Shared track button and a thing for shared tracks
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- lucaspiller
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Shared track button and a thing for shared tracks
I am working on making shared tracks for OpenTTD (see this topic) but I need a few graphical things.
Firstly I need a button to go next to the convert rail type button so you can drag over tracks to make them shared. Secondly I need a way to identify shared tracks from normal tracks.
I don't want some completely finished graphics (but I wouldn't mind them), for now I just need a few ideas.
Firstly I need a button to go next to the convert rail type button so you can drag over tracks to make them shared. Secondly I need a way to identify shared tracks from normal tracks.
I don't want some completely finished graphics (but I wouldn't mind them), for now I just need a few ideas.
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- Born Acorn
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can't you just make the fence posts a "white" or "grey" colour.
i suggest grey because oil platforms are grey.
this identifies them just as it identifes personal tracks.
also i think the paying method should be based on the distance ON the track.
so say this is a diagram of the track with shared and non shared.
====private track=======/======shared track======/=======private track.
since its about 1/3rd in shared track, one 3rd of the profits from the delivery should go to the company that runs that track.
otherwise the owner of the tracks could just start off with cheap tracks then as soon as a whole lot of enemy trains is on it, raise the price and suck all their money.
just my ideas/ concerns. hope they help
Alltaken
i suggest grey because oil platforms are grey.
this identifies them just as it identifes personal tracks.
also i think the paying method should be based on the distance ON the track.
so say this is a diagram of the track with shared and non shared.
====private track=======/======shared track======/=======private track.
since its about 1/3rd in shared track, one 3rd of the profits from the delivery should go to the company that runs that track.
otherwise the owner of the tracks could just start off with cheap tracks then as soon as a whole lot of enemy trains is on it, raise the price and suck all their money.
just my ideas/ concerns. hope they help
Alltaken
this is ottd, not patch...
"only" is a relative thing
"only" is a relative thing

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isn't there a way to make it a bit more obvious that the tracks are shared? normally colored fences have a good contrast against the background, but I think grey or black would just fade into the background. I suppose you could still differ, but wouldn't it be heaps better if you could easily see which tracks are shared?
Besides, how are you supposed to see which company owns the track and therefore receives a share of your income?
Also, what about three parallel tracks, of which the middle one is shared? If all tracks belong to the same company, there is no fence in between.
Besides, how are you supposed to see which company owns the track and therefore receives a share of your income?
Also, what about three parallel tracks, of which the middle one is shared? If all tracks belong to the same company, there is no fence in between.
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Just another thing:
Still, grey also seems to say "no owner", because there used to be a bug in TTDPatch where the tracks of companies that have recently gone out of business and that were under a road crossing stayed there and the fence simply became grey-colored. The info toool sayed owner: N/AAkalamanaia wrote:theres grey company color so it would cause few problems, i think the fences color should be pure black.
- lucaspiller
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I have some weird tracks belonging to the cities in my game. Sometimes they are blue, but if I scroll the square out of view and in again, it goes fiery-redworldofklaus wrote:Still, grey also seems to say "no owner", because there used to be a bug in TTDPatch where the tracks of companies that have recently gone out of business and that were under a road crossing stayed there and the fence simply became grey-colored. The info toool sayed owner: N/A

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those sprites still need to be shaded though...
you could add a small band of company colors so you can see whose track it is.
you could add a small band of company colors so you can see whose track it is.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
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- lucaspiller
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One third is too much. I would suggest one sixth, because if some company uses almost all leased track, it wouldn't get any money to itself.Alltaken wrote:can't you just make the fence posts a "white" or "grey" colour.
i suggest grey because oil platforms are grey.
this identifies them just as it identifes personal tracks.
also i think the paying method should be based on the distance ON the track.
so say this is a diagram of the track with shared and non shared.
====private track=======/======shared track======/=======private track.
Alltaken
thought i'd post my penny-worth..
in my opinion, the idea of shared track is an excellent idea. However, lets think about this carefully. It would be much more realistic if the track was "rented" instead of income-based (and probably easier to code IMO).
Suppose that for each tile of shared track, a company running a train over the tile would have to pay a fixed fee to the owner (probably best if it is distance-based rather than time-based).
Graphically, grey fences are fine, but don't forget (like someone mentioned) the possibility of shared track not having fences if boxed in by another track... You also need some owner identification so that it's possible to see who runs the track.
Economically speaking, it probably ought to be cheaper to rent a track in the short-term than to build a track. Maybe with this option enabled, track building should be more expensive so players would rather use shared track instead of building their own track alongside.
Practically, you need to think about how to connect track to someone else's shared track. You don't want some lamer to mess up the signalling for example down the track, and yet you DO want people to be able to connect to it. Perhaps this means that on any shared track, players are allowed to add to the tile, but are not allowed to remove anything from it, apart from their own connections.
in my opinion, the idea of shared track is an excellent idea. However, lets think about this carefully. It would be much more realistic if the track was "rented" instead of income-based (and probably easier to code IMO).
Suppose that for each tile of shared track, a company running a train over the tile would have to pay a fixed fee to the owner (probably best if it is distance-based rather than time-based).
Graphically, grey fences are fine, but don't forget (like someone mentioned) the possibility of shared track not having fences if boxed in by another track... You also need some owner identification so that it's possible to see who runs the track.
Economically speaking, it probably ought to be cheaper to rent a track in the short-term than to build a track. Maybe with this option enabled, track building should be more expensive so players would rather use shared track instead of building their own track alongside.
Practically, you need to think about how to connect track to someone else's shared track. You don't want some lamer to mess up the signalling for example down the track, and yet you DO want people to be able to connect to it. Perhaps this means that on any shared track, players are allowed to add to the tile, but are not allowed to remove anything from it, apart from their own connections.
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