..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maquinista
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by maquinista »

krtaylor wrote:Does speedrails only work with OTTD?
This version is for TTD Patch:
http://www.tt-forums.net/viewtopic.php?p=483355#p483355
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by maquinista »

I have corrected the bugs in the 450 EMO "buque". I also updated the file speedrails.grf because it has two bugs.
Attachments
spainsetw.grf
Corrected
(1.23 MiB) Downloaded 335 times
Screenshot
Screenshot
arreglado.png (29.4 KiB) Viewed 7203 times
speedrails.grf
Updated, the other file has two bugs. Only for Open TTD.
(78.25 KiB) Downloaded 299 times
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by krtaylor »

Can you also upload the NFO files you used to make the GRFs?
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by maquinista »

This is the code of speedrails.grf from Grfcodec.
Theres only some changes in action 0A lines. I did it with Wordpad:

Code: Select all

// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
    0 * 4	 84 00 00 00
    1 * 67	 08 06 "ES" 03 01 "High Speed railway" 00 "© 2006" 0D
	 "Drawn by Sanchimaru" 0D "Coded by Death" 00
    2 * 6	 07 83 01 \7= 03 00
    3 * 35	 04 48 9F 01 16 10 "High Speed rail Construction" 00
    4 * 40	 04 48 9F 01 0B 10 94 "High Speed Railroad Construction" 00
    5 * 28	 04 48 9F 01 06 81 "High Speed locomotive" 00
    6 * 31	 04 48 9F 01 1D 88 94 "New High Speed Vehicles" 00
    7 * 5	 0A 01 3A 91 04
    8 sprites/speedrails.pcx 146 8 09 21 40 -19 5
    9 sprites/speedrails.pcx 194 8 09 21 40 -19 5
   10 sprites/speedrails.pcx 242 8 01 7 40 -19 4
   11 sprites/speedrails.pcx 290 8 01 7 40 -19 20
   12 sprites/speedrails.pcx 338 8 01 19 12 11 6
   13 sprites/speedrails.pcx 370 8 01 19 12 -21 6
   14 sprites/speedrails.pcx 402 8 09 31 64 -31 0
   15 sprites/speedrails.pcx 482 8 09 31 64 -31 0
   16 sprites/speedrails.pcx 562 8 09 31 64 -31 0
   17 sprites/speedrails.pcx 642 8 09 31 64 -31 0
   18 sprites/speedrails.pcx 722 8 09 31 64 -31 0
   19 sprites/speedrails.pcx 2 56 09 31 64 -31 0
   20 sprites/speedrails.pcx 82 56 09 31 64 -31 0
   21 sprites/speedrails.pcx 162 56 09 31 64 -31 0
   22 sprites/speedrails.pcx 242 56 09 31 64 -31 0
   23 sprites/speedrails.pcx 322 56 09 31 64 -31 0
   24 sprites/speedrails.pcx 402 56 09 31 64 -31 0
   25 sprites/speedrails.pcx 482 56 09 31 64 -31 0
   26 sprites/speedrails.pcx 562 56 09 39 64 -31 -8
   27 sprites/speedrails.pcx 642 56 09 31 64 -31 0
   28 sprites/speedrails.pcx 722 56 09 31 64 -31 0
   29 sprites/speedrails.pcx 2 120 09 23 64 -31 0
   30 sprites/speedrails.pcx 82 120 09 31 64 -31 -8
   31 sprites/speedrails.pcx 162 120 09 23 64 -31 0
   32 sprites/speedrails.pcx 242 120 09 31 64 -31 -8
   33 sprites/speedrails.pcx 322 120 09 39 64 -31 -8
   34 sprites/speedrails.pcx 402 120 09 39 64 -31 -8
   35 sprites/speedrails.pcx 482 120 09 23 64 -31 0
   36 sprites/speedrails.pcx 562 120 09 23 64 -31 0
   37 sprites/speedrails.pcx 642 120 09 39 64 -31 -8
   38 sprites/speedrails.pcx 722 120 09 31 64 -31 0
   39 sprites/speedrails.pcx 2 184 09 31 64 -31 0
   40 sprites/speedrails.pcx 82 184 09 31 64 -31 0
   41 sprites/speedrails.pcx 162 184 09 31 64 -31 0
   42 sprites/speedrails.pcx 242 184 09 31 64 -31 0
   43 sprites/speedrails.pcx 322 184 09 31 64 -31 0
   44 sprites/speedrails.pcx 402 184 09 31 64 -31 0
   45 sprites/speedrails.pcx 482 184 09 31 64 -31 0
   46 sprites/speedrails.pcx 562 184 09 31 64 -31 0
   47 sprites/speedrails.pcx 642 184 09 31 64 -31 0
   48 sprites/speedrails.pcx 722 184 09 31 64 -31 0
   49 sprites/speedrails.pcx 2 232 09 31 64 -31 0
   50 sprites/speedrails.pcx 82 232 09 31 64 -31 0
   51 sprites/speedrails.pcx 162 232 09 31 64 -31 0
   52 sprites/speedrails.pcx 242 232 09 39 64 -31 -8
   53 sprites/speedrails.pcx 322 232 09 31 64 -31 0
   54 sprites/speedrails.pcx 402 232 09 31 64 -31 0
   55 sprites/speedrails.pcx 482 232 09 23 64 -31 0
   56 sprites/speedrails.pcx 562 232 09 31 64 -31 -8
   57 sprites/speedrails.pcx 642 232 09 23 64 -31 0
   58 sprites/speedrails.pcx 722 232 09 31 64 -31 -8
   59 sprites/speedrails.pcx 2 296 09 39 64 -31 -8
   60 sprites/speedrails.pcx 82 296 09 39 64 -31 -8
   61 sprites/speedrails.pcx 162 296 09 23 64 -31 0
   62 sprites/speedrails.pcx 242 296 09 23 64 -31 0
   63 sprites/speedrails.pcx 322 296 09 39 64 -31 -8
   64 sprites/speedrails.pcx 402 296 09 31 64 -31 0
   65 sprites/speedrails.pcx 482 296 09 31 64 -31 0
   66 * 5	 0A 01 04 EB 04
   67 sprites/speedrails.pcx 578 296 09 16 12 4 2
   68 sprites/speedrails.pcx 610 296 09 13 20 1 5
   69 sprites/speedrails.pcx 674 296 09 13 20 -1 5
   70 sprites/speedrails.pcx 642 296 09 7 20 0 6
   71 * 5	 0A 01 04 F7 04
   72 sprites/speedrails.pcx 722 296 03 30 38 -3 -14
   73 sprites/speedrails.pcx 2 360 03 44 72 -16 -8
   74 sprites/speedrails.pcx 82 360 03 34 44 -21 -2
   75 sprites/speedrails.pcx 146 360 03 44 72 -16 -35
   76 * 5	 0A 01 0C 72 05
   77 sprites/speedrails.pcx 242 360 09 31 64 -31 0
   78 sprites/speedrails.pcx 322 360 09 31 64 -31 0
   79 sprites/speedrails.pcx 402 360 09 31 64 -31 0
   80 sprites/speedrails.pcx 482 360 09 31 64 -31 0
   81 sprites/speedrails.pcx 562 360 09 31 64 -31 0
   82 sprites/speedrails.pcx 642 360 09 31 64 -31 0
   83 sprites/speedrails.pcx 722 360 09 31 64 -31 0
   84 sprites/speedrails.pcx 2 424 09 31 64 -31 0
   85 sprites/speedrails.pcx 82 424 09 31 64 -31 0
   86 sprites/speedrails.pcx 162 424 09 31 64 -31 0
   87 sprites/speedrails.pcx 242 424 09 31 64 -31 0
   88 sprites/speedrails.pcx 322 424 09 31 64 -31 0
   89 * 5	 0A 01 08 3D 09
   90 sprites/speedrails.pcx 418 424 09 40 33 -31 -9
   91 sprites/speedrails.pcx 466 424 09 41 62 -29 -39
   92 sprites/speedrails.pcx 546 424 09 1 1 0 0
   93 sprites/speedrails.pcx 562 424 09 34 64 -31 -41
   94 sprites/speedrails.pcx 642 424 09 1 1 0 0
   95 sprites/speedrails.pcx 658 424 09 34 64 -31 -41
   96 sprites/speedrails.pcx 738 424 09 40 33 0 -9
   97 sprites/speedrails.pcx 2 488 09 41 62 -31 -39
   98 * 5	 0A 01 08 4D 09
   99 sprites/speedrails.pcx 82 488 09 40 33 -31 -9
  100 sprites/speedrails.pcx 130 488 09 41 62 -29 -39
  101 sprites/speedrails.pcx 210 488 09 1 1 0 0
  102 sprites/speedrails.pcx 226 488 09 34 64 -31 -41
  103 sprites/speedrails.pcx 306 488 09 1 1 0 0
  104 sprites/speedrails.pcx 322 488 09 34 64 -31 -41
  105 sprites/speedrails.pcx 402 488 09 40 33 0 -9
  106 sprites/speedrails.pcx 450 488 09 41 62 -31 -39
  107 * 5	 0A 01 08 5D 09
  108 sprites/speedrails.pcx 546 488 09 40 33 -31 -9
  109 sprites/speedrails.pcx 594 488 09 41 62 -29 -39
  110 sprites/speedrails.pcx 674 488 09 1 1 0 0
  111 sprites/speedrails.pcx 690 488 09 34 64 -31 -41
  112 sprites/speedrails.pcx 770 488 09 1 1 0 0
  113 sprites/speedrails.pcx 2 552 09 34 64 -31 -41
  114 sprites/speedrails.pcx 82 552 09 40 33 0 -9
  115 sprites/speedrails.pcx 130 552 09 41 62 -31 -39
  116 * 5	 0A 01 08 6D 09
  117 sprites/speedrails.pcx 210 552 09 40 33 -31 -9
  118 sprites/speedrails.pcx 258 552 09 41 62 -29 -39
  119 sprites/speedrails.pcx 338 552 09 1 1 0 0
  120 sprites/speedrails.pcx 354 552 09 34 64 -31 -41
  121 sprites/speedrails.pcx 434 552 09 1 1 0 0
  122 sprites/speedrails.pcx 450 552 09 34 64 -31 -41
  123 sprites/speedrails.pcx 530 552 09 40 33 0 -9
  124 sprites/speedrails.pcx 578 552 09 41 62 -31 -39
  125 * 5	 0A 01 01 7E 09
  126 sprites/speedrails.pcx 674 552 09 19 20 0 1
  127 * 5	 0A 01 01 80 09
  128 sprites/speedrails.pcx 706 552 09 19 20 0 1
  129 * 5	 0A 01 01 82 09
  130 sprites/speedrails.pcx 754 552 03 32 32 0 0
  131 * 5	 0A 01 01 84 09
  132 sprites/speedrails.pcx 2 616 03 32 32 0 0
This is part from Spainset.grf:

Code: Select all

 1837 * 9	 02 00 00 01 01 00 00 00 00
 1838 * 9	 02 00 01 01 01 01 00 01 00
 1839 * 9	 02 00 02 01 01 02 00 02 00
 1840 * 14	 02 00 03 81 C8 00 FF 01 01 00 FE FF 00 00
 1841 * 14	 02 00 04 81 B9 00 FF 01 0A FF 02 02 23 FF
 1842 * 18	 02 00 05 81 0C 00 FF 02 FD FF 1D 1D 04 00 15 15 03 00
 1843 * 14	 02 00 06 81 0C 00 FF 01 04 FF 23 23 02 00
 1844 * 10	 03 00 01 0D 01 FF 06 00 05 00
 1845 * 4	 01 00 04 08
 1846 sprites/spainsetw.pcx 34 2600 01 24 8 -3 -10
 1847 sprites/spainsetw.pcx 50 2600 09 17 22 -15 -8
 1848 sprites/spainsetw.pcx 82 2600 01 16 32 -15 -10
 1849 sprites/spainsetw.pcx 130 2600 09 21 22 -7 -13
 1850 sprites/spainsetw.pcx 162 2600 01 26 8 -3 -12
 1851 sprites/spainsetw.pcx 178 2600 09 21 22 -17 -11
 1852 sprites/spainsetw.pcx 210 2600 01 16 32 -15 -10
 1853 sprites/spainsetw.pcx 258 2600 09 17 22 -5 -8
 1854 sprites/spainsetw.pcx 290 2600 01 24 8 -3 -10
 1855 sprites/spainsetw.pcx 306 2600 09 17 22 -15 -8
 1856 sprites/spainsetw.pcx 338 2600 01 16 32 -15 -10
 1857 sprites/spainsetw.pcx 386 2600 09 21 22 -7 -13
 1858 sprites/spainsetw.pcx 418 2600 01 26 8 -3 -12
 1859 sprites/spainsetw.pcx 434 2600 09 21 22 -17 -11
 1860 sprites/spainsetw.pcx 466 2600 01 16 32 -15 -10
 1861 sprites/spainsetw.pcx 514 2600 09 17 22 -5 -8
 1862 sprites/spainsetw.pcx 546 2600 01 24 8 -3 -10
 1863 sprites/spainsetw.pcx 562 2600 09 17 22 -15 -8
 1864 sprites/spainsetw.pcx 594 2600 01 16 32 -15 -10
 1865 sprites/spainsetw.pcx 642 2600 09 21 22 -7 -13
 1866 sprites/spainsetw.pcx 674 2600 01 26 8 -3 -12
 1867 sprites/spainsetw.pcx 690 2600 09 21 22 -17 -11
 1868 sprites/spainsetw.pcx 722 2600 01 16 32 -15 -10
 1869 sprites/spainsetw.pcx 770 2600 09 17 22 -5 -8
 1870 sprites/spainsetw.pcx 2 2648 01 24 8 -3 -10
 1871 sprites/spainsetw.pcx 18 2648 09 21 22 -15 -12
 1872 sprites/spainsetw.pcx 50 2648 01 16 32 -15 -10
 1873 sprites/spainsetw.pcx 98 2648 09 17 22 -7 -9
 1874 sprites/spainsetw.pcx 130 2648 01 26 8 -3 -12
 1875 sprites/spainsetw.pcx 146 2648 09 17 22 -17 -7
 1876 sprites/spainsetw.pcx 178 2648 01 16 32 -15 -10
 1877 sprites/spainsetw.pcx 226 2648 09 21 22 -5 -12
I changed some sprite sizes and offsets. Also, I modified the PCX file because some sprites was cropped.
Attachments
speedrails_OTTD.pcx
PCX file from GRF
(1.11 KiB) Downloaded 141 times
Source graphics for EMU Buque. I added it into the big PCX file with GIMP.
Source graphics for EMU Buque. I added it into the big PCX file with GIMP.
file.png (4.05 KiB) Viewed 7071 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Artamir »

maquinista and me want to continue the spanish set. Someone can upload the codec source please??? We need it to do some modifications and finish the taster.
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by krtaylor »

The GRF file itself is available. I don't have the NFO files though. onodera? Death? Sanchimaru? Do any of you have them?
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by cmoiromain »

can't you simply decode the grf? or maybe it's not so easy (I'm new to grfs...)
I am little, ugly, and nasty. How do you do?
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by maquinista »

cmoiromain wrote:can't you simply decode the grf? or maybe it's not so easy (I'm new to grfs...)
Yes, the GRF file can be decoded, but some elements (comments, line feeds, emtpy lines...) are lost, and the NFO file will be harder to understand.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by krtaylor »

Gentlemen, I have obtained the full NFO files from Death. He says he will be returning in 3 weeks and will resume coding work, particularly on the alignments which are bad. That's a ton of work and needs to be done by one person really.

Do you still want the files, to fiddle with the pricing? Surely it needs to be done, and if you have knowledge of how they ought to work it would be much appreciated. But we'd need to hand the NFO file back to Death in 3 weeks. Is that OK?
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by DJ Nekkid »

may i suggest adding an "sandbox" mode-parameter, where all price mods are skipped with an action7 or 9, to ensure compatability with other trainsets

for example: (as i did in the 2cc set)

Code: Select all

-1 * 0  09 00 01 \7=01 F0  //Sandbox mode if grfparameter 1 is set to 1
-1 * 0  00 08 01 01 0F 08 09 // Engine Purch Price
-1 * 0  00 08 01 01 10 08 09 // Waggon purch Price
-1 * 0  00 08 01 01 2A 08 0A // Steam running
-1 * 0  00 08 01 01 2B 08 0E // Diesel running
-1 * 0  00 08 01 01 2C 08 0E // Electro Running
-1 * 0  0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
-1 * 0	10 F0
with thoose specific ranges can the running cost for el trains (or thoose who point at is) be 345k, with steps of 1350£, and max 25100 on the steam (or thoose who point at is) with steps of 98£


The running cost is calculated like this in the action 0:

Code: Select all

... 0E <pointer> 0D <factor>
....0E \dx4c30 0D \b25
this points to the steam running cost, and the cost is 25*98 = 2450£ (on hard/high running costs with above cost mods)

Code: Select all

... 0E <pointer> 0D <factor>
....0E \dx4c3C 0D \b17
here it points at the electric train running cost, and use the factor 17, to a total of 22950£, again on hard/high costs.



ps.
Offsets are a b****!
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Villem »

Offsets are easy if you use the GRF Author Helper Window.
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Death »

krtaylor wrote:Gentlemen, I have obtained the full NFO files from Death. He says he will be returning in 3 weeks and will resume coding work, particularly on the alignments which are bad. That's a ton of work and needs to be done by one person really.

Do you still want the files, to fiddle with the pricing? Surely it needs to be done, and if you have knowledge of how they ought to work it would be much appreciated. But we'd need to hand the NFO file back to Death in 3 weeks. Is that OK?
Well, we can work at the same time... pricing doesn't change to many things in the NFO, so he can work on it and I'll work on the alignment and then copy+paste the updated lines into the NFO.

Also, you we'll be able to "talk" to me by the chat from the next week.
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Doorslammer »

Dunno if you wanted one or already had one, but thought you would appreciate an offer of a Class 37 in GIF colours? ;)
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37 GIF
37 GIF
Class 37 GIF.PNG (2.12 KiB) Viewed 6377 times
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by maquinista »

Monaro Doorslammer wrote:Dunno if you wanted one or already had one, but thought you would appreciate an offer of a Class 37 in GIF colours? ;)
Is a very interesting idea. :D
This is a Photo from Spain:
Image

Also, I have fixed some bugs of Spanish Set:
- Fixed the offsets and sprite sizes of "450 ''buque'' EMU (Electric)"
- Fixed this string "Only Original Passengers Cars and Mail Coaches can be attatched." Now It is "Only Regional Passengers Cars and Mail Coaches can be attatched."
- Updated copyright text: "Spain Set Taster v1.25" 00 "© 2005-2008"
Attachments
spainsetw.grf
Latest file.
(1.23 MiB) Downloaded 288 times
feve.grf
Easter egg: Spanish Narrow Gauge set.
It uses the monorail tracks as narrow gauge tracks. You can download the narrow gauge tracks and the brick viaduct that supports narrow gauge tracks.
It has lots of things to be FINISHED. Is a preview file. Don't use it for gaming because It can corrupt your savegames.
Creative Commons BY license
(63.62 KiB) Downloaded 168 times
FEVE.tar.gz
Sourcecode of Spanish Narrow Gauge set. Is under Creative Commons license.
(206.67 KiB) Downloaded 122 times
Last edited by maquinista on 02 Sep 2008 01:32, edited 2 times in total.
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by krtaylor »

It is so very very nice to see this set coming back to life again! I think it is quite a lot different from any other set, and will be fun and unique when it's done.

It has been a long time really, so I have to ask - what is needing to be done for it to be finished? Just pricing and testing, is that all? Or are there more trains to be coded? I really think everything was drawn that needed to be, but I could be wrong. Were all the steam locos animated? I know many of them were.
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Artamir »

I'm doing more locos for the set. The only problem is that they have to be coded.

My first train:
This is S-101 Similar model that TGV Atlantique and the same than AVE S-100. I worked on Purno's TGV Atlantique :D THanks to him ^^
This is S-101 Similar model that TGV Atlantique and the same than AVE S-100. I worked on Purno's TGV Atlantique :D THanks to him ^^
Euromed.png.png (9.08 KiB) Viewed 6203 times
It works on broad spanish rails 1668 mm (Electric rails in the game)

S-101 "Euromed"

Max Speed: 220 km/h
Power: 7344 hp
Weight: 73 t
Capacity: None
Max Realiabily: 81%
Max Traction: 288 kn
Cost: 447.70 € (Ingame)

Photo from the train:
Image


PD: I used the "magic color blue" on the sprite to allow people to put diferent colors on euromed. The reason is that renfe uses 2 colors to euromed in this years: Blue and Purple:

http://www.trenscat.com/renfe/images/el ... 625168.jpg
Attachments
Tarragona Transport, 1 Ene 2010.png
(121.67 KiB) Downloaded 48 times
Last edited by Artamir on 05 Aug 2008 10:10, edited 1 time in total.
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Purno »

Looks nice, but are you sure you didn't accidentally used company colors?
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Artamir »

I put the reason in a editing. But I change the color in a moment. I want to put a car restaurant in the car number 6 but I don't know how to do
it...
Euromed2.PNG
Euromed2.PNG (9.89 KiB) Viewed 6103 times
The model could be this:

(engine)(car)(car)(car)(car)(restaurant)(car)(car)(car)(engine)


I change in this sprite the magic color and add the restaurant car :D
Last edited by Artamir on 05 Aug 2008 16:26, edited 1 time in total.
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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Death »

Artamir wrote:I want to put a car restaurant in the car number 6 but I don't know how to do
it...
var 40 or var 41 will do the work.
range 05 05 for var 40,
range 04 04 for var 41.

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Re: ..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Post by Artamir »

Thanks for your help Death.
AVE S100.PNG
AVE S100.PNG (9.47 KiB) Viewed 6116 times
I Upload a newer AVE S100 (S101 and S100 are models but in diferent rail type.) I add the restaurant car in all positions (I forget it).
restaurant car.PNG
restaurant car.PNG (477 Bytes) Viewed 6100 times
And this could be the fourth view of restaurant car.

Image
Image
Come to Barcelona
(Shots from my savegame with 24 hours timetables)
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