Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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michael blunck
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Eddi wrote:what happened to railtype support for the stations?
Sorry? Do you mean getting rid of fix default rail sprites in NewStations, or are you refering to railtype support in general? The former is / will be included in NewStations v0.5 for passenger stations. It´s still a bit debatable how to handle this for freight stations, though.
PaulC wrote:Will [hydro-electric power plants] be included in the forthcoming MariCo update?
No. MariCo addresses the marine environment. Those power plants will be in an extra newGRF.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

michael blunck wrote:It´s still a bit debatable how to handle this for freight stations, though.
yes. i meant that station visible in the picture. so what's the problem there?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Eddi wrote:
michael blunck wrote:It´s still a bit debatable how to handle this for freight stations, though.
yes. i meant that station visible in the picture. so what's the problem there?
The station tile with that portal crane? Well, it´s from NewStations "freight stations", and due to aforementioned problems none of them got railtype support until now.

The underlying problem is mostly with "fake rails" needed for switch yards, turnouts, etc, which cannot be composed in a way matching unknown railtypes.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

One more screenshot, some modern sheds:
Marico_39.png
Marico_39.png (43.63 KiB) Viewed 3886 times
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by The Irish »

:shock:
fantastic stuff, as always!
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

The Irish wrote: fantastic stuff, as always!
Thanks for your interest, Paul.

The idea here (besides all that specific maritime stuff) is to closely integrate MariCo and NewStations to get better possibilities for constructing more "realistic" harbours.
Marico_40.png
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Quast65 »

little idea, maybe include some tiles that you place on the slopes with stairs coming down to your dockside. Now the sailors have to climb over the grass to get to the mainland.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Toni Babelony »

Do I spot a narrow gauge track on the quayside now? :))
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Quast65 wrote: little idea, maybe include some tiles that you place on the slopes with stairs coming down to your dockside. Now the sailors have to climb over the grass to get to the mainland.
Right, some object tiles will display a road or track section when being placed beside a real road or track tile.
Toni Babelony wrote: Do I spot a narrow gauge track on the quayside now?
Yeah, the idea was to have a small animated "harbour train" on some of these tiles.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Yoshi »

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From german forums ...
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by koalorka »

Why is NewStations not available from the in-game OTTD content manager? Or is it under a different name?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Meanwhile things are getting more interesting ...
Marico_46.png
Marico_46.png (63.15 KiB) Viewed 3071 times
.. but still much to do. :cool:

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

andythenorth wrote:Couldn't resist tweaking the sheds :wink:
4:30 or 3:00? :cool:

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

andythenorth wrote:
michael blunck wrote:4:30 or 3:00? :cool:
[...] I put a little more shadow under the roofline too.
I see my question was ambigous. :cool:

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

A small fishing harbour:
Marico_48.png
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Hitperson »

the sheds appear to be floating on the coast tile...
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Supercheese »

Hitperson wrote:the sheds appear to be floating on the coast tile...
No, I believe they are build INTO the earthworks on the coast; if you look closely you can see the front part of the wall is taller than the back part.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Raichase »

I'm just in awe.
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