I've seen a lot of topics on the forums where people are talking about industries and about how little they actually produce...Now most of you die-hard Locomotion-players keep complaining (myself included) that there is little to no production at all out of these industries. I mean what's the fun about waiting days or even months before a train that has 15 oil-cars, with each having a capacity of 90 tons of oil (which is 90x15=1350 tons of oil) behind it's locomotive, that has to wait 6 months before it's fully loaded and the oilwells only produce 240 tons each month ?? Imagine that you have six of those trains waiting and waiting and waiting...

Especially in scenario's like "The Serpent", "Soldier Summit" and other large scenario's from great scenario designers like Zimmlock, BlueBeetle, uktrackbuilder_loco and Greyfox (sorry if I forget a few) this will come in handy.
I have looked a lot at the codes for the production and I finally found a solution for that...

Here's a screenshot from the editor with the ten original industries (coalmine, iron oremine, vineyard, 2 wheatfarms, livestockfarm, chemicalworks, oilwell, oilrig and the forest) that now produce 3000 tons (items, lumber etc) each month. Also, all of the industries do not decrease in their production. I guess they increase a little bit more if you reach 100% transport-rate on those (that is something that I didn't test as of yet).
Owww, and as a bonus each and every one of them can be build by the player in the game...

For what I have tested so far, saved games do work with these 'new' industries. The older ones are overwritten and production will rise a lot faster then with the normal versions. You can also open up a scenario (for example "The Serpent") and replace the industries that are already build and replace them with the ones from the download to have 3000 tons of whatever industry you pick from the start of the scenario.
Call it cheating, call it what you like...But in real life the numbers for the production are even bigger on some of those industries I guess.
Be mindfull that this mod is not fully tested yet, so please give me some feedback if things are going wrong. I will test this myself as well, but I will release it anyway so you can have fun with it.
Edit: I have placed a new download, there were troubles with the grainfarms and some industries could not be build. Now the grainfarms produce as well and all industries can be funded by the player except for the oilrig...I can't get that one working, but production is also 3000 when placed in the editor

![Pleased :]](./images/smilies/pleased.gif)
All works released by Emperor Darth Sidious (me) are now avaliable under the CC BY-NC-SA license, topic can be found here.
Here's the download...Have fun with it
