Zimmlocks creations develoment thread

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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

Does noob-ness also allow for or relates to missing the link to the readme a few postings above?
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Re: Zimmlocks latest creation

Post by DeepTough »

Ahh... found the problem, i download the old version :oops: sorry chap.
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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

Now (finally) a updated version of this great NewGRF is released: Total Town Replacement Set 3.10

So, what's new? Not much, mostly it's a convenience update:
* Feature: Check for the availability of a suitable cargo for banks and convert them to normal houses, if none is found (this is needed for FIRS compatibility)
* Feature: Support for the parameter GUI (OpenTTD only)
* Fix: White pixels in some graphics
* Fix: Some spelling mistakes in building names
* Add: Dutch, German, Polish, Spanish and Swedish translations

You find it on the DevZone and on BaNaNaS as well - thanks go to Rubidium for making it possible to update that existing entry. Find the readme here
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Last edited by planetmaker on 11 Feb 2011 22:13, edited 2 times in total.
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Octopuss
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Re: Zimmlocks latest creation

Post by Octopuss »

Oh my!! After such a long time! Hooray!
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LaDoncella
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Re: Zimmlocks latest creation

Post by LaDoncella »

"Keep original houses: off" still doesn't work in artic or tropical. [OTTD r22052]
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Re: Zimmlocks latest creation

Post by wallyweb »

planetmaker wrote:Find the readme here
Any special reason why this goes to the FIRS readme? :roll:
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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

wallyweb wrote:
planetmaker wrote:Find the readme here
Any special reason why this goes to the FIRS readme? :roll:
Lack of tea. Fixed, thanks for the notification :-)
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Re: Zimmlocks latest creation

Post by planetmaker »

LaDoncella wrote:"Keep original houses: off" still doesn't work in artic or tropical. [OTTD r22052]
Now fixed as well. Added with Spanish and Norwegian translations found on Bananananas as version 3.11 or on the DevZone.

Enjoy :-)
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Lord Aro
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Re: Zimmlocks latest creation

Post by Lord Aro »

Nice work :)

Did someone mention something about a TTRS v4 being worked on by Zimmlock (and others)? Or am i just making that up?
Actually, what's Zimmlock's 'status' in the OTTD world? i know he's a bit active in the Locomotion section, but is there any chance he could return to OTTD?
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DJ Nekkid
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Re: Zimmlocks latest creation

Post by DJ Nekkid »

planetmaker wrote:Norwegian translations found on Bananananas as version 3.11
I guess i gotta download that and see how i did. :D


Edit:
Apparently A LOT seems to be missing. I'll see what i can do about that 2morrow :D
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Re: Zimmlocks latest creation

Post by George »

Lord Aro wrote:Nice work :)

Did someone mention something about a TTRS v4 being worked on by Zimmlock (and others)? Or am i just making that up?
Actually, what's Zimmlock's 'status' in the OTTD world? i know he's a bit active in the Locomotion section, but is there any chance he could return to OTTD?
Zimmlock has stopped TTD development. I planned to do TTRS4, but the thing I currently did is ECS houses. I planned to Fill ECS houses with TTRS houses and make it TTRS4
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Re: Zimmlocks latest creation

Post by LaDoncella »

planetmaker wrote:
LaDoncella wrote:"Keep original houses: off" still doesn't work in artic or tropical. [OTTD r22052]
Now fixed as well. Added with Spanish and Norwegian translations found on Bananananas as version 3.11 or on the DevZone.

Enjoy :-)
Thank you :bow:
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Re: Zimmlocks latest creation

Post by PaulC »

v3.11 does not appear to be compatible with TTDP:
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Re: Zimmlocks latest creation

Post by wallyweb »

'
PaulC wrote:v3.11 does not appear to be compatible with TTDP:
error wrote:code 6/51
From TTDPatch wiki SpriteErrors:
List of sprite error messages wrote:File file has invalid sprite #nr (code code/pos) The pseudo-sprite data of the given sprite is invalid; see below for explanation of code and pos
Invalid sprites wrote:6 The given property number in action 0 is invalid
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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

Thanks for the report and helpful explanation, PaulC and wallyweb. Likely I missed the fact that long year introduction dates are not supported. Could you please check whether the attached version fixes the issue?
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PaulC
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Re: Zimmlocks latest creation

Post by PaulC »

planetmaker wrote:Thanks for the report and helpful explanation, PaulC and wallyweb. Likely I missed the fact that long year introduction dates are not supported. Could you please check whether the attached version fixes the issue?
Different error message...
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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

Next try :-)
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PaulC
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Re: Zimmlocks latest creation

Post by PaulC »

Now it's working. :) Thanks!
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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

PaulC wrote:Now it's working. :) Thanks!
Sweet. Thank you for testing. And thanks to Yexo for the one random but correct guess what I did wrong ;-)

EDIT: TTRS v3.12 is available from the DevZone.
Changes in v3.12 wrote: - Fix: TTDP does not know long year introduction date for houses
As this fix does not affect OpenTTD and both versions behave the same, this version won't be available from bananas.
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Re: Zimmlocks latest creation

Post by Nagyzee »

Sorry for the major bump.

I've just run into a limitation of TTRS. Namely that the road graphics change is tied to the house era settings. I really-really like the early houses of the set but dislike the skyscraper-fest of the late eras. But when I set the parameters to use only the 20s-50s era houses I never get the newer road type which makes me a sad panda. :) If I opt for the 50s-80s era then on the other hand I always get the newer road type no matter how early I start though normally road graphics would change in 1970, inside this era.

Would it be possible to introduce a separate parameter for the road graphic change? Like 'Change road graphics at 1970' / 'Use old roads throughout' / 'Use new roads throughout' similarly to what NA Roads has?
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