OpenTTD 15 Title Game Competition

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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2TallTyler
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OpenTTD 15 Title Game Competition

Post by 2TallTyler »

The OpenTTD 15 Title Screen Competition



Hello everyone, and welcome to the OpenTTD 15 title screen competition! This is your opportunity to design and help choose the savegame which plays behind the main menu of OpenTTD; pictured above is Plus C's winning entry for last year's OpenTTD 14 release.

The rules for the competition are as follows:

SCHEDULE
  • Submission deadline: April 21, 2025, at 23:59:00 UTC.
  • Voting opens by April 24, 2025.
  • Voting closes: April 28, 2025, at 23:59:00 UTC.
(Yes, this means that we won't release on April 1st as we have sometimes done in the past.)

ENTRY AND VOTING

All entries will be posted to this topic as a savegame. You may change your entry at any time, but only one entry will be accepted by the close of entries. If updating, please post a new entry and either delete the old entry or PM a moderator to have it removed.

Voting will take place on GitHub, as it did for OpenTTD 14.

TITLE SCREEN GUIDELINES
  • The map size should be 256 x 256. If you must go larger, no larger than 512 x 512 will be accepted.
  • This will be a first impression of the game for many new players, so create something which you feel summarizes the game. This is usually a busy, exciting scene showing off many modes of transport, but there are no rules about what must be shown.
  • You can use camera control signs to show many views of your game. Remember to test the commands you write, and that the player's screen resolution or window size can affect what gets shown and does not get shown. Test on multiple different resolutions if possible. Instructions on using the camera controls is here: viewtopic.php?p=1248166#p1248166
  • Note that any signs you place will be invisible. This excludes signs used for the camera control, which are removed when the game is loaded.
  • Breakdowns will automatically be disabled. Cheating for money is OK. Unprofitable companies are OK. Building with multiple companies is OK. Building the game in the Scenario Editor is OK.
  • Do not use AIs, GameScripts, or NewGRFs. These cannot be used in a title game.
  • The game must be created in a clean, master branch version of OpenTTD or its official binaries. The game cannot be created in custom modified versions of OpenTTD or in popular patch packs such as JGR Patch Pack, LtJoker's Patch Pack, Reddit client, CityMania client, etc.
Feel free to check out the OpenTTD 14 competition for inspiration.

Good luck!
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odisseus
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Re: OpenTTD 15 Title Game Competition

Post by odisseus »

One more thing to consider. Please design your rail networks in a way that prevents deadlocks.
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2TallTyler
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Re: OpenTTD 15 Title Game Competition

Post by 2TallTyler »

Here's my entry.

Looking forward to seeing what others submit! :)
Attachments
2TallTyler-Title15.sav
(207.38 KiB) Downloaded 32 times
opntitle.dat
(207.38 KiB) Downloaded 20 times
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FulliAutomatix
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Re: OpenTTD 15 Title Game Competition

Post by FulliAutomatix »

My entry, as prompted by yourself lol.
Attachments
opntitle.dat
(608.59 KiB) Downloaded 20 times
PhishTitle2025.sav
(608.59 KiB) Downloaded 28 times
Known as StarRaid/UnholyPhish on other platforms
Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=- | -=Heightmaps collection=-

Image
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Erato
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Re: OpenTTD 15 Title Game Competition

Post by Erato »

I decided to help you guys by providing the winning entry
Attachments
EratoTitle15.sav
(152.64 KiB) Downloaded 26 times
opntitle.dat
(152.64 KiB) Downloaded 13 times
No pics no clicks. Seriously.
ImageImageImageImageImageImage
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uzurpator
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Re: OpenTTD 15 Title Game Competition

Post by uzurpator »

Can this be done on OTTD Beta 15?
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2TallTyler
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Re: OpenTTD 15 Title Game Competition

Post by 2TallTyler »

Yes, I created my entry using the nightly version. Beta versions are also fine.
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