Openttd 3D
Posted: 16 Dec 2024 08:03
Does anyone want to 3D-ify openttd? It may require a lot of code modification and 3D modeling work. Can it be done by AI? Train him to convert images into 3D models?
The place to talk about Transport Tycoon
https://www.tt-forums.net/
At that point you might as well just play Locomotion. Which was Chris Sawyers original 3D successor to Transport Tycoon Deluxe, although he got interested in rollercoasters and did Rollercoaster Tycoon 1&2, then appears to have used a modified version of the RCT2 engine to produce Locomotion, the track looks a lot like the Miniature Railway from RCT lollihui_zhang wrote: 16 Dec 2024 08:03 Does anyone want to 3D-ify openttd? It may require a lot of code modification and 3D modeling work. Can it be done by AI? Train him to convert images into 3D models?
Locomotion isn't 3D.Redirect Left wrote: 17 Dec 2024 03:30Which was Chris Sawyers original 3D successor to Transport Tycoon Deluxe
It exists - called Transport Fever 1/2, there is also Mashinky and Train World - each taking their own take on the genre.
Far more 3D than Transport Tycoon was, albeit using an isometric camera still. It does however use 3d models made in 3d software like Blender, then squashed to Loco standards.
It's still not 3d. You can use rendered sprites in OTTD as well. Locomotion is still the same tech as original TT, just with more views for each vehicle.Redirect Left wrote: 17 Dec 2024 07:30 Far more 3D than Transport Tycoon was, albeit using an isometric camera still. It does however use 3d models made in 3d software like Blender, then squashed to Loco standards.
I would 100% count games like RCT & Locomotion as 3D regardless of the isometric camera, the environment definitely has the feel of 3D, far more than games like TTD that has the same camera, but the graphics are rather... poor all things considered, and do not really portray that 3D feeling for the world. But that is just getting into personal opinions & preferences, and not worth arguing.
The camera is irrelevant. The tech behind it is the same as it is with vanilla TT and any spinoff game - just pre-rendered sprites rendered back to front. TT was hand drawn, Locomotion had its sprites rendered off 3d models - true, but 32bit OTTD also has most of its sprites rendered this way.Redirect Left wrote: 17 Dec 2024 10:25 I would 100% count games like RCT & Locomotion as 3D regardless of the isometric camera,
I enjoy how you infact chose to continue arguing. Bold move. I respect that.
I wonder what this means.
It means that '3D' has an unambiguous meaning in the context of video game graphics. One in which 'sprites' are re-rendered every frame of the game, with respect to a view port, from a mesh and texture data, with usage of shader programs, usually on a separate device usually known as 'GPU'.
Someone looked into that, a little less than two years ago, but as far as I can tell gave up on the idea: viewtopic.php?t=90601Pyoro wrote: 17 Dec 2024 11:11 If it happens then surely it'd be a visualizer like Armok Vision or Stonesense for Dwarf Fortress.
1. 3D.kamnet wrote: 17 Dec 2024 02:46 It would be so much code modification that it might as well just be a whole new game.
The current video generation AI can understand the rules of the 3D world. Perhaps some special training can be done to allow AI to convert photos or images into 3D models. I don't know if anyone is doing this job.Redirect Left wrote: 17 Dec 2024 03:30At that point you might as well just play Locomotion. Which was Chris Sawyers original 3D successor to Transport Tycoon Deluxe, although he got interested in rollercoasters and did Rollercoaster Tycoon 1&2, then appears to have used a modified version of the RCT2 engine to produce Locomotion, the track looks a lot like the Miniature Railway from RCT lollihui_zhang wrote: 16 Dec 2024 08:03 Does anyone want to 3D-ify openttd? It may require a lot of code modification and 3D modeling work. Can it be done by AI? Train him to convert images into 3D models?
There's also an open-source reimplementation, but you need the original files from Locomotion, it hasn't spawned its own open source graphics like OpenTTD, at least not yet.
Could you use an AI? Sure, you can make one. Will it really work? To a degree, likely! Not even triple A games however apparently have the money to make an AI work good. The GTA Trilogy "Definitive Edition" (lol) tried it, and from what we can tell there was a lot of AI or other automated stuff used to upscale things, and yeah it worked, but it had zero idea the context for some things. A lot of oddities such as this. Which from my limited knowledge of these things, appears to be a result of subdivision smoothing that has gone mad and with no context, and wasn't able to understand that one thing was -meant- not to be a perfect circle.
OpenTTD is open source, so feel free to give 3Ding it a go yourself.
Thank you. I'm reading that post.