[FORK] Dutch Road Furniture for Quast65's RoadSet

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Revenge_of_KioTheDev
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Revenge_of_KioTheDev »

Quast65 wrote: 30 Jul 2023 17:13
belgi wrote: 13 Jul 2023 12:22 I'm already looking forward to the expansion of the bridges!!! ;-)
Progress!!! :twisted:
Example873.png
very nice

is that road or tram as middle rail? or just newobject?
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Revenge_of_KioTheDev wrote: 30 Jul 2023 21:53 is that road or tram as middle rail? or just newobject?
Tram!
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

belgi wrote: 11 Jul 2023 18:32 But I have a problem. When turning, it does what is in the wheel and I don't know how to set it up properly so that it looks good.
Working on those X-crossings:
Example874.png
Example874.png (69.38 KiB) Viewed 3804 times
Still have to add the metal and bushy middle pieces, but it looks like it is going to work!
Will also do Y-crossings.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 31 Jul 2023 17:21
belgi wrote: 11 Jul 2023 18:32 But I have a problem. When turning, it does what is in the wheel and I don't know how to set it up properly so that it looks good.
Working on those X-crossings:
Example874.png
Still have to add the metal and bushy middle pieces, but it looks like it is going to work!
Will also do Y-crossings.
Great! :bow:
And then that it won't work ;-)

Have a nice day
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

belgi wrote: 30 Jul 2023 18:37 Then there are the tunnels... :-D :mrgreen: :D
Example876.png
Example876.png (92.14 KiB) Viewed 3446 times
Example877.png
Example877.png (93.5 KiB) Viewed 3446 times
BOOM!!! :twisted:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 03 Aug 2023 17:35
belgi wrote: 30 Jul 2023 18:37 Then there are the tunnels... :-D :mrgreen: :D
Example876.png


Example877.png
BOOM!!! :twisted:
This looks very good!
Let it be in the game ;-)

Have a nice day
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

Cant wait for the download! if you can, could you add some overlaps for things like inlets for smaller roads?
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

I dont understand:
Mrsunman wrote: 06 Sep 2023 00:00 inlets for smaller roads?
Could you post an image and show what kind of overlap you would like?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

sorta like this:
Image
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

or this:
Image
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Quast65
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Mrsunman wrote: 07 Sep 2023 04:58 sorta like this:
Ahhh, I see.
Well, GarryG already has pieces in his AuzRoadObjects set to change this:
Example896.png
Example896.png (42.17 KiB) Viewed 2615 times
into this:
Example897.png
Example897.png (39.21 KiB) Viewed 2615 times
But to be honest, even though it looks a bit better (does need a bit better graphics, but its close), I find the actual behaviour of vehicles on it so incorrectly looking that I have no interest in them...
Example898.png
Example898.png (24.13 KiB) Viewed 2615 times
So, I wont be adding them to this set...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

maybe add curved roads then? i think maybe a 2x2 and 3x3 would look nice on your roadset :D
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Mrsunman wrote: 07 Sep 2023 07:32 maybe add curved roads then? i think maybe a 2x2 and 3x3 would look nice on your roadset :D
Same reason, vehicles look weird on that.
OpenTTD has its limits..
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

ah ok, do you reckon a roundabout (planed in the middle of a 3x3 road square) would also look weird?
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Mrsunman wrote: 07 Sep 2023 07:59 ah ok, do you reckon a roundabout (planed in the middle of a 3x3 road square) would also look weird?
Draw it, maybe I'll code it in...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

sounds great!
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Mrsunman wrote: 07 Sep 2023 08:07 sounds great!
I am serious about this.
Its something that would be a nice addition.
You dont even need that much overlap, you just need to fill this in:
Example899.png
Example899.png (42.94 KiB) Viewed 2557 times
And maybe also some bigger ones, for the one-way roundabouts
Example900.png
Example900.png (35.25 KiB) Viewed 2557 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

ah yup!
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

maybe a 4x4 one for double-wide roads?
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Mrsunman wrote: 07 Sep 2023 08:48 maybe a 4x4 one for double-wide roads?
I think that takes up way too much space.
3x3 is large enough to also add a fake third lane on the inside and can be used to recreate big roundabouts like the one around the Arc De Triomphe in Paris.
For other roundabouts, the single tile is enough.

But, to have room for one-way trafficsigns, so that the roundabout is one-way like it is supposed to be, this is the smallest possible design:
Example901.png
Example901.png (33.17 KiB) Viewed 2530 times
Like I said, I am interested in adding this, please provide graphics.
I need a version with just the outer line and a normal tile in the middle, so I can check if the placement will be correct when I code it (to make a template so to say).
Those graphics will then be replaced by actual graphics.
To elaborate, in The Netherlands we have a lot weird artworks in the middle of roundabouts, so you can have some fun with the graphics ;-)
https://www.google.nl/search?sca_esv=56 ... 1004&dpr=1

I look forward to what you can come up with.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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