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[OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 29 Jun 2025 23:24
by temporal8
Temporal8´s Real Docks 32bpp 4X ExtraZoom

Real Docks contains a variety of attractive content for your map and also replaces the original ship docks and buoys with 32 bpp 4X ExtraZoom ones.

Download at Ingame Downloader (Bananas!)

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Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 29 Jun 2025 23:24
by temporal8
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Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 30 Jun 2025 09:55
by peter1138
By the way, NML no longer requires you to add 8bpp 1x zoom sprites. It would be better for your NewGRFs to no longer include the dummy 8bpp sprites -- OpenTTD can then automatically convert 32bpp to 8bpp if needed.

Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 30 Jun 2025 13:25
by temporal8
peter1138 wrote: 30 Jun 2025 09:55 By the way, NML no longer requires you to add 8bpp 1x zoom sprites. It would be better for your NewGRFs to no longer include the dummy 8bpp sprites -- OpenTTD can then automatically convert 32bpp to 8bpp if needed.
Hi Peter, thank you so much as always for teach new things.

The previous newgrf, real warehouses, has real 8 bpp graphics instead of dummy ones. It was a bit of extra work. The good thing is that I'll be able to remove all that and reduce the file size/optimize the code.

What would it look like now? Because the alternative_sprite block was the one that allowed us to clarify that it was a zoom level / 32 bpp and if I try directly it appears: 8bpp image does not have a palette.

Thanks again, have a nice day.

Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 30 Jun 2025 20:49
by belgi
Great job!
It looks very good. I don't use shipping much, but thanks to your beautiful graphics I'll start!

Have a nice day everyone 8-)

Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 07 Jul 2025 01:56
by RoyalExamination9410
Looking good! Love the variety of objects. Is there a way to hide the dock pieces and make it look like the ship is actually using the infrastructure pieces?

It would also be nice if the payment booths were made as actual waypoints vehicles could drive through.

Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 07 Jul 2025 12:25
by peter1138
temporal8 wrote: 30 Jun 2025 13:25 What would it look like now? Because the alternative_sprite block was the one that allowed us to clarify that it was a zoom level / 32 bpp and if I try directly it appears: 8bpp image does not have a palette.
Hmm, you can specify the zoom level and bit depth on the `spriteset` definition, though I'm not sure this is properly documented.
spriteset(foster_express_set, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "tram_foster_express.32.png") {
tmpl_tram(48,1)
}

Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 07 Jul 2025 23:38
by temporal8
peter1138 wrote: 07 Jul 2025 12:25
Hmm, you can specify the zoom level and bit depth on the `spriteset` definition, though I'm not sure this is properly documented.
spriteset(foster_express_set, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "tram_foster_express.32.png") {
tmpl_tram(48,1)
}
Thanks Peter, I'm going to look into it.


RoyalExamination9410 wrote: 07 Jul 2025 01:56 Looking good! Love the variety of objects. Is there a way to hide the dock pieces and make it look like the ship is actually using the infrastructure pieces?

It would also be nice if the payment booths were made as actual waypoints vehicles could drive through.
Yes, with the Overlays. (I plan to make some more in the future.)

As for the waypoints, I'm planning on doing them later, as I'm currently working on airports.

overlay-example.png
overlay-example.png (1.25 MiB) Viewed 303 times

Re: [OTTD] Temporal8´s Real Docks 32bpp 4X ExtraZoom

Posted: 08 Jul 2025 16:39
by Dennis007
Did you say airports? :D
One day we have a full Temporal8 install. (I am just missing some HD bridges,roads, tree's and grass)