Anyone got an idea why this happens?

Thanks,
Jake
BTW, this might have happened after 20493 because I think I noticed the slowdown after upgrading from that nightly.
Moderator: OpenTTD Developers
Code: Select all
Commit by terkhen :: r20303 /trunk/src (ground_vehicle.cpp table/engines.h) (2010-08-02 14:54:47 UTC)
-Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed.
Emperor Jake wrote:Belugas is rightBelugas wrote: Adding realism is not always a good thing!
Emperor Jake wrote:It's very annoying to have my 300 km/h trains not using their full potential.
Maybe I am wrong but I see no contradiction - Beludas said that in general realism is not always a good thing, Emperor Jake agreed with him and later said about one annoying (for him) problem caused by doing sth realistic (or rather unifing sth with TTDpatch: http://www.tt-forums.net/viewtopic.php? ... t=too+fast ).michael blunck wrote:And again, here´s the usual contradiction:
Emperor Jake wrote:Belugas is rightBelugas wrote: Adding realism is not always a good thing!Emperor Jake wrote:It's very annoying to have my 300 km/h trains not using their full potential.![]()
regards
Michael
Nah, read again. In his second quoted post he clearly demands "realism":Kogut wrote: Maybe I am wrong but I see no contradiction - Beludas said that in general realism is not always a good thing, Emperor Jake agreed with him and later said about one annoying (for him) problem caused by doing sth realistic [..].
qedEmperor Jake wrote: It's very annoying to have my 300 km/h trains not using their full potential.
I think that in his second post he is referring to the fact that his trains are NOT able to reach full speed because of the more realistic air drag implementation. It is actually this realistic drag implementation he wants to turn off so his trains are able to go faster.michael blunck wrote:Nah, read again. In his second quoted post he clearly demands "realism":Kogut wrote: Maybe I am wrong but I see no contradiction - Belugas said that in general realism is not always a good thing, Emperor Jake agreed with him and later said about one annoying (for him) problem caused by doing sth realistic [..].
qedEmperor Jake wrote: It's very annoying to have my 300 km/h trains not using their full potential.
regards
Michael
It impacts on the acceleration.Elukka wrote:How is air drag different from simply giving vehicles a lower top speed? I'm guessing the max speed on many trainsets already takes it into account.
Well, yes! Funny. Does nobody see the irony here? He´s complaining about the fact that introduction of a more "realistic" feature (air drag) prevents him from playing in a "realistic" way, i.e. "to have my 300 km/h trains not using their full potential".XeryusTC wrote:I think that in his second post he is referring to the fact that his trains are NOT able to reach full speed because of the more realistic air drag implementation. It is actually this realistic drag implementation he wants to turn off so his trains are able to go faster.michael blunck wrote:Nah, read again. In his second quoted post he clearly demands "realism":Kogut wrote: Maybe I am wrong but I see no contradiction - Belugas said that in general realism is not always a good thing, Emperor Jake agreed with him and later said about one annoying (for him) problem caused by doing sth realistic [..].
qedEmperor Jake wrote: It's very annoying to have my 300 km/h trains not using their full potential.
"Air drag" is a force increasing quadratically with speed. Hence it´s important to include it for fast vehicles and/or for very weak ones:Elukka wrote:How is air drag different from simply giving vehicles a lower top speed? I'm guessing the max speed on many trainsets already takes it into account.
Certainly, I find it always fun to watch how fast people drop 'realism' as goal whenever it is does not fit in their line of reasoningmichael blunck wrote:Well, yes! Funny. Does nobody see the irony here? He´s complaining about the fact that introduction of a more "realistic" feature (air drag) prevents him from playing in a "realistic" way, i.e. "to have my 300 km/h trains not using their full potential".
Every train set initially developed for TTDPatch (CanSet, CSD set, DBXL, Dutch train set, Japan Set, NARS, Serbian set, Swedish trains, UKRS, US set, ...) should work OK, simply because that particular feature had always (> 5 years) been used there.Elukka wrote:...Well, I had no idea the acceleration model was that complex. I guess it's a good addition, though I'm not sure how well it'll work with existing trainsets.
Although I must confess that I haven't really looked much at the performance of my trains, they are really still very much a WIP. It's quite possible that some of them don't reach their advertised speeds - especially as I almost always play with "wagon speeds" on, which means the trains will not be allowed to reach their top speed anyway.michael blunck wrote:Every train set initially developed for TTDPatch (... Swedish trains ...) should work OK, simply because that particular feature had always (> 5 years) been used there.
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