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How to control multiple train tracks via the (pre) signals??
Posted: 18 Aug 2004 14:08
by denzil
I'm bulding a world-wide railroad track..transfering Coal mostly, so I wanna connect several tracks into 1 single track that goes to the Power station..I know how to use signals (Red/green light) but I don't know how do the PreSignals work...cause using only signals when connecting one track to another in this fashion my trains get mixed up and eventually get lost..go to the wrong track..cause both of them have several trains...
Posted: 18 Aug 2004 20:33
by Rexxie
I don't quite get your question, so instead I'll refer you to the TTDPatch manual, which explains the presignals. A OTTD page explaining the same is being worked on, but presignals work the same way in OTTD as in TTDPatch.
http://www.ttdpatch.net/Manual/ttdpatch ... (detailed)
Posted: 18 Aug 2004 21:04
by BobXP
I haven't seen presignals in OTTD...

Posted: 19 Aug 2004 01:29
by }T{Reme [Q_G]
control click with the signal tool on a built signal... it will cycle through
normal -> presignal (yellow) -> presignal exit (white) -> normal
The simplest setup would be this :
==== <pre> === <exit> ====
When all the exit signals are red (in this case just 1), it will make the presignal(s) turn red as well.
Posted: 19 Aug 2004 06:25
by SHADOW-XIII
there is also Combo signal (can be found with CTRL after exit signal) ... it works as both pre signal and exit signal ....
Posted: 19 Aug 2004 07:59
by denzil
this is all very helpful 4 my other problems but actually I wanted to connect at least 2 tracks (at least!) into 1 main track that goes to the final destination...but my trains always got lost..
anyway, in the meantime I found out that it's not about signals but checkpoints (non-stop orders)... so I got the answer 2 my question..
anyway, thanks..
Posted: 19 Aug 2004 11:14
by BobXP
}T{Reme [Q_G] wrote:control click with the signal tool on a built signal... it will cycle through
normal -> presignal (yellow) -> presignal exit (white) -> normal
The simplest setup would be this :
==== <pre> === <exit> ====
When all the exit signals are red (in this case just 1), it will make the presignal(s) turn red as well.
Oh, OTTD doesn't have auto presignals?
There I was thinking it didn't have presigs at all, but now I know it's just one of those "stupid hidden features"

Posted: 19 Aug 2004 11:52
by Korenn
except it's not hidden.
it does require you to read some stuff before playing yes, perhaps that satisfies "hidden" ...
Posted: 19 Aug 2004 13:31
by BobXP
and... no combo signals? what are you people on?

Posted: 19 Aug 2004 13:55
by dominik81
BobXP wrote:and... no combo signals? what are you people on?

What's wrong with combo signals? Some of your posts don't make too much sense. Would be nice if you could explain a lttle more.
Posted: 19 Aug 2004 14:25
by }T{Reme [Q_G]
I don't use combo signals... sorry... forgot to include them. Decided to make a picture of every single signal type that's available and how to construct them.
Posted: 19 Aug 2004 16:05
by Korenn
What's wrong with combo signals? Some of your posts don't make too much sense. Would be nice if you could explain a lttle more.
he means that combo signals are another "stupid hidden feature"
except that it's not hidden, and it isn't the feature that's stupid 
Posted: 20 Aug 2004 10:23
by BobXP
dominik81 wrote:BobXP wrote:and... no combo signals? what are you people on?

What's wrong with combo signals? Some of your posts don't make too much sense. Would be nice if you could explain a lttle more.
control click with the signal tool on a built signal... it will cycle through
normal -> presignal (yellow) -> presignal exit (white) -> normal
He forgot combo signals in that line, so I thought there were none.
But I'm happy that there are. The only problem I have is that they aren't automatically converted like in TTDPatch!
Posted: 20 Aug 2004 12:03
by denzil
Can somebody maybe put up a save with a good example for pre-signals and especially COMBO signals?? I understand in theory how they work but I'm having diggiculties implementing them efficently:)... so a HUGE and complicated example would be very helpuf..so If you have any track which you're very proud of-let's see it

Posted: 22 Aug 2004 12:03
by Kjata
I'd like to see a sample saved games with pre-signals in use, giving different examples of how to correctly use them, I'm using them be it incorrectly I think though it all still works strangely enough, putting the yellow and white pre-signal bits before the station itself just outside the crossing sections so trains can enter any free platform.
Posted: 22 Aug 2004 12:06
by Wolf01
Kjata wrote:I'd like to see a sample saved games with pre-signals in use, giving different examples of how to correctly use them, I'm using them be it incorrectly I think though it all still works strangely enough, putting the yellow and white pre-signal bits before the station itself just outside the crossing sections so trains can enter any free platform.
i'll do it for you, i use the 0.3.3
Posted: 22 Aug 2004 12:07
by Kjata
Wolf01 wrote:Kjata wrote:I'd like to see a sample saved games with pre-signals in use, giving different examples of how to correctly use them, I'm using them be it incorrectly I think though it all still works strangely enough, putting the yellow and white pre-signal bits before the station itself just outside the crossing sections so trains can enter any free platform.
i'll do it for you, i use the 0.3.3
Thanks. It'd be very useful for many people I feel as it can be a confusing topic until you learn how it functions correctly, been reading into them A LOT but examples of them in use are always easier to understand.
Posted: 22 Aug 2004 13:29
by Wolf01
here is, the stations are tiny but you can understand the mechanism, if you don't understand something feel free to ask
Posted: 22 Aug 2004 13:53
by Kjata
Wolf01 wrote:here is, the stations are tiny but you can understand the mechanism, if you don't understand something feel free to ask
Thanks, it's very kind of you to put in the time and effort to help others out.
I'm starting to get the idea a bit more now as it was mainly combo signal that were throwing me off, but I can see that I was using the signals correctly when I was using them although not really using them to their full potential. I really need to start using Roro stations more as I end up with trains coming and going from the same side causing delays for trains waiting.
Posted: 23 Aug 2004 16:07
by denzil
thanks man, that really IS very nice of you..to put up a save..cause just like Kjata said-I've seen many pictures too but a real example would be the best.
And Kjata, what are Roro stations?? judging from the context I'm guessing it's a station with one side 4 entrance and the other 4 exit. been using only one side 4 both till now and can't really complain..everything works if I do it right..but I see how "Roro" could be better in some situations...