Every square is made from five layers: grass around track, gravel, nettle (or other weed), railroad tie and rail in this order or in order railroad tie < - - > nettle.
Every layer is made form one sprite, grass around track can be merged with something else, because is static and don’t overlay anything.
Gravel is lowest dynamic ply. Newly putted is fresh gray, after time it become more browny and after dozens years is completely brown.
Putlogs can be narrow or wide, made from pine or oak wood, later from concrete, and it ought to be depended on year of built, or maybe on player choose.
Nettle will grow after some time of disuse (maybe one year). After restoration of activity on rail nettle will slowly disappear. On older railroad weed could grow up faster.
Top layer, rail, is most dynamic. After a little disuse rail will get darker and then rusty, after frequent using, rail become brightly silver.
This is only suggestion and I think it could be extremely hard or impossible implementing this idea to TTD Patch. But what about doing some more versions of railways? Not only standard rail and electrified rail, but some railways like light old rail with wooden putlogs, classic construction (present version of rail in TTD), main rail (concrete putlogs) and corridor railroad (with anti noise walls). Remember this is only suggestion, and I don’t want to push anybody to do it.