The OpenTTD 14 Title Screen Competition

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2TallTyler
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The OpenTTD 14 Title Screen Competition

Post by 2TallTyler »

The OpenTTD 14 Title Screen Competition



Hello everyone, and welcome to the OpenTTD 14 title screen competition! This is your opportunity to design and help choose the savegame which plays behind the main menu of OpenTTD; pictured above is 2TallTyler's winning entry for last year's OpenTTD 13 release.

Yes, this means that OpenTTD 14 is back to the usual April 1st release this year. :)

The rules for the competition are as follows:

SCHEDULE
  • Submission deadline: March 11, 2024, at 23:59:00 UTC.
  • Voting opens by March 18, 2024.
  • Voting closes: March 25, 2024, at 23:59:00 UTC.
ENTRY AND VOTING

All entries will be posted to this topic as a savegame. You may change your entry at any time, but only one entry will be accepted by the close of entries. If updating, please post a new entry and either delete the old entry or PM a moderator to have it removed.

Voting will take place on GitHub, as it did for OpenTTD 13.

TITLE SCREEN GUIDELINES
  • This will be a first impression of the game for many new players, so create something which you feel summarizes the game. This is usually a busy, exciting scene showing off many modes of transport, but there are no rules about what must be shown.
  • You can use camera control signs to show many views of your game. Remember to test the commands you write, and that the player's screen resolution or window size can affect what gets shown and does not get shown. Test on multiple different resolutions if possible. Instructions on using the camera controls is here: viewtopic.php?p=1248166#p1248166
  • Note that any signs you place will be visible. This excludes signs used for the camera control, which are removed when the game is loaded.
  • Breakdowns will automatically be disabled. Cheating for money is OK. Unprofitable companies are OK. Building with multiple companies is OK. Building the game in the Scenario Editor is OK.
  • Do not use AIs, GameScripts, or NewGRFs. These are automatically disabled.
  • The game must be created in a clean, master branch version of OpenTTD or its official binaries. The game cannot be created in custom modified versions of OpenTTD or in popular patch packs such as JGR Patch Pack, LtJoker's Patch Pack, Reddit client, CityMania client, etc.
Feel free to check out the OpenTTD 13 competition for inspiration.

Good luck!
Floedekage
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Re: The OpenTTD 14 Title Screen Competition

Post by Floedekage »

Is there any preferred map-size?
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2TallTyler
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Re: The OpenTTD 14 Title Screen Competition

Post by 2TallTyler »

The smaller the better. 256x256 used to be the standard, I think, before the camera could move.
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jfs
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Re: The OpenTTD 14 Title Screen Competition

Post by jfs »

Remember that larger maps require more of the player's computer, and will take longer to load. The title game should be quick to load and run at full speed on mostly any computer, so large maps are generally a bad idea. Long, narrow maps might work, but might look awkward in some situations.
I'd say, definitely don't go over 512x512.
沐阳繁花
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Re: The OpenTTD 14 Title Screen Competition

Post by 沐阳繁花 »

请问我该如何提交作品?

--
How do I submit my work?
Last edited by kamnet on 05 Feb 2024 08:37, edited 1 time in total.
Reason: English translation provided by Kamnet
skc
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Re: The OpenTTD 14 Title Screen Competition

Post by skc »

沐阳繁花 wrote: 05 Feb 2024 07:48 请问我该如何提交作品?

--
How do I submit my work?
That's answered in 2TallTyler's post at the start of this thread:
2TallTyler wrote: 28 Jan 2024 23:16
ENTRY AND VOTING

All entries will be posted to this topic as a savegame. You may change your entry at any time, but only one entry will be accepted by the close of entries. If updating, please post a new entry and either delete the old entry or PM a moderator to have it removed.

Voting will take place on GitHub, as it did for OpenTTD 13.
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ErorrTNT
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Re: The OpenTTD 14 Title Screen Competition

Post by ErorrTNT »

Hello, first time posting here. This is what I've come up with:

Edit: I made it on 1920x1080, so that's the intended resolution for it. From what I've tested the smallest tolerable resolution is 1024x768, anything smaller misses a lot of details.

Edit 2: I've replaced the old version with a new version which is the one I'd like to submit.
Attachments
Podělávači Peněz a.s., Title Screen.sav
New version
(575.48 KiB) Downloaded 5 times
Stop using 90°turns! I'm tired of seeing it! My friends I play with use 90°turns, on random servers its flipping 90°turns! I was in a Reddit OpenTTD vanilla server, right? And aaallll the railways had 90°turns! I showed my railway to my friends and I placed down a 90°turn on the mainline and I said "When the whole network is clogged HAHA operating profit graph go brrrrrr" I flipping looked near a depot and said "That's a bit of a traffic jam" I looked at my profit graph and I think of a 90°turn and I go "Profit graph? More like Train speed going through a 90°turn graph" AAAAAAAAAAAAAAAAAAAAAAAA
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