High Speed Tracks

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jvassie
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High Speed Tracks

Post by jvassie »

Hey all,

Thought id have a stab at some High Speed Tracks:

Comments? I havent done the artic tracks yet though.

Could someone please code this if they have a little spare time?
Id prefer it to replace the monorail or maglev tracks

Cheers
James
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Post by Dextro »

What on earth are high speed tracks? :roll:
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Post by Purno »

Tracks with faster trains?
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Post by Dextro »

Purno wrote:Tracks with faster trains?
LOL, all I can think of is the TGV that required new tracks to be build... :?
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Post by Purno »

yep same here

or actually, it would be a Monorail graphics replacement... or I could be wrong perhaps
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Post by jvassie »

List of High Speed Trains:

ICE
TGV
Thalys
AVE (Spain)

There might be more, those are the ones off the top of my head.

Would it be possible for regular trains like for example in the DB Set, the BR 120 to run on just normal track, and things like the ICE to run on both? You could make junctions between the track types which hish speed trains can travel over.

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Post by Purno »

Oh, that needs a new feature. It also needs the train to think: It can travel faster over High-Speed tracks, so it doesn't always need to take the shortest way...
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Post by jvassie »

Maybe not then... :(

We could make it then so that the ICE, TGV etc have to travel on high speed tracks while other trains run on normal track.

It would be more challenging as players would have to build more infrastructure to accomadate the fastest trains. Similar to real life apart from the crossing of tracks.

What do you think of the graphics? Id like to see them in the game to see if they look alright.

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Post by Purno »

Am I wrong or did you not replace the snowy tiles?
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Re: High Speed Tracks

Post by Dextro »

jamesvassie wrote:I havent done the artic tracks yet though.
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Post by Purno »

Ok, I'm wrong AND he didn't make them :wink:

Anyways, shouldn't the barriers be made of concrete, in high speed tracks? (lightgrey color)
Last edited by Purno on 15 May 2005 11:51, edited 1 time in total.
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Post by jvassie »

Well spotted!

Ill do them at some other time, i just did the temp. tracks so i could see what they looked like!

Cheers
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Post by jvassie »

How easy/hard would it be to code crossover tracks?

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Post by Purno »

what's "crossover tracks"?

You mean like a railroad / monorail crossing?
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Post by jvassie »

yep, sorta like this

- = railway
_ = monorail
_ _ _ _
------/------
_ _ _

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Post by Purno »

Why don't you just build a bridge?
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Post by jvassie »

you misunderstand,

not to cross over the railway, to intersect with it. So one train can go between the 2.

Dont know if this is possible or not though.

If i was to code these tracks just as a graphic replacement for monorail, how hard would it be?

James
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Post by Purno »

Oh, that needs a new feature.
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Post by jvassie »

Woops missed that! :oops:

Can someone please code them for me?

Cheers
James
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Post by DaleStan »

I'd say that the ballast needs a little more texturing, especially on sprites 1018-1022.

I expect you're aware that you'll need a desert version of these tracks too.
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