:07 am
Posts: 680
Location: Canberra, Australia
George wrote:
1) how can I build pass through lorry station?

Right now, build a standard truck-stop (with the road building).
There will be no tram tracks on it, but the trams will still stop.
George wrote:
2) funny bug

Hmmm... they're getting out of whack.. that could be because of the breakdowns that I haven't account for because I usually have breakdowns set to 0.


edit: Ok, George, had you been running these vehicles since 1950? the vehicles get 'reset' once they go back in teh depot, it's quite challenging to make them check their position on each step.
Once that tram had done a loop back into the depot, all seemed fine again.
I'd love to know how you managed to split them in the first place? Did you try to make them UTurn or something similar?

_________________
Image
Homebrew DCC Booster + Computer Interface


Last edited by stevenh on Wed May 31, 2006 11:01 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Wed May 31, 2006 10:59 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Thu Feb 05, 2004 10:39 pm
Posts: 1538
Location: Kobe, Japan
stevenh wrote:
If you think they're worthy. :o


Woah! are you joking? off course, they are prime quality 8) It will be my honor to have them included in the set.

...

Speaking about prime, now that articualted RVs are possible, I want to do this:

I don't know where, but I will do it :o


Attachments:
prime.png
prime.png [ 4.14 KiB | Viewed 5821 times ]

_________________
Image Image
Image New game intro
Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 12:03 am 
Traffic Manager
Traffic Manager
User avatar
Offline

Joined: Fri May 27, 2005 9:50 pm
Posts: 218
Location: Tourian, Planet Zebes, Orion Arm, Milky Way
Sanchimaru wrote:
Speaking about prime, now that articualted RVs are possible, I want to do this:

I don't know where, but I will do it :o


I smell a new disaster coming: Decepticon Raid! :lol:

_________________
Graduate of the LeRoy Funkified Badass School of Soul


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 4:18 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Fri Feb 07, 2003 1:58 am
Posts: 11681
Location: Washington DC, USA
I would love to have Japanese trams, and I'll collect them as they're drawn, but we really need to have the Japanese trains finished coding before we start on something new there.

_________________
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 5:10 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 3846
Location: SPb, Russia.
stevenh wrote:
George wrote:
2) funny bug
Hmmm... they're getting out of whack.. that could be because of the breakdowns that I haven't account for because I usually have breakdowns set to 0.
Yes

stevenh wrote:
edit: Ok, George, had you been running these vehicles since 1950?
You mean since the game begin? Yes, I just made a test game and started trams

stevenh wrote:
the vehicles get 'reset' once they go back in teh depot, it's quite challenging to make them check their position on each step.
Once that tram had done a loop back into the depot, all seemed fine again.
I'd love to know how you managed to split them in the first place?
a break down on the previous loop made it to come out from depot split

stevenh wrote:
Did you try to make them UTurn or something similar?
no

Sanchimaru wrote:
stevenh wrote:
If you think they're worthy. :o
now that articualted RVs are possible, I want to do this:
I don't know where, but I will do it :o
Articulated RVs? I plan this too. The first question is - would Articulated RVs code go into ttdpatch 2.5?
The second question is - nise truck. Did you draw only this view or is it a complete truck? If so, I'd like to suggest to include it in LV set, because it looks like it has the same scale. What do you think?

BTW, wheels look a bit small. Could you post the photo of the truck?

_________________
ImageImage Image Image Image Image Image


Last edited by George on Thu Jun 01, 2006 7:29 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 7:26 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 3846
Location: SPb, Russia.
I found a way to achive the same effect as I mentioned earlier. I made a save with your version of the patch, then loaded it in beta 5 and then saved again, and loaded your version of patch again. I got the same derailed vehicles, so you can use that for tests.

_________________
ImageImage Image Image Image Image Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 10:23 am 
Tycoon
Tycoon
Offline

Joined: Mon Feb 09, 2004 10:02 am
Posts: 2689
Location: Morphett Vale, South Australia.
George wrote:
BTW, wheels look a bit small. Could you post the photo of the truck?


I can:
Image

TRANSFORMERS! MORE THAN MEATS THE EYE! TRANSFORMERS! ROBOTS IN DISGUISE!

=]:D\-<

_________________
Richard Eldred. Administrator of Planet TT-Forums!.
Former NewGRF Coder and Sprite Artist

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 11:17 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 3846
Location: SPb, Russia.
Aegir wrote:
George wrote:
BTW, wheels look a bit small. Could you post the photo of the truck?
I can
What truck was used for this as prototype?

_________________
ImageImage Image Image Image Image Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 01, 2006 12:39 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Thu Feb 05, 2004 10:39 pm
Posts: 1538
Location: Kobe, Japan
George: thanks a lot! I have only that view done, but if you are really interested in the model, I can complete it and even make some additional liveries. I'd be glad to have it added to the set.
It is indeed a tribute to Optimus Prime

The model is a Freightliner COE:

Image

_________________
Image Image
Image New game intro


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 340 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 17  Next

All times are UTC


Who is online

Users browsing this forum: Baidu [Spider] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Cheap Home Insurance | Article submission | Turquoise Jewelry | House Insurance | Find jobs
Powered by phpBB © 2000-2009 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2010.
Hosted by Zernebok.