How do I activate newGRF's in an existing game?
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How do I activate newGRF's in an existing game?
I watched a video about turning it on but after trying the command it didnt show the seccond window like in the video. Also tried another command in the comment section but it didnt work. What do I do? [youtube]https://youtube.com/shorts/bOjP6pOBP_w? ... T9td3V5Hlk[/youtube] Video link.
Re: How do I activate newGRF's in an existing game?
Click and hold the Options button (gear icon) then navigate down to "NewGRF Settings".
If that menu doesn't appear, double-check that you've actually enabled the setting.
EDIT: I see MJ4 is using the wrong command, it is actually: set scenario_developer true
And to re-iterate, this isn't at all safe. Make backup of your openttd.cfg file, proceed with caution. More info: https://is.gd/TTDAddNewGRFs
If that menu doesn't appear, double-check that you've actually enabled the setting.
EDIT: I see MJ4 is using the wrong command, it is actually: set scenario_developer true
And to re-iterate, this isn't at all safe. Make backup of your openttd.cfg file, proceed with caution. More info: https://is.gd/TTDAddNewGRFs
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Engineer
- Posts: 2
- Joined: 20 Jan 2024 16:36
Re: How do I activate newGRF's in an existing game?
Thank you! It worked.
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