Custom Bridgeheads
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Custom Bridgeheads
Something else I knocked up today...


yay! that was near the top in my wish list for ages! 

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There is a patch! This is two patches combined.
http://fuzzle.org/ottd/custombridgeheads2.diff
I've just fixed a little bug in it, but there may be more :S
Oh, and this patch is just for rail/monorail/maglev. For road bridges, wait a little while
http://fuzzle.org/ottd/custombridgeheads2.diff
I've just fixed a little bug in it, but there may be more :S
Oh, and this patch is just for rail/monorail/maglev. For road bridges, wait a little while

YOU RULE PETER!!!!!
This will make my junctions a LOT smaller

This will make my junctions a LOT smaller

Uncle Dex Says: Follow the KISS Principle!
Wooteh.
Nice Peter, nice. You seem to be making a habit of slowly whittling down my list of reasons to play TTDP instead of OTTD...
Nice Peter, nice. You seem to be making a habit of slowly whittling down my list of reasons to play TTDP instead of OTTD...
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
This version fixes a bug in the pbs code that caused an assertion failure. Oops.
http://fuzzle.org/ottd/custombridgeheads4.diff
http://fuzzle.org/ottd/custombridgeheads4.diff
In case you didn't like those, here is another update:
http://fuzzle.org/ottd/custombridgeheads6.diff
This version supports custom bridge heads for road as as well as rail.
Note, if you've saved a game with with an older patch version, you'll need to fiddle with the bits on your custom bridge heads as they've been moved around to simplify the code.
http://fuzzle.org/ottd/custombridgeheads6.diff
This version supports custom bridge heads for road as as well as rail.
Note, if you've saved a game with with an older patch version, you'll need to fiddle with the bits on your custom bridge heads as they've been moved around to simplify the code.
I know, bad form 'n all... Slight bug fix, the last version didn't take account of vehicle position properly...
http://fuzzle.org/ottd/custombridgeheads7.diff
http://fuzzle.org/ottd/custombridgeheads7.diff
realistic highways with 90 degree corners, that isNappe1 wrote:This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways!peter1138 wrote: This version supports custom bridge heads for road as as well as rail.![]()
This is just awesome!
Can't wait to get both these to included in nightlies.

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you don't have 90 degree corners in your highways?Korenn wrote:realistic highways with 90 degree corners, that isNappe1 wrote:This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways!peter1138 wrote: This version supports custom bridge heads for road as as well as rail.![]()
This is just awesome!
Can't wait to get both these to included in nightlies.

j/k

good point, but I do know the restrictions right now why we don't have smoother curves.


Yet another version!
http://fuzzle.org/ottd/custombridgeheads9.diff
This version fixes this bug:

Also, it changes its bits around again, but there is good reason for it, involving signals... you want signals right?
http://fuzzle.org/ottd/custombridgeheads9.diff
This version fixes this bug:
Also, it changes its bits around again, but there is good reason for it, involving signals... you want signals right?
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