I wish we did When testing newgrf vehicles (especially 1000t ships) it's useful to use the production value cheat. Maybe I should fix thatFooBar wrote:We currently don't support cheats
FIRS Industry Replacement Set - Development
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development
the best you can do is try cheat engine or artmoney, and find the address for the industries production value, each industry has its own for each kind.andythenorth wrote:I wish we did When testing newgrf vehicles (especially 1000t ships) it's useful to use the production value cheat. Maybe I should fix thatFooBar wrote:We currently don't support cheats
Also, the waste collection points and the recycling plants can have there values changed with the allow modifying production values cheat
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
I am working on production boosting cargos. If you haven't been part of the discussion on irc this week, stay away from this, thanks.
Writing the text for the industry window is a bit of a fine art...what do you guys make of this attempt?
Writing the text for the industry window is a bit of a fine art...what do you guys make of this attempt?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Works for me, but I might be biased as I already know what the feature is about...
Re: FIRS Industry Replacement Set - Development
Does it need to be written there? Wouldn't it suffice to include a description of how *exactly* the mechanism works in the donteverreadme.txt?
Maybe from your perspective, this information is interesting, but for the average user something like "the presence of engineering supplies boosts production" is all he needs. The rest is reading overhead
Maybe from your perspective, this information is interesting, but for the average user something like "the presence of engineering supplies boosts production" is all he needs. The rest is reading overhead
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Re: FIRS Industry Replacement Set - Development
...not so much I don't really think the player should have to bother with the internal workings...but nor do I want players bothering me with lots of forum questions. It's a balance...Roujin wrote:Maybe from your perspective, this information is interesting
I'm not totally convinced by that. The player could be thinking: how much is needed? Does more improve the chances? Are they needed every month?but for the average user something like "the presence of engineering supplies boosts production" is all he needs.
However Pikka suggested I try this, which is better: If I can work out how to use registers, I can also improve the code so it actually *is* less complicated for the player (more complicated for me though!)
I much prefer shorter text. If I can trim down the cargo limit info that would be better too.
Personally, I go and read the readme instructions when I care about how the industries work, at least for PBI and CanSet anyways.
Last edited by andythenorth on 16 Oct 2009 22:21, edited 1 time in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
i tend to agree with your approach, and it _WILL_ lead to less questions, but there is always the chance of a readme/wikipage/webpage... I mean, users are usually quite stupid
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- LaDoncella
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Re: FIRS Industry Replacement Set - Development
I think that this is the exact place (ingame) where this info should be!
perhaps I would prefer a more concise description, something like: engineering supplies boost production (max 200/month)
perhaps I would prefer a more concise description, something like: engineering supplies boost production (max 200/month)
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Re: FIRS Industry Replacement Set - Development
Is this better?
Or this? This is my preferred version so far: FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- George
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Re: FIRS Industry Replacement Set - Development
May I take part in the discussion?
http://bugs.openttd.org/task/1862
Thy not to pick up the old (over 3 years if I'm not mistaken) suggestion to allow writing max store size on the same line as amount of cargo waiting?Yes, you can get more cargo than max, that is how TTD/OTTD works. But do not worry much about it, this overflow is allowed for shot -until next accepting callback, that means the next vehicle If I'm not mistaken.
Devs, you opinion?
http://bugs.openttd.org/task/1862
Thy not to pick up the old (over 3 years if I'm not mistaken) suggestion to allow writing max store size on the same line as amount of cargo waiting?
Code: Select all
Cargo waiting to be processed:
123 units of H2 (200 max)
321 units of 02 (250 max)
Devs, you opinion?
Belugas - Tuesday, 18 March 2008, 18:03 GMT+3 wrote:Work has already begun on it.
It will not be part of the 0.6 betas nor RCs to come, tough, as we try to avoid as much as possible breaking the actual release process
If ever you already have a working grf based on the last proposal by Dalestan, it might be usefull for us to test it with
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Re: FIRS Industry Replacement Set - Development
George wrote:Thy not to pick up the old (over 3 years if I'm not mistaken) suggestion to allow writing max store size on the same line as amount of cargo waiting?Code: Select all
Cargo waiting to be processed:[/quote] Hey, nice suggestion. I have tested using callback 37 to set a '(Max 200)' text this way. Two issues: 1. Is this a monster hack? I don't want to set this up for 64 industries if it's a bad idea. 2. The string gets truncated if too long. Can't see a way round this. Wrapping to the next line will bounce down following cargo texts. Keeping text short should help, but may not always be sufficient. [attachment=0]the_pain_5.png[/attachment]
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- CommanderZ
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Re: FIRS Industry Replacement Set - Development
I like the_pain_4.png most.
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Re: FIRS Industry Replacement Set - Development
Using cb 37...
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development
andythenorth wrote:George wrote:Thy not to pick up the old (over 3 years if I'm not mistaken) suggestion to allow writing max store size on the same line as amount of cargo waiting?Code: Select all
Cargo waiting to be processed:[/quote] Hey, nice suggestion. I have tested using callback 37 to set a '(Max 200)' text this way. Two issues: 1. Is this a monster hack? I don't want to set this up for 64 industries if it's a bad idea. 2. The string gets truncated if too long. Can't see a way round this. Wrapping to the next line will bounce down following cargo texts. Keeping text short should help, but may not always be sufficient.[/quote]That's why the FS 1862 is open. It would be much better to write a number in the stack and display it, rather than making strings for all the store place sizes. I hope if we would vote for this task, some dev would have a look into it. I hope someone could ask Belugas to finish the code he has started.
Re: FIRS Industry Replacement Set - Development
Engineering supplies ideas:
- There are needed on high production levels (like 2k coal per month) to protect from high change of reducing production.
- Higher proceed speed on higher industry levels.
- Bigger stockpile on higher production level (maybe monthly production=maximum number of waiting crates)
- There are needed on high production levels (like 2k coal per month) to protect from high change of reducing production.
- Higher proceed speed on higher industry levels.
- Bigger stockpile on higher production level (maybe monthly production=maximum number of waiting crates)
Correct me If I am wrong - PM me if my English is bad
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Re: FIRS Industry Replacement Set - Development
Test patch has been added to FS#1862.
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
- George
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Re: FIRS Industry Replacement Set - Development
Patch works as intended. All tests (3) passed.frosch wrote:Test patch has been added to FS#1862.
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Re: FIRS Industry Replacement Set - Development
Thanks to some kind help (frosch is owed a gift), I can now display whether an industry is accepting Engineering Supplies, or if the limit has been reached (final line of text changes to 'Not accepting Engineering Supplies', and is white to draw attention.
I wonder if this would be a better place for the Accepting / Not Accepting text
Last edited by andythenorth on 18 Oct 2009 17:57, edited 1 time in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- CommanderZ
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Re: FIRS Industry Replacement Set - Development
Maybe you could colour the "(max 200)" text red if the industry doesn't accept ES?
- andythenorth
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Re: FIRS Industry Replacement Set - Development
This is my solution to showing acceptance in the text window.
Keen-eyed viewers will notice that it's possible to exceed the limit...just a little bit. This is known. I like it
Andon theory - don't bother providing alerts about 'normal' condition...Keen-eyed viewers will notice that it's possible to exceed the limit...just a little bit. This is known. I like it
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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