It would be useful if Bananas could show players an indication of what has changed when an update for a newgrf or other item is available.
The description field is already very constrained for space and does not offer sufficient characters to do this in a useful way.
A changelog field could be a useful way to implement this. I could probably patch bananas successfully to do this, but support would also need to be added to render the information in the openttd GUI.
cheers,
Andy
Bananas - changelog for updated asset
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- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Bananas - changelog for updated asset
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Bananas - changelog for updated asset
Well, all NewGRFs already (can) ship with a readme.txt and a changelog.txt. OpenTTD "just" fails to offer any means to display there - just as the ominous *someone* didn't finish (or possibly even start) with a patch which allows to show readme and changelog enclosed in bananas downloads. I agree that such addition will be a very welcome one.andythenorth wrote:A changelog field could be a useful way to implement this. I could probably patch bananas successfully to do this, but support would also need to be added to render the information in the openttd GUI.
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