Community Integrated Version Build 1 (Test & Bug Fix)

Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.

Moderator: OpenTTD Developers

wleader
Engineer
Engineer
Posts: 123
Joined: 18 May 2007 09:04

Community Integrated Version Build 1 (Test & Bug Fix)

Post by wleader »

The current downloads of the build are available for

Windows and Linux.


This is Build 1 of the Community Integrated Version.

1. Keep discussion about the process in the original thread. http://www.tt-forums.net/viewtopic.php?f=33&t=36547. This thread should only contain post about this specific build.

2. Patch authors who want their patch to be included in this build must post a reply to this thread with their patch attached.

3. Patches submitted by 3rd parties on behalf of an author will not be accepted unless the original author provides consent.

4. Submitted patches must be targeted at trunk revision 12733 or later. Do not submit patches made against revisions prior to 12733.

5. In the event that a submitted patch creates an unresolvable conflict with a previously submitted patch, the earlier patch will be kept, and unfortunately the later patch will be rejected. Do not let this discourage you, most conflicts are resolvable.

6. Submitted patches should include a configuration option that allows them to be disabled, or accept settings that allow original behavior.

7. All patches to be included must be posted in this thread no later than Thursday April 24th, 12:00 AM GMT. Patched submitted after this time will not be included.

8. Submitters should be willing to provide reasonable assistance. If the submitted patch can not be successfully integrated or contains a serious bug and help is not available, it may be removed from the build.

9. Submitters are strongly encouraged to conform to the OpenTTD coding style http://wiki.openttd.org/index.php/Coding_style. Its not an absolute requirement, but if your goal is to get your patch into the trunk, the main OpenTTD Developers will want this so its best to do it anyway.

10. Patches submitted here are explicitly not automatically included in the next build. You will have to resubmit for future builds.

11. Be aware that the process for making the Community Integrated version is evolving, and we may need to amend the rules.
Last edited by wleader on 29 Apr 2008 14:16, edited 4 times in total.
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Roujin »

I'd like to have these patches included:

1) traffic lights
2) random road construction
3) menu jumping

they can be configured by patch settings (also turned off, if desired).

edit: I made a new version (v2) of traffic lights, and also rediffed menu jumping with a slight change, so I'm deleting the old and posting the new .diffs here now. That will also save you ~70 revisions of updating for these two patches.
Attachments
random_road_construction_v1_r12733.diff
random road construction v1 for r12733
(3.66 KiB) Downloaded 361 times
trafficlights_v2_r12812.diff
traffic lights v2 for r12812
(43.31 KiB) Downloaded 408 times
menu_jumping_v1_r12805.diff
menu jumping v1 for r12805
(7.97 KiB) Downloaded 373 times
Last edited by Roujin on 21 Apr 2008 10:08, edited 1 time in total.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
Roest
Traffic Manager
Traffic Manager
Posts: 215
Joined: 03 Apr 2008 08:18

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Roest »

I'd like to have this patch included. Zojj gave me his permission. He's not totally gone, but really busy.

It can be configured in the patch settings to use the original graphs.
Attachments
bettergraphs_r12747.patch
(51.25 KiB) Downloaded 399 times
wleader
Engineer
Engineer
Posts: 123
Joined: 18 May 2007 09:04

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by wleader »

Here is my Minimum Distance Patch, Max Subsidy Distance Patch, and Town Bridge Building Patch all updated to the current Head revision.
Attachments
Minumum Distance Patch r12766.patch
A patch to set a minimum distance between towns and industries.
(4.79 KiB) Downloaded 403 times
Max Subsidy Distance r12766.patch
A patch to allow the subsidy distance to scale with the map (now configurable.)
(3.9 KiB) Downloaded 378 times
Town Bride Building r12766.patch
A patch to configure whether or not towns may grow a bridge.
(3.37 KiB) Downloaded 286 times
User avatar
Gedemon
Traffic Manager
Traffic Manager
Posts: 150
Joined: 29 Apr 2004 21:53

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Gedemon »

I'd like to submit my Town growth based on passenger/mails/goods patch.

updated to r12781
Attachments
r12781_town_growth_need_goods_v0.2.patch
(15.22 KiB) Downloaded 380 times
PhilSophus
Chairman
Chairman
Posts: 776
Joined: 20 Jan 2007 12:08
Location: Germany

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by PhilSophus »

My More realistic loans system patch updated to current trunk.

EDIT: New version:
  • Hopefully fixing a problem with compiling with VC++ Express 2005
  • Showing the translated borrow/repay loan buttons again and avoid warnings when compiling language files.
Attachments
improved_loans_r12841.patch
(82.45 KiB) Downloaded 385 times
Last edited by PhilSophus on 22 Apr 2008 21:02, edited 2 times in total.
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
gule
Engineer
Engineer
Posts: 60
Joined: 16 Dec 2004 15:08
Location: Slovenia

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by gule »

I'd like to submit my Filter by cargo patch.
Attachments
filter_by_cargo_r12791.patch
(9.72 KiB) Downloaded 397 times
PhilSophus
Chairman
Chairman
Posts: 776
Joined: 20 Jan 2007 12:08
Location: Germany

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by PhilSophus »

And the Distant-join-stations patch by Frostregen and others. Frostregen agreed to post it here,
Attachments
distant_join_stations_r12794.patch
(24.36 KiB) Downloaded 398 times
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Ammler »

I like to have the following patches included:

All patches should work with current trunk (r12805), I might check it again before end of submission.

- move clients: http://bugs.openttd.org/task/1363 (Download)
You can move a client to spectator or an other company. (only with rcon)
by dihedral

- password arguments: http://bugs.openttd.org/task/570 (Download)
Start openttd with -p <server_pw> or -P <company_pw> (save it as startscript)
by Progman (I added company support)

- max_year: http://bugs.openttd.org/task/1917 (Download)
Change max_year from 50'000 to i.e. 1970 to keep old style.

- ingame rivers: http://bugs.openttd.org/task/1884 (Download)
Build rivers while playing a eye candy game, not only in scenario editor.
by Roujin
wleader
Engineer
Engineer
Posts: 123
Joined: 18 May 2007 09:04

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by wleader »

Since Michi_cc has been kind enough to update to 12810, and I really like Path Based Signalling, I'll Submit YAPP 6.2.

I know I am supposed to attach the file to this post, but I really don't see the need to fill tt-forums.net's server with identical copies of the same file.

Michi_cc's post: http://www.tt-forums.net/viewtopic.php? ... 85#p681585
Download: http://www.tt-forums.net/download/file.php?id=89760
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Roujin »

I released a new version of my traffic lights patch (v2) and also rediffed my menu jumping patch with a little codechange because I suspect that some compilers refuse a bit of code in my previous version (mine doesn't though..).
I edited the new versions in my previous post, I hope that's okay.

I also want to inform you that this patch by me...
Ammler wrote:- ingame rivers: http://bugs.openttd.org/task/1884 (Download)
Build rivers while playing a eye candy game, not only in scenario editor.
by Roujin
... does not have a patch setting to enable/disable. So I think it doesn't apply to the rules you set.

Last but not least, I want to upload two more files here. No patches though -
1. trafficlights.grf - you probably still have this and nothing changed in it, but for the sake of completeness.
2. opntitle.dat - this intro game was made by zypa for my menu jumping patch. If you want you can include it, it shows off some of the newer features of openTTD, combined with the jumping ability ;)
Attachments
trafficlights.grf
put into /data folder. (this is the light version)
(2.03 KiB) Downloaded 424 times
opntitle.dat
intro game by zypa
(181.18 KiB) Downloaded 382 times
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Roujin »

Out of request, I'm submitting the daylength patch i've recently updated to trunk.

I have added some savegame version related stuff there, that's for keeping savegame compatibility. Since your IN won't be compatible anyways, you can just throw it out. PATCH_BASE, PATCH_SAVEGAME_VERSION and so on...
Or, of course if you want you can just use this scheme for your IN. But it doesn't really make sense because it's designed for keeping savegame compatibility over several releases where something gets added or removed and trunk changes inbetween, too...

Oh and the same holds for the trafficlights patch, I've introduced the same savegame version scheme there...
Attachments
daylength_r12805_new.diff
daylength for r12805
(27.73 KiB) Downloaded 493 times
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
yorick
Engineer
Engineer
Posts: 80
Joined: 23 Mar 2008 08:53

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by yorick »

(Moved)
I'd like to submit my flags in client list patch:
Attachments
Flags_in_client_list_12837.diff
Patch for r12837
(17.65 KiB) Downloaded 375 times
Screenshot
Screenshot
Finalized state.png (20.19 KiB) Viewed 10044 times
wleader
Engineer
Engineer
Posts: 123
Joined: 18 May 2007 09:04

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by wleader »

Submissions are still open for another 13 or so hours, but I've been starting the integration process. For those who are capable of compiling their own, here is a preview that includes all submitted patches at the time of this post.
Attachments
CIV1_preview_r12846.patch
Community Integrated Version Build 1 Preview.
(489.07 KiB) Downloaded 129 times
User avatar
Gedemon
Traffic Manager
Traffic Manager
Posts: 150
Joined: 29 Apr 2004 21:53

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Gedemon »

If it's not too late, I would like to submit my version of pavel1269's Speed limits for Road vehicles

inspired of Roujin's traffic light patch ( :wink: ) now you can also set penalties for two-way roads in openttd.cfg.
r12850_limit_rv_speed.patch
RV speed limits (r12850)
(14.98 KiB) Downloaded 346 times

Another patch I would like to see integrated is the tracksharing patch from the subsidiaries & contracts thread (seems that this one has a long history, I think it was made/inspired by Truelight, gagarin and Vikthor)

It allows sharing of tracks and stations, depots, airports. Usefull for total coop play :mrgreen:
r12850_tracksharing.patch
Tracksharing (r12850)
(48.29 KiB) Downloaded 465 times

edit : both patch are configurable
wleader
Engineer
Engineer
Posts: 123
Joined: 18 May 2007 09:04

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by wleader »

Gedemon wrote:If it's not too late ...
On time with a couple hours to spare.
Gedemon wrote:Another patch I would like to see integrated is the tracksharing patch from the subsidiaries & contracts thread (seems that this one has a long history, I think it was made/inspired by Truelight, gagarin and Vikthor)

It allows sharing of tracks and stations, depots, airports. Usefull for total coop play :mrgreen:
Wow, I had no idea this patch was even out there otherwise I might have considered updating and submitting it myself. I knew something like it had been done in the past since something like it was in the old MiniIN build. So did you spend all week updating these to get them in before the submission deadline?
User avatar
Gedemon
Traffic Manager
Traffic Manager
Posts: 150
Joined: 29 Apr 2004 21:53

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Gedemon »

wleader wrote:Wow, I had no idea this patch was even out there otherwise I might have considered updating and submitting it myself. I knew something like it had been done in the past since something like it was in the old MiniIN build. So did you spend all week updating these to get them in before the submission deadline?
It's now one of the patch I try to keep updated for my own build. ;)

but yes, I've found this one only two weeks ago looking for something else. :O

and Vikthor version wasn't very old, so it wasn't so long to update...
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Ammler »

Hello

I played around with snow-in-temperate, but didn't test it well enough, so you shouldn't include it in final release, but maybe its worth to open a thread about, no idea. ;-)
or a CIV experimental?

The patch is based on WWOTTDGD/1 from Truelight.

we should really think about save compatibility to CIV Build2, So something like a table which patch adds settings, which one changes map format, so we see easy which patches should be included to have a save compatibilty.

Greets
Ammler
Attachments
snow-in-temperate_r12810.diff
You need to change snowline in arctic and switch then to temperate. That line should be lower then the line in the GRF. Tested with Canset.
(7.98 KiB) Downloaded 129 times
wleader
Engineer
Engineer
Posts: 123
Joined: 18 May 2007 09:04

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by wleader »

Ammler wrote:Hello

I played around with snow-in-temperate, but didn't test it well enough, so you shouldn't include it in final release, but maybe its worth to open a thread about, no idea. ;-)
or a CIV experimental?

The patch is based on WWOTTDGD/1 from Truelight.
Sorry to say this but it looks to me like this patch is late. The forum clock is on UTC (also known as GMT) and the time on the post is Thu Apr 24, 2008 12:21 am, so it won't be included in build 1. That just gives it time for more testing before it can be submitted for build 2.
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: Community Integrated Version Build 1 (Accepting Submissions)

Post by Ammler »

wleader wrote:
Sorry to say this but it looks to me like this patch is late.
No problem at all, but I would change the topic then. ;-)

What do you think about save compatibility? (Edit: just read in the other topic, thx.)

Edit: I think, the CIV would be worth to have a wiki page: http://wiki.openttd.org/index.php/CIV

Greets
Ammler
Post Reply

Return to “OpenTTD Development”

Who is online

Users browsing this forum: No registered users and 3 guests