Electric Rails -- Help us test

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

TrueTenacity
Traffic Manager
Traffic Manager
Posts: 133
Joined: 28 Feb 2006 15:29
Location: Johannesburg, South Africa

Post by TrueTenacity »

is there going to be a patch for the new OTTD 4.6?
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

TrueTenacity wrote:is there going to be a patch for the new OTTD 4.6?
One has to ask why...?
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
TrueTenacity
Traffic Manager
Traffic Manager
Posts: 133
Joined: 28 Feb 2006 15:29
Location: Johannesburg, South Africa

Post by TrueTenacity »

OTTD 4.6 was released a few days ago... but if you use the ELRails patch you're using the old engine for the game... so you're faced with one or the other till a new version is released for the new engine...
egladil
OpenTTD Developer
OpenTTD Developer
Posts: 188
Joined: 07 Nov 2005 17:10
Location: Sweden

Post by egladil »

Actually, elrail uses more new features than 0.4.6, as it is (almost) up to date with trunk, while 0.4.6 only had some backported (to 0.4.5) bugfixes.
User avatar
CharlyHRO
Traffic Manager
Traffic Manager
Posts: 186
Joined: 13 Mar 2006 11:03
Location: ::1

Post by CharlyHRO »

TrueTenacity wrote:OTTD 4.6 was released a few days ago...
No no, it was released yesterday. And the correct version number is 0.4.6... Nightly r4026 was also released yesterday.

But I found a bug in elrail r4026. When loading an old savegame (before elrail) the track type isn't converted at all. And because of this it happens that maglevs drive on monorails, monorail engines drive on electrified rail and rail engines (steam, diesel AND electric) drive on normal rails.

screenshots will follow...

EDIT: screenshots added
Attachments
The Enginelist in the electrified Depot
The Enginelist in the electrified Depot
Electrified Depot.png (10.95 KiB) Viewed 4833 times
A Lev4 Chimeara on MonoRail
A Lev4 Chimeara on MonoRail
Lev4 Chimeara an MonoRail.png (5.25 KiB) Viewed 4833 times
AsiaStar on normal Railroad
AsiaStar on normal Railroad
AsiaStar on Rail.png (6.04 KiB) Viewed 4833 times
Last edited by CharlyHRO on 23 Mar 2006 14:16, edited 1 time in total.
moe moe pipebomb
Bjarni
Tycoon
Tycoon
Posts: 2088
Joined: 08 Mar 2004 13:10

Post by Bjarni »

Ch'marr wrote:
TrueLight wrote:New binaries released
Awesome... still missing the OS/X port, though. Sorry to seem pushy :)
look at the first post. I uploaded the OSX binary there (and I did so long before you posted this request :P )
TrueTenacity
Traffic Manager
Traffic Manager
Posts: 133
Joined: 28 Feb 2006 15:29
Location: Johannesburg, South Africa

Post by TrueTenacity »

cool!
TrueBrain
OpenTTD Developer
OpenTTD Developer
Posts: 1370
Joined: 31 May 2004 09:21

Post by TrueBrain »

TrueTenacity wrote:OTTD 4.6 was released a few days ago... but if you use the ELRails patch you're using the old engine for the game... so you're faced with one or the other till a new version is released for the new engine...
LOL! What a piece of bulls*** you wrote, sorry to say :)

First of all, 0.4.6 is released, not 4.6. Second, 0.4.6 is a backport from the mainline to 0.4.5, not including all things in the mainline. elrail is in full sync with the mainline. You do the math.
And.... it has nothing to do with any 'engine'. 0.4.6 is solo a bug-fix release.....

Anyway, next time, please check things before you tell others 'how it really is' ;)
TrueTenacity
Traffic Manager
Traffic Manager
Posts: 133
Joined: 28 Feb 2006 15:29
Location: Johannesburg, South Africa

Post by TrueTenacity »

Forgive me o' awesome one...
User avatar
Celestar
Director
Director
Posts: 574
Joined: 02 Jul 2004 10:56
Contact:

Post by Celestar »

Ok once again. How to report a bug:

1) A bug report without a savegame attached is not of big help usually. ESPECIALLY if the bug might be save or load related.

2) A bug report on the forums is much more likely to be overlooked than one that is posted on the bug tracker. Not every post is read by the devs, so PLEASE use the bug tracker. It's a hell of a job to remember "oh there was a bug report about feature foobar on the forums" and then you scan for a single post ...

Thanks Celestar
User avatar
bobingabout
Tycoon
Tycoon
Posts: 1850
Joined: 21 May 2005 15:10
Location: Hull, England

Post by bobingabout »

Celestar wrote: 2) A bug report on the forums is much more likely to be overlooked than one that is posted on the bug tracker. Not every post is read by the devs, so PLEASE use the bug tracker. It's a hell of a job to remember "oh there was a bug report about feature foobar on the forums" and then you scan for a single post ...
ok, in this case you are wrong, we have been spacificly told not to post bugs in the bug tracker for this branch of OTTD, but to spacificly post bugs on this forum page.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

bobingabout wrote:
Celestar wrote: 2) A bug report on the forums is much more likely to be overlooked than one that is posted on the bug tracker. Not every post is read by the devs, so PLEASE use the bug tracker. It's a hell of a job to remember "oh there was a bug report about feature foobar on the forums" and then you scan for a single post ...
ok, in this case you are wrong, we have been spacificly told not to post bugs in the bug tracker for this branch of OTTD, but to spacificly post bugs on this forum page.
Celestar has just overridden that instruction with the "PLEASE use the bug tracker" that you just quoted back at him. He's not reminding people of procedure, he's changing it.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Bjarni
Tycoon
Tycoon
Posts: 2088
Joined: 08 Mar 2004 13:10

Post by Bjarni »

Brianetta wrote:
bobingabout wrote:
Celestar wrote: 2) A bug report on the forums is much more likely to be overlooked than one that is posted on the bug tracker. Not every post is read by the devs, so PLEASE use the bug tracker. It's a hell of a job to remember "oh there was a bug report about feature foobar on the forums" and then you scan for a single post ...
ok, in this case you are wrong, we have been spacificly told not to post bugs in the bug tracker for this branch of OTTD, but to spacificly post bugs on this forum page.
Celestar has just overridden that instruction with the "PLEASE use the bug tracker" that you just quoted back at him. He's not reminding people of procedure, he's changing it.
it appears so, so I just added a Category named elrails (sub category to vehicles) so we still got some sort of seperation of the elrail bugs and trunk bugs
User avatar
bobingabout
Tycoon
Tycoon
Posts: 1850
Joined: 21 May 2005 15:10
Location: Hull, England

Post by bobingabout »

Bjarni wrote:
Brianetta wrote:
bobingabout wrote:ok, in this case you are wrong, we have been spacificly told not to post bugs in the bug tracker for this branch of OTTD, but to spacificly post bugs on this forum page.
Celestar has just overridden that instruction with the "PLEASE use the bug tracker" that you just quoted back at him. He's not reminding people of procedure, he's changing it.
it appears so, so I just added a Category named elrails (sub category to vehicles) so we still got some sort of seperation of the elrail bugs and trunk bugs
if there is a seperate catagory now, thats different. i take it back then.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
Ch'marr
Engineer
Engineer
Posts: 16
Joined: 19 Mar 2005 18:48

Post by Ch'marr »

Bjarni wrote:look at the first post. I uploaded the OSX binary there (and I did so long before you posted this request :P )
Oh, sorry, I assumed "new binaries released" meant there was a new version of elrail released; a later one than the one in the initial announcement.

(Or, is that still true? :) )

Edit: Oh, I see, you edited your post to update the binary there. I didn't even consider that... I turned that feature off on my own board :)
Bjarni
Tycoon
Tycoon
Posts: 2088
Joined: 08 Mar 2004 13:10

Post by Bjarni »

ebik wrote:Hmm. and three (and more) line caternaries?

Like

Code: Select all

| |                                              | |
| |==============================================| |
| |           |           |           |          | |
| |           *           *           *          | |
| |                                              | |
These are used mainly on stations (not usable with ottd stations), but also before and after stations where are more than two lines.
I guess you mean like this: http://www.tellerup.se/jarnvag/bild/031316.jpg

It would be nice if we could get something like that in OpenTTD, though it's not the highest priority

and before you ask, yes it's not a completely random locomotive. In fact I looked for the locomotive and thought of this thread when I saw this pic :wink:
User avatar
Thief^
Route Supervisor
Route Supervisor
Posts: 469
Joined: 10 Oct 2004 00:11

Post by Thief^ »

I started a game in 2001 to test elrails (built to newest revision myself). I like the new feature where trains with mixed electric and regular can run on normal track with the electric trains turned off, and I thought, it would be nice if when trains of different speeds are joined the whole set had a max speed of the highest engine but only used the power of trains that can go that fast.
ie. TIM (150MPH, 7000HP) + SH125 (125MPH, 4500HP) runs at 11500HP at up to 125MPH and 7000HP up to 150MPH. Obviously only on electric rail, as the TIM is an electric train.
What do you think?
Melt with the Shadows,
Embrace your destiny...
Bjarni
Tycoon
Tycoon
Posts: 2088
Joined: 08 Mar 2004 13:10

Post by Bjarni »

Thief^ wrote:I started a game in 2001 to test elrails (built to newest revision myself). I like the new feature where trains with mixed electric and regular can run on normal track with the electric trains turned off, and I thought, it would be nice if when trains of different speeds are joined the whole set had a max speed of the highest engine but only used the power of trains that can go that fast.
ie. TIM (150MPH, 7000HP) + SH125 (125MPH, 4500HP) runs at 11500HP at up to 125MPH and 7000HP up to 150MPH. Obviously only on electric rail, as the TIM is an electric train.
What do you think?
we already decided against this because SH125 is designed to deal with 125 MPH and risk breaking stuff if it goes 150 MPH, even when pulled and not on own power
User avatar
Thief^
Route Supervisor
Route Supervisor
Posts: 469
Joined: 10 Oct 2004 00:11

Post by Thief^ »

Maybe as a patch option then.

Or maybe newgrf should have a separate speed for the speed an engine can be pulled to (like the option for speed a wagon can be pulled to). I would think that the wheels and axels on many trains are designed for higher speeds than the trains themselves, so with the train's engine disconnected from the axels (clutch or neutral gear or whatever) it could be pulled faster than it's own powered top speed. I don't think steam engines have gears though, so they might not be able to do this.
Melt with the Shadows,
Embrace your destiny...
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

Bjarni wrote:SH125 is designed to deal with 125 MPH and risk breaking stuff if it goes 150 MPH, even when pulled and not on own power
s/even/especially/

When the class 91 was first being tested, there were not yet any mark IV carriages or DVTs. HST125 power cars (class 43) were used, initially with the engine running idle. Turns out they were a fire risk when used in such a way, and most testing was performed with a fully powered up HST power car, giving a total of 7000 HP. Lovely. [1]

As for the HST having trouble at higher speeds than 125mph, that's probably not quite correct, especially since the locomotives have been getting nice new engines over the last few weeks. [2] Even before the upgrade, they were rated to run at 148mph just fine, but signalling issues prevent any train running at speeds greater than 125mph.

[1] http://www.traintesting.com/IC225.htm
[2] http://en.wikipedia.org/wiki/High_Speed ... The_future
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Locked

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 48 guests