



James
Moderator: TTDPatch Moderators
RK, you rock. You brought to light a nasty issue with my collision-detection.RK wrote:When I specify more than 2 trailers, it shows only 2 trailers anyway. Confused
They still need a lot of touching up.Sanchimaru wrote:Really fine job, stevenh!! The japanese trams look so great!
The articulated vehicles feature is really nice. I am now quite motivated to do some road vehicles and trams!!
Right now, build a standard truck-stop (with the road building).George wrote:1) how can I build pass through lorry station?
Hmmm... they're getting out of whack.. that could be because of the breakdowns that I haven't account for because I usually have breakdowns set to 0.George wrote:2) funny bug
Woah! are you joking? off course, they are prime qualitystevenh wrote:If you think they're worthy.
Yesstevenh wrote:Hmmm... they're getting out of whack.. that could be because of the breakdowns that I haven't account for because I usually have breakdowns set to 0.George wrote:2) funny bug
You mean since the game begin? Yes, I just made a test game and started tramsstevenh wrote:edit: Ok, George, had you been running these vehicles since 1950?
a break down on the previous loop made it to come out from depot splitstevenh wrote:the vehicles get 'reset' once they go back in teh depot, it's quite challenging to make them check their position on each step.
Once that tram had done a loop back into the depot, all seemed fine again.
I'd love to know how you managed to split them in the first place?
nostevenh wrote:Did you try to make them UTurn or something similar?
Articulated RVs? I plan this too. The first question is - would Articulated RVs code go into ttdpatch 2.5?Sanchimaru wrote:now that articualted RVs are possible, I want to do this:stevenh wrote:If you think they're worthy.
I don't know where, but I will do it
I can:George wrote:BTW, wheels look a bit small. Could you post the photo of the truck?
Users browsing this forum: No registered users and 14 guests