32-bit Experimental Graphics for OpenTTD 32bpp
Posted: 17 Feb 2007 20:39
32-bit Experimental Graphics for OpenTTD 32bpp
I welcome you!
I had separate topic 32bpp, primary was removed Darkvater,
Secondary was blocked Alltaken.
Third was blocked Raichase.
Is next attempt to open theme of the images for OpenTTD 32bpp
There I showed examples of work of the models.
I shall bring responses of some people, which saw it in work:
With the large respect for all participants of a forum!
Together we shall make the future already today!
Sergej
I welcome you!
I had separate topic 32bpp, primary was removed Darkvater,
Secondary was blocked Alltaken.
Third was blocked Raichase.
Is next attempt to open theme of the images for OpenTTD 32bpp
There I showed examples of work of the models.
I shall bring responses of some people, which saw it in work:
athanasios wrote: Very happy to see new graphics for 32bpp!
Nappe1 wrote: The main thing in screenshots is, their sprites tilt to make them look moving more naturally in slopes.
Engine seems to have brand new elements, that include using some sort of Vector Graphics with bitmapping
(simple texturing) for sprites. (SVG perhaps? translation engines screw up these very well.)
While I was developing editing tools for Need for Speed series games
(Mostly for NFS3 and NFS4) there were these extremely talented Russian guys
Living somewhere mid-Siberia. They did marvelous work with very limited tools,
But duew bad connections to east, their site was most of the time inaccessible.
The quality was there, but the language and connections was lacking.
This is like living same thing all over again.
LordOfThePigs wrote: It also seems that these guys have implemented a way for vehicles to tilt in slopes,
Using some simple pixel displacement algorithm
(Just take the original sprite and move every column of pixels up one pixel once every two columns).
Which would be why their trains seem to follow the slopes but still have both their vertical ending look vertically aligned.
giddorah wrote: I must say... You're not lazy Keep up the good work and keep posting this stuff...
MagicBuzz wrote: I just can say you do a great work, as you produce a lot of new nice Grfs.
Raven wrote: The fact that these graphics are 32bit...
mexicoshanty wrote: The menu is looking nice. If work on the rest of the interface is going start we should base it of this mockup that Joed did.
brupje wrote: I do really like the scenery screens in the main menu
Tomsomethingcon wrote: love these new buttons, make it easier i think to know what things are..
i'd love to play with it !!!
RSpeed tycoonfreak wrote: i see lots of things coming up for openttd 32bpp
I see a lot of 32bpp graphics (your avatar) in this topic
bobingabout wrote: it doesn't look like TTD anymore
jonty-comp wrote: Admittedly some of these graphics are ugly, but Sergej is the only person even trying...
Killer 11 wrote: the FIRST decent thing you made!
Ben_Robbins_ wrote: Compliments where compliments due I suppose. Aracirions hobit house and pinky coloured victorian building both look good, and you have kept them in the the state they were in on the forum, and they do look rather nice.
ADISAN007 wrote: ....all the photos...are nice... but i want the real deal...
I want to tell once again large thank to all people, which have told me many good words!DarkFenX wrote: i admired use of that graphics on russian forums for 6-12 months , where he was feeding us with beatiful pictures
With the large respect for all participants of a forum!
Together we shall make the future already today!
Sergej