Caelan's graphics

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Caelan
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Caelan's graphics

Post by Caelan »

I have drawn a city hall... like some comments on my first drawing...
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City hall
City hall
TTD city hall.PNG (23.67 KiB) Viewed 1850 times
Last edited by Caelan on 13 Feb 2006 11:31, edited 1 time in total.
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Purno
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Post by Purno »

Although it looks very good, there's something odd on the dimensions;
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cealen city hall.PNG
cealen city hall.PNG (4.08 KiB) Viewed 9951 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Caelan
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Post by Caelan »

I dont know yet how to create something within the boundries of TTD i just used the groud of Zimmlocks church as base. Perhaps people could help me a bit with that?
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Post by Purno »

Probably. But have you consulted my tutorials pages yet? They contain useful information about dimensions and light effects.
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Post by Caelan »

Yes i did, they not however contain information about the dimensions of city buildings in TTD. I thought that the light effects are more or less correct, but if there is room for imporvement let me know.
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Post by Purno »

They mention about dimensions; not about sprite sizes. Take a look at original TT grass tiles for the tile size, and Zimmlock's buildings for the height of 1 floor (size of windows, etc).
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Post by Zimmlock »

I have slowly changed the scale of all my buildings, i now use 6 to 7 pixels floor hight for "modern"buildings and 7 to 8 pixels for "old"buildings but i am not allways verry strict to this, just look around in the real world and you ll discove that there is a greate variation in floor hights.
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Post by Hyronymus »

First: nice job Caelan. It looks very realistic :).

Second: Zimmlock is right, there is an extensive amount of variation in floor heights in the real world. Over the past decades much have been standardised though. I think it's safe to say that buildings from the 19th century had 1,5 times as high floor heights as contemporary buildings,. Early 20th century century buildings probably have 1,25 times as high floor heights.
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Re: City hall

Post by stevenh »

Caelan wrote:I have drawn a city hall... like some comments on my first drawing...
It looks amazing.... just make sure any GRF you create is compatible with TTRSv*. :D
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Post by Marshy »

I think it looks awesome.
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Post by Caelan »

I made some changes such as size etcetera:
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new city hall
new city hall
TTD city hall.PNG (23.67 KiB) Viewed 9593 times
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Post by Purno »

Caelan wrote:I made some changes such as size etcetera:
Even without zooming in and counting I can see the size is wrong, take a look at right en left corners of a tile :/

My advice to you;

Go decode trg1r.grf and copy a flat grasstile. Then make a 'field' of 2x2 tiles. That's the size you're looking for. Cut out your building from its current tile, and stick it on the 2x2 field. That'll do the job.
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Post by way_2_fun »

It does look very nice, Caelan. I'm not entirely crazy about the color, but I will still download the finished product. Can't wait! Keep up the good work, hopefully we will see more graphics from you.
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Post by Axlrose »

One aspect I learned when I was attempting buildings was the light illuminated from the right, which I shall call east, and from an angle. Thus the clocktower on the southwest wall would have its upper half (above the roof line) with the sunlight while the lower half as part of the shaded wall would be darker too.

An excellent start to creating buildings though!
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Post by Caelan »

And of course with the comments you gave... a new version

The size of the tile is now based upon 64x64 pixels (four tiles)

Second i tried something new, but i am not entirely satisfied by it. These are canal houses
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cityhall.png
cityhall.png (6.25 KiB) Viewed 9406 times
Canal houses.png
Canal houses.png (2.6 KiB) Viewed 9401 times
Canal houses2.png
Canal houses2.png (2.46 KiB) Viewed 9382 times
Last edited by Caelan on 13 Feb 2006 12:01, edited 1 time in total.
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Post by khamura »

Nice improvements on the original there!

I like the canal house thing as well. The windows in the middle one aren't quite properly aligned though, I think.
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Caelan
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Post by Caelan »

And then some more...
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canal +bridge
canal +bridge
Canal houses.png (7.56 KiB) Viewed 9363 times
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Post by lobster »

i love the "old" look. very nice.
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Post by Hyronymus »

Those canal houses make me wonder about a new type of 'road': city canals :P. Nice job, Caelan.
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Post by Purno »

Hyronymus wrote:Those canal houses make me wonder about a new type of 'road': city canals :P. Nice job, Caelan.
Why not use the ordinary canals already in TTDPatch?

And I must admit, they look quite nice! Keep up the great work!
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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