petert wrote:"Bigger Depots used with the ISR set can be used to create impressive illusions..."
Yep that is indeed the case at the moment, the Servicing Stations Patch will eventually take-over from bigger depots (though that will stay on BaNaNaS) to allow you to build depots that function as this one looks, but there is plenty to do before i release something, so it's all a LONG way off...
1) I need to know the status of this patch from racetrack, but sadly my PM's sent last year have not been replied to for some time. I'm giving it till one year after his last post and then assuming the patch is dead so i can carry on working on Servicing Stations without having to think about how i can make them work with and not against racetracks patch
2) I need to finish the sprites to support Servicing Stations, this includes a Bigger Mono-rail Depot and a Bigger Maglev Depot as well as a few of the other tiles discussed throughout my thread... Basically there's no point in releasing a patch without the visuals to use with it
3) I need to actually get my coding knowledge up to scratch as the reason it's taking so long to make anything for release (other than family commitments) is that i am a total newbie to C++ and i am only dipping in and out of working on the patch by which time there is usually a load of trunk changes to take into consideration
4) I need to make a Joint-Depots patch as part of the work or you will have a lot of depots in one station (I know there was one once, but i think it's very dead)
5) I need to make depot-station tiles aware of where a train is located within them or i could find trains entering one "platform" and leaving another, which may also have a train on it ---> Result: Crash. As an addition i need to make non-depot tiles in a given station, unable to perform the functions of servicing stations, this will allow for dedicated service platforms in large stations without altering the function of the rest of the station
6) Servicing Stations MUST, NAY, WILL NOT render normal depots obsolete as you will need these for building trains (I haven't worked out a good way to make my depots do it, partly due to point 5), servicing-stations as the name suggest will simply allow a train passing through to be serviced, refitted, or auto-replaced on first release
7) The patch must contain all the features i planned for Servicing Stations before release, as well as provide them in a relatively stable manner... If anything is ever going to stand a chance of getting into trunk it needs to be proven as stable, i don't see a long development of, buggy, half-complete, patches doing me any favours with devs
I will also release a Service Stations NewGRF vehicle set some time after i get the patch coded, i had a taster 0-6-0 saddle tank which is released, but to maintain UKRS and now PJ1K compatibility my work on this has been extended as i need to produce sprites for two different scales and provide a parameter to choose which scale you wish to use with the set