Troubles programming new helicopters/rotors
Posted: 10 Aug 2004 20:57
The Planeset is finally attempting to make new helicopters. The part of the Patch that allows fiddling with helicopters appears to be probably the oldest Patch work that's never been used. I remember hearing that you could now turn on and off the rotor of a helicopter, and specify different sprites to be used for a helicopters rotor (e.g. for a twin-rotor helicopter.) But this doesn't seem to be documented. Can you advise us on how to do this properly? Currently we have four issues:
1. X-Y positioning of the rotors in various views. The rotor isn't supposed to always be dead center of the sprite, in all angles.
2. Alternate rotor sprites for the twin-rotored craft. These would need a different view for each angle, as the orientation of the rotors are different.
3. Alternate rotor sprites depending on action variables. For the Osprey, in level flight, the rotors are like a plane's, but in takeoff and landing, they are like a helicopters.
4. Stop sprites, to show the rotors at rest when the helicopter is at the gate. We may want to do the same thing with fixed-wing propeller aircraft also.
1. X-Y positioning of the rotors in various views. The rotor isn't supposed to always be dead center of the sprite, in all angles.
2. Alternate rotor sprites for the twin-rotored craft. These would need a different view for each angle, as the orientation of the rotors are different.
3. Alternate rotor sprites depending on action variables. For the Osprey, in level flight, the rotors are like a plane's, but in takeoff and landing, they are like a helicopters.
4. Stop sprites, to show the rotors at rest when the helicopter is at the gate. We may want to do the same thing with fixed-wing propeller aircraft also.