Hutt city objects ( In progress )

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Mrsunman
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Using the power of overlaps, I can defeat the bounding box! :twisted:
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Decided to recreate a specific building I liked from some old simuscape screenies, I think I did well :D .
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Beta release comes out tommorow thanks to Chujo! :D
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Re: Hutt city objects ( In progress )

Post by gravelpit »

I play a lot and personally I don't use graphics with tall buildings because they interfere with the game and cover too much.
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

gravelpit wrote: 28 Oct 2023 10:53 I play a lot and personally I don't use graphics with tall buildings because they interfere with the game and cover too much.
Ah, I understand the troubles of trying to see ground level with skyscrapers in the way, that's why I love the hide tools so much. allows you to see the ground level easily. :D
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

The first release is out! it should be discoverable in the objects area as Hutt City Objects (wip). Many thanks to Chujo for helping me code this all up
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Working on a hotel, similar to old ones with bright colours. I figured it would look taller if it wasn't as thick, although i may do a second MMS in the future. :D .
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Updated the bottom and structure to fit more to the theme..
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

I hope to resume development soon, just gotta do my exams though, Studying takes a lot of time :?
When I finish the exams I will finish the hotel as well as creating a few color variants.
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Re: Hutt city objects ( In progress )

Post by MrKrab »

Any reason why you are not considering extra zoom ?
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

MrKrab wrote: 07 Nov 2023 07:21 Any reason why you are not considering extra zoom ?
Firstly, its a tad bit too complex, It would also make life harder on Chujo, the one who's been coding this, and I don't really know how to use 3d modeling softwares :?
I am thinking of maybe doing a 32bpp roadset (not extrazoom) as well as some road objects to go alongside it, but that's for the future :D
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Fridaemon showed me a method on how to easily and efficiently apply texture to buildings, and this jumped the process of creating the Apartment I was making earlier, so here's 4 unique colours ( Black, yellow/red, cyan and company colour ) of the tower to be placed in complexes :D .
apartment5 showcase.png
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Making a second megatall skyscraper, the old WTC, I think it would look nice in cities both by itself and in the iconic duo :D
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It is a bit stubby, but it works well, still needs texturing
It is a bit stubby, but it works well, still needs texturing
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Gonna see if I can test different window colours, I do like the window variety in Gen. skyscraper objects, and I remember seeing some buildings with gold windows, so maybe i could attempt that :D
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Re: Hutt city objects ( In progress )

Post by MarcssZ »

Man, I really liked your project, very well done and dedicated and I had been missing some city objects for a while!
I'm building a realistic map of the United States and I'll be very happy to use your buildings on my map! I also want to create my own buildings but I have no ideas on how to do it lol 😂😂
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

yeah, In the future i am planning on some art deco skyscrapers as well as some more postmodern buildings that could stand out :D
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

Here's another announcement about the pack:
I am thinking at this moment of changing the pack from 8Bpp to 32Bpp ( The pallete, but extended from 256 to 512 main colours ) so that i can get some more realistic shades of colour while sticking to the style of normal OpenTTD. No, i am not doing extrazoom, that would be a tad bit too complex for me :? , but I will be using an extended pallete which will contain some colours which i thought were needed in the original pallete, such as:

- Soft yellows, pale versions for 'old' white paint
- Transparent colours for walkways? ( I am unsure if this is possible, although i do know that there are transparent tiles such as in HSS )
- more glass colours
- Paler grass, maybe in the future i could make a map theme?
- Extentions of the curent colours, including darker and lighter tones for the current colours (which would allow for less changing in Hue when shading)
(I will also use noise to add texture, which will diverge from the 512 main colours )

This will of course, require a complete rework of all assets that I have done in the pack recently. I will definitely share the pallete for everybody, so that others could use it. I am also planning on making my assets higher quality and more 'realistic', taking inspirition from old Simuscape assets. This means that i will spend the next few days creating both the pallete and a bunch of mini assets which can be placed around builds to make them more busy.

I hope you are all OK with this decision, its just so that i can produce assets at high speeds, as well as making them appear more stunning and higher in quality. :D
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Re: Hutt city objects ( In progress )

Post by Quast65 »

Mrsunman wrote: 13 Nov 2023 23:58 - Transparent colours for walkways? ( I am unsure if this is possible, although i do know that there are transparent tiles such as in HSS )
Yes, 32bpp allows transparency
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Re: Hutt city objects ( In progress )

Post by GarryG »

Mrsunman wrote: 13 Nov 2023 23:58 - Transparent colours for walkways? ( I am unsure if this is possible, although i do know that there are transparent tiles such as in HSS )
Wonder if these will help give you and idea for transparent colours.

To do these windows I selected dark blue and set transparency to 70%.
Transparancy.png
Transparancy.png (8.04 KiB) Viewed 2345 times
This .psd file will allow you to move the individual pieces so get a better idea.
Transparancy.psd
(114.97 KiB) Downloaded 32 times
Cheers pal
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Re: Hutt city objects ( In progress )

Post by Mrsunman »

GarryG wrote: 14 Nov 2023 21:24
Wonder if these will help give you and idea for transparent colours.

To do these windows I selected dark blue and set transparency to 70%.
Transparancy.png

This .psd file will allow you to move the individual pieces so get a better idea.
Transparancy.psd

Cheers pal
alrighty, thanks, Although I am thinking of doing it how HSS did it, with you able to see cars and other things behind the glass. Thanks for the help though :D
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