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 Post subject: Custom Bridgeheads
PostPosted: Fri Aug 12, 2005 8:54 pm 
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Something else I knocked up today...

Image

Image


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 Post subject:
PostPosted: Fri Aug 12, 2005 8:56 pm 
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yay! that was near the top in my wish list for ages! :D

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 Post subject:
PostPosted: Fri Aug 12, 2005 10:29 pm 
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Beautiful, just beautiful!

Must be close for beta testing, perhaps? :roll:


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 Post subject:
PostPosted: Fri Aug 12, 2005 10:44 pm 
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There is a patch! This is two patches combined.

http://fuzzle.org/ottd/custombridgeheads2.diff

I've just fixed a little bug in it, but there may be more :S
Oh, and this patch is just for rail/monorail/maglev. For road bridges, wait a little while :)


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 Post subject:
PostPosted: Fri Aug 12, 2005 10:57 pm 
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YOU RULE PETER!!!!! :bow:

This will make my junctions a LOT smaller :D

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 Post subject:
PostPosted: Sat Aug 13, 2005 12:10 am 
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Graphical glitch:


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bridgehead2.png
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 Post subject:
PostPosted: Sat Aug 13, 2005 8:47 am 
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Fixed :D

Image

Patch: http://fuzzle.org/ottd/custombridgeheads3.diff


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 Post subject:
PostPosted: Sat Aug 13, 2005 9:15 am 
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Wooteh.

Nice Peter, nice. You seem to be making a habit of slowly whittling down my list of reasons to play TTDP instead of OTTD...

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 Post subject:
PostPosted: Sat Aug 13, 2005 9:33 am 
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Great work! :D


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 Post subject:
PostPosted: Sat Aug 13, 2005 10:22 am 
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This version fixes a bug in the pbs code that caused an assertion failure. Oops.

http://fuzzle.org/ottd/custombridgeheads4.diff


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 Post subject:
PostPosted: Sat Aug 13, 2005 6:48 pm 
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In case you didn't like those, here is another update:

http://fuzzle.org/ottd/custombridgeheads6.diff

This version supports custom bridge heads for road as as well as rail.

Note, if you've saved a game with with an older patch version, you'll need to fiddle with the bits on your custom bridge heads as they've been moved around to simplify the code.


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 Post subject:
PostPosted: Sat Aug 13, 2005 8:45 pm 
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I know, bad form 'n all... Slight bug fix, the last version didn't take account of vehicle position properly...

http://fuzzle.org/ottd/custombridgeheads7.diff


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 Post subject:
PostPosted: Sat Aug 13, 2005 11:17 pm 
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peter1138: Very good patch! If you didn't done it - add this patch intosourceforge patches. This looks very good and I hope it WILL be included in the trunk ottd code :) This should not be forgotten.


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 Post subject:
PostPosted: Sun Aug 14, 2005 7:46 pm 
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peter1138 wrote:
This version supports custom bridge heads for road as as well as rail.


This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways! :shock:


This is just awesome!

Can't wait to get both these to included in nightlies. :)


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 Post subject:
PostPosted: Sun Aug 14, 2005 9:32 pm 
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Nappe1 wrote:
peter1138 wrote:
This version supports custom bridge heads for road as as well as rail.


This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways! :shock:


This is just awesome!

Can't wait to get both these to included in nightlies. :)

realistic highways with 90 degree corners, that is :D

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 Post subject:
PostPosted: Sun Aug 14, 2005 10:34 pm 
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Korenn wrote:
Nappe1 wrote:
peter1138 wrote:
This version supports custom bridge heads for road as as well as rail.


This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways! :shock:


This is just awesome!

Can't wait to get both these to included in nightlies. :)

realistic highways with 90 degree corners, that is :D

you don't have 90 degree corners in your highways? :shock:




j/k :lol:
good point, but I do know the restrictions right now why we don't have smoother curves. :) but these patches definetely will help with designing better road networks. (I already have few savegames to test them out. ;) )


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 Post subject:
PostPosted: Mon Aug 15, 2005 6:25 am 
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Yet another version!

http://fuzzle.org/ottd/custombridgeheads9.diff

This version fixes this bug:

Image

Also, it changes its bits around again, but there is good reason for it, involving signals... you want signals right?


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 Post subject:
PostPosted: Mon Aug 15, 2005 7:13 am 
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peter1138 wrote:
you want signals right?


Oh, let me think for a minute.... YES!!!

:wink:

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 Post subject:
PostPosted: Mon Aug 15, 2005 9:53 am 
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More work... Now it supports ground type on road bridges, so the bridgeheads don't look out of place in towns :D Rail fences next...

Image


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 Post subject:
PostPosted: Mon Aug 15, 2005 9:56 am 
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Location: England :P
And one way road signs. :P

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