Modders will already be aware that numstations has a limit of 7. Roads, however, use Field_15[7] instead of numstations for the same purpose. I assumed it would have the same limit of 7, but I added an 8th with apparently no issue and entered the game. Selecting the 8th station in the scenario editor (or object selection cheat in OpenLoco) will still not cause an issue. What's interesting is what happens when the game has to render the road after that. OpenLoco will allow you to build it but will make it invisible, though you can theoretically place any of the stations. The base game (Steam) will just crash with an access violation.
Not sure if anyone has documented this, but I wanted to point it out. I might also report it on GitHub though it's more of a feature than a bug.
Field_15[7] Behavior
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