The most important link, the
What Is This About? link -> Wiki: 32bit Graphics Development
Links for Players
Confused? READ THE FAQ
Want to see it in action? Well, it's currently complicated. I would recommend waiting till we get it fixed.
Still determined and want to see what the engine is capable of? Grab a legacy version of the game (pre-1.2.0), the dev version of my nightly bundle, and play away. Instructions here: http://wiki.openttd.org/Playing_with_32bpp_graphics
No artistic skills? You can still contribute to the project!
There are a few of ways to contribute to the project besides making 3D models and rendering them. Namely, administrative tasks at the wiki (progress trackers, etc.) and at the repository, testing graphics and giving feedback, improving the 32bpp graphics engine by means of programming and "coding graphics".
Coding graphics means inputting correct pixel offsets for the sprites so that they line up properly in the game world. This is not difficult and we use a tool called PNGCodec for the coding. It is a slightly time consuming and repetitive business, which is why we need contributions there every now and then.
Links for Developers
Project Documentation with rules & regs
Graphics Development Documentation
How to Create 32bit Extra Zoom Graphics
File Repository
Progress Tracker
My 32bit Graphics Developer Tools
32bpp_extra project: http://www.tt-forums.net/viewtopic.php?f=36&t=47288
Links for Administrators
To Do
Post additions please!