As there were quit some (not so small) fixes since 0.6.2-RC1 we are releasing a second release candidate, just to make sure we get a stable 0.6.2 out soon! Please test and report bugs as usual.
And, the changelog (only changes since 0.6.2-RC1):
Fix: Building through the wrong side of a drive through station was allowed [FS#2166] (r13822)
Fix: Check for vehicle length changes outside a depot (callback 0x11) and give a warning about that [FS#2150] (r13816)
Fix: Several minor memory leaks. They only happened once per game (r13809, 13810)
Fix: Checking for train waiting at other side of two-way signal was broken [FS#2162] (r13806)
Fix: Some revision checking code was unintentionally disabled (r13776)
Fix: Enforce the validity of a NetworkAction (chat packet) issued by a client (r13775)
Fix: Selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim" [FS#2147] (r13759)
Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction (r13734)
Fix: Assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded (r13729)
Fix: Possible desync on the autorenew settings 20+ game years (i.e. 4.5+ hours) after a company was started (r13718)
Fix: Any player could construct new companies [FS#2144] (r13716)
Fix: Remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed (r13714)
Fix: Possible crash on creating a network packet (r13713)
Fix: Enforce the length restrictions of company and president name in the commands too (r13712)
jbr wrote:I have heard that not only will No-AI be merged into trunk for 7.0, but that New-grf ports will be as well. I'm really looking forward to that!
Interesting. I've not been notified. Who told you so?
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter. He he he he
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Music from the Bloody Time Zones
It's no wonder that rumours like that are emerging, since that are the big projects the average user hears of..
A way to stop rumours like that from spreading would be making an official roadmap, I'd say...
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.
______________ My patches
check my wiki page (sticky button) for a complete list
Roujin wrote:A way to stop rumours like that from spreading would be making an official roadmap, I'd say...
Yes, yes.... 1,000 times yes. A road map would be REALLY nice.
I'd lke to see...
PBS (YAPP)
NoAI (Don't know if it will make it in time, but it would be really cool!)
NewGRF Ports
Infrastructure Sharing
32bpp Extra Zoom Levels
Traffic Lights
Zutty wrote:PBS (YAPP)
NoAI (Don't know if it will make it in time, but it would be really cool!)
NewGRF Ports
Infrastructure Sharing
32bpp Extra Zoom Levels
Traffic Lights
That is not a Road map, it's a wish list
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter. He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
The 32bpp stuff won't ever go into regular OpenTTD, AFAICT. Traffic lights are merely to make the game a little bit more realistic, but less smooth. The others, fine with me